• Ech
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      2 years ago

      Huh, I didn’t know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn’t catch up, and it wasn’t an enjoyable, “challenging” feeling. It was just frustrating.

      • Kbin_space_program
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        92 years ago

        One of the defining concepts in the game was the “director”, an overarching map managing system that kept the desired pacing of the game in real time.

        • Ech
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          22 years ago

          Ok? I’m not saying it didn’t exist, just that I wasn’t aware of it.

          • MrScottyTay
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            82 years ago

            He’s not saying you said it didn’t exist he’s just explaining what it was and did since you said you didn’t know of it.

            • Ech
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              12 years ago

              Gotcha. I got the jist of it, but thanks for the additional info.

    • @[email protected]
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      142 years ago

      The original Homeworld also scaled difficulty based on how well you were doing on previous levels.