• @[email protected]
    link
    fedilink
    English
    51 year ago

    My qualm is all of the visual artificing I see. Maybe it’s just the games I play, but there are some pretty bad graphical glitches that bother me, and the frame timing is off or something because it makes the game feel less smooth. Part of the smoothness is probably the relatively weak CPU in my laptop. But even on my desktop the frame pacing doesn’t feel the same as native.

    • Coelacanth
      link
      fedilink
      English
      51 year ago

      I think preferring a lower-than-native resolution over DLSS as a blanket statement is a bit of a wild take, but there can definitely be problems like artifacts, especially in certain games. I’m playing RDR2 at the moment and the TAA (which is forced to High with DLSS) is poorly implemented and causes flickers which is definitely annoying, as an example. I played Alan Wake 2 on an older laptop that barely ran it and I definitely noticed artifacting from DLSS there, though in fairness I was demanding a lot from that machine by forcing it to play AW2.

      Frame time will of course be impacted so if you’re playing something really fast and twitchy you should stay away from DLSS probably. It’s also less bad if you don’t enable Frame Generation. Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

      • @[email protected]
        link
        fedilink
        English
        2
        edit-2
        1 year ago

        Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

        In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.

        https://youtu.be/osLDDl3HLQQ?t=219

            • Coelacanth
              link
              fedilink
              English
              21 year ago

              I don’t think frame generation is crap outright, it’s still free frames, it’s just only really useful when you’re already at a solid frame rate.

              • @[email protected]
                link
                fedilink
                English
                21 year ago

                It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.

    • @[email protected]
      link
      fedilink
      English
      31 year ago

      I’ve had a horrible experience with fsr, but dlss I haven’t noticed a single issue and always turn it on

      • @[email protected]
        link
        fedilink
        English
        11 year ago

        dlss

        I tested it in BG3 and it didn’t work very well with trees and other small objects.

    • @[email protected]
      link
      fedilink
      English
      21 year ago

      DLSS has nothing to do with the frame timing. DLSS also has very little, if any, visible “graphical glitches”.