stopthatgirl7 to [email protected] • 2 years agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square90fedilinkarrow-up1280cross-posted to: [email protected]
arrow-up1280external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 2 years agomessage-square90fedilinkcross-posted to: [email protected]
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareShurimallinkfedilink5•2 years agoDid they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
minus-squareandrew_bidlawlinkfedilinkEnglish5•2 years agoYou can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
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So XCOM is a CRPG?
You can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Why even ask this?