• @[email protected]
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    41 year ago

    Ironically I had to buy a subscription to Nvidia to play BG3 on Mac with my friends because they silently delayed the Mac release on release day for 3 months.

    I tried running it on Linux, game posting toolkit, and windows via parallels (another subscription, yay), and I could not fix the invisible textures.

    They’ve since launched the game fully but it was upsetting they reneged on their release without so much as a word multiple times.

    It’s a very good game now that it works for me.

    • @[email protected]
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      81 year ago

      Weil if that isn’t the consequences of your choices.

      Seriously I’m sorry for you individually that you were delayed that way - it reminds me of my fellow Linux gamers complaining about incompatibility though - while running Nvidia cards.

      Macs are amazing pieces of hardware - and the price one pays is that one has to accept that some devs don’t want to climb the wall into that walled garden.

      • @[email protected]
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        11 year ago

        Weil if that isn’t the consequences of your choices.

        So it’s my fault that a studio with a good history, knowledge of the platform and has worked directly with Apple on their last game, with a working public beta running on my machine, decided to delay release without any announcement?

        Larian are generally great, BG3 is awesome, the release comms were shit.

        • @[email protected]
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          21 year ago

          Yes?

          Last time I checked working with and for apple platforms is a pain. A release delay after a public test as you described is a strong pointer in that direction - or do you claim that was done out of spite?

          Every (your currency) spent on apple supports this holier than you attitude.