@[email protected] to [email protected]English • edit-21 year agoGOG will delete cloud saves more than 200MB per game after August 31stsupport.gog.commessage-square44fedilinkarrow-up1187cross-posted to: [email protected][email protected][email protected]
arrow-up1187external-linkGOG will delete cloud saves more than 200MB per game after August 31stsupport.gog.com@[email protected] to [email protected]English • edit-21 year agomessage-square44fedilinkcross-posted to: [email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish9•1 year agoAgreed. JSON solves: the ‘versioning’ problem, where the data fields change after an update. That’s a nightmare on packed binary; need to write so much code to handle it. makes debugging persistence issues easy for developers very fast libraries exist for reading and writing it actually compresses pretty damn well; you can pass the compress + write to a background thread once you’ve done the fast serialisation, anyway. For saving games, JSON+gzip is such a good combination that I’d probably never consider anything else.
minus-square@[email protected]linkfedilinkEnglish3•1 year agoprotobuf does all of these (well, except compression which you dont need)
Agreed. JSON solves:
For saving games, JSON+gzip is such a good combination that I’d probably never consider anything else.
protobuf does all of these (well, except compression which you dont need)