• @[email protected]
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    111 year ago

    Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

    • @[email protected]
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      21 year ago

      It’s almost as if it’s not so simple to just make statements about how to make good games