I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

    • @[email protected]
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      fedilink
      72 years ago

      That’s one aspect I like about (difficult) roguelikes. You still don’t want to waste finite items, but if you don’t use them, you’ll go game over and therefore waste all of them.