@[email protected] to PC [email protected] • 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up154cross-posted to: [email protected][email protected]
arrow-up154external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected] to PC [email protected] • 1 year agomessage-square9fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilink5•1 year agoI make very short games for no money, and even I know you do the last part early and the first part late.
I make very short games for no money, and even I know you do the last part early and the first part late.