@[email protected] to [email protected] • edit-21 year agoWhat are the games that popped into your mind when it comes to this rule?monyet.ccimagemessage-square43fedilinkarrow-up1410
arrow-up1410imageWhat are the games that popped into your mind when it comes to this rule?monyet.cc@[email protected] to [email protected] • edit-21 year agomessage-square43fedilink
minus-square@[email protected]linkfedilink3•1 year agoA lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
minus-square@[email protected]linkfedilink2•1 year agoSure, and they are both things you’d find under video settings. I meant more as an answer to the question OP asked.
minus-square@[email protected]linkfedilink2•1 year agoOh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.