• @[email protected]
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    52 years ago

    I’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.

    • MentalEdge
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      52 years ago

      Yeah but this is about sony fucking patenting the concept, which is dumb as hell.

      • @[email protected]
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        12 years ago

        It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)

      • @[email protected]
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        22 years ago

        Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity’s Requiem.