@[email protected] to [email protected] • edit-21 year agoWhat. Can I have timing to 3 decimal points please?yiffit.netimagemessage-square5fedilinkarrow-up150
arrow-up150imageWhat. Can I have timing to 3 decimal points please?yiffit.net@[email protected] to [email protected] • edit-21 year agomessage-square5fedilink
minus-square@[email protected]linkfedilink4•edit-21 year agoOh, interesting Hell of a frame budget to work by, but I don’t know much about game programming
minus-square@[email protected]linkfedilinkEnglish7•1 year agoIf you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.
Oh, interesting
Hell of a frame budget to work by, but I don’t know much about game programming
If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.