• PugJesusOP
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    541 year ago

    That’s why you call rolls for no reason, though.

      • @[email protected]
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        281 year ago

        When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.

    • @[email protected]
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      41 year ago

      That is one alternative, yes. Needlessly tedious in my opinion, but that’s just my personal taste.

      • PugJesusOP
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        51 year ago

        Doesn’t need to be often. Just enough to make them more (or less?) paranoid.

        • @[email protected]
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          51 year ago

          That’s just meta-meta-gaming imo. Fine if that’s your group dynamic, just not my thing. Personally, it seems like way more time and effort.

          • PugJesusOP
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            61 year ago

            We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying.

            • @[email protected]
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              21 year ago

              I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual.