• voxel
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    61 year ago

    well they’re not completely proprietary…
    ea is just latest master, merged with unspecified list of work-in-progress prs, and built together with custom branding.
    there’s zero proprietary code in it…
    but you don’t know what code specifically was used to build it.

      • @[email protected]
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        21 year ago

        What if both the new version and old version of the license has something you disagree with in them?

      • voxel
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        1 year ago

        well the limitation was against republishing the ea-branded versions. there’s nothing stopping you from doing whatever you want with the regular source tree and all the code is there, even if some of it is not merged…

        some form of monetization is pretty much required (due to the hardware required to reverse engineer) and I’m really fond of the yuzu’s and skyline’s “early access” model (since it doesn’t actually paywall anything, and keeps the project fully open)

        • @[email protected]
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          11 year ago

          No CLA is needed to sell open source software. If fact the right to sell is a mandate by both the open source definition and the free software definition.

          Also they said no monetisation. That means none at all. Do they want to get sued by Nintendo and pay millions for the rest of their lives?

          • voxel
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            11 year ago

            well ryu do monetize their work and haven’t been sued… yet.

            • @[email protected]
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              1 year ago

              Suyu claims to do no monetisation to avoid getting sued but explicitly spells out to sell partially proprietary versions.