@[email protected]M to [email protected]English • 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1132cross-posted to: [email protected][email protected]
arrow-up1132external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 1 year agomessage-square29fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish17•1 year agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEOlinkfedilinkEnglish16•edit-21 year agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game