stopthatgirl7 to [email protected] • 2 years agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square90fedilinkarrow-up1280cross-posted to: [email protected]
arrow-up1280external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 2 years agomessage-square90fedilinkcross-posted to: [email protected]
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-square@[email protected]linkfedilinkEnglish11•2 years agoIt would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
minus-square@[email protected]linkfedilinkEnglish4•2 years agoAgreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.
It would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
Agreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.