• @[email protected]
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    131 year ago

    And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

    Really? Most of the audience?

    • @[email protected]
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      91 year ago

      Seriously this take is fucked up. Let’s put gamers in a bucket of mental cases because they like to play Tetris lol

      • @[email protected]
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        81 year ago

        muh tetris = mental cases reductionism lets laff

        You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.

    • @[email protected]
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      1 year ago

      A significant amount of the audience is. “Most” probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.