• @[email protected]
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    71 year ago

    Ocarina of Time’s best dungeon was the Water Temple. The only people that didn’t like it are people that have no patience.

    • Norgur
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      191 year ago

      “the only people”, mentions about half the population of earth

      • @[email protected]
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        1 year ago

        If you didn’t like pausing the game for your boots, you’re definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.

        The Spirit Temples music was good but wasn’t better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.

        • @[email protected]
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          11 year ago

          I thought Twinrova was decent and not “easily” beat by Dark Link. The shield absorption thing was more interesting than “just switch to the hammer and Din’s Fire.”

    • PugJesus
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      61 year ago

      What about people who don’t like swapping into the menu to get the iron boots on and off every ten seconds

        • PugJesus
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          41 year ago

          Patience consists of wanting to be bored by repetitive and constantly-demanded actions while involved in a recreational activity?

          And here I thought I just had my priorities straight.

    • @[email protected]
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      21 year ago

      I miss this tyoebof game. Anyone know any good Zelda OOT like games? Mostly linear. Where there’s a main story. The main quest which leads into smaller quests (you helped Ruto). Every dungeon is a small story.

    • Captain Aggravated
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      31 year ago

      The water temple has the problem of being too self-similar, the main body of which being a three story tall donut shaped room with doors in the four cardinal directions, so it’s difficult to keep track of which series of unremarkable rooms are in which direction. The interface was kind of fucky because you had to change boots a lot in the menu, and can only use the hookshot for combat while walking underwater for some reason against those clam creatures that you have to be quite close to to get them to open, but farther away than that to hit.

      There are a couple keys hidden in “why would there be a room there?” kind of places so it’s a pain without the compass.

      The Dark Link miniboss setpiece is very cool, but the fight itself feels too bullshit. It doesn’t feel like meeting an equal in swordfighting skill and having to best him, it feels like “most normal attacks just straight up don’t work, cheese it with magic and/or the hammer.” Boss fight is kind of meh as well.

      The core of the dungeon’s puzzle aka learn how to use the water to traverse this place started off as a cool idea but…Let’s face it Ocarina of Time is actually starting to age poorly and the Water Temple was the first blemish.