No it didn’t, and we still have user servers for some games. Such games typically have a few official servers run by the developer, with tons of community servers with a wide variety of gameplay.
The reason we don’t have them as much anymore is purely corporate greed. It’s the same reason most games don’t have mods, even though they stole their most popular gameplay modes from them.
CoD 4 didn’t come out in the late 90’s. We didn’t move away from dedicated servers, the dev’s disabled that option going forward and not because it sucked ass, but because people who did not pay for the game could connect to private servers.
CoD didn’t but Team Fortress Classic did, and helped popularize the dedicated server trend
Devs disabled it in modern games for a variety of reasons, and fighting piracy was indeed one of them.
If your problem is that you want to be able to pirate games, though, you should know that’s not a winning argument and will never happen. No company is going to voluntarily support you pirating their software
See if a very popular game came in the late 00’s had user ran servers we didn’t actually move away from them in the late 90s even if there were games in the late 90s that did not have user servers.
With no user ran servers it’s not only pirates who cannot play multiplayer games but even paying customers when the developer decides it’s not worth it anymore.
See if a very popular game came in the late 00’s had user ran servers we didn’t actually move away from them in the late 90s even if there were games in the late 90s that did not have user servers.
We did if it isn’t common. “Moving away” very specifically is a term used when something isn’t abandoned outright but is much less common than before
With no user ran servers it’s not only pirates who cannot play multiplayer games but even paying customers when the developer decides it’s not worth it anymore.
Yeah I’m not wholly in support of this, I’m just explaining how we got here. That seems to upset people quite a bit for reasons I cannot understand.
Let the users run servers. Then, all you really need to run is a simple connection server that lets people search for game servers.
We specifically moved away from this in the late 90s because it sucked ass.
No it didn’t, and we still have user servers for some games. Such games typically have a few official servers run by the developer, with tons of community servers with a wide variety of gameplay.
The reason we don’t have them as much anymore is purely corporate greed. It’s the same reason most games don’t have mods, even though they stole their most popular gameplay modes from them.
CoD 4 didn’t come out in the late 90’s. We didn’t move away from dedicated servers, the dev’s disabled that option going forward and not because it sucked ass, but because people who did not pay for the game could connect to private servers.
CoD didn’t but Team Fortress Classic did, and helped popularize the dedicated server trend
Devs disabled it in modern games for a variety of reasons, and fighting piracy was indeed one of them.
If your problem is that you want to be able to pirate games, though, you should know that’s not a winning argument and will never happen. No company is going to voluntarily support you pirating their software
See if a very popular game came in the late 00’s had user ran servers we didn’t actually move away from them in the late 90s even if there were games in the late 90s that did not have user servers.
With no user ran servers it’s not only pirates who cannot play multiplayer games but even paying customers when the developer decides it’s not worth it anymore.
We did if it isn’t common. “Moving away” very specifically is a term used when something isn’t abandoned outright but is much less common than before
Yeah I’m not wholly in support of this, I’m just explaining how we got here. That seems to upset people quite a bit for reasons I cannot understand.