• @[email protected]
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    132 years ago

    Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.

    • @[email protected]
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      22 years ago

      Or doing your best to cut your PCs a break so they don’t get wiped, but they still can’t get a roll higher than a 6…

      • @[email protected]
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        42 years ago

        As a player, I hate the feeling that the DM is nerfing an encounter. As a DM, I hate the feeling that I’m steamrolling the players.

        I’m a complicated person.

        • @[email protected]
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          2 years ago

          The DM trick that solves both problems is cheating but never getting caught.

          (You can tell that I’m the collaborative-storytelling sort of person. If the outcome of a dice roll would make everyone have less fun, why use that outcome?)