• @[email protected]
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    511 months ago

    Everyone I know that played at launch when I asked if it was worth getting told me no, even more so after the first few patches

    • gila
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      11 months ago

      https://en.wikipedia.org/wiki/Diablo_IV#Reception

      There wasn’t really any discontent online about the base game mechanics until there was discontent about the live service content for S1 a couple of months later.

      I might be ignoring nonsense complaints like about barb nerfs despite barb being consistently the most powerful class by a significant margin to this day, simply due to having more slots for more affixes & legendary powers

        • gila
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          211 months ago

          Ya, that’s a subreddit for an online game tho - being a circlejerk of negativity is like its primary function, even for breakout hits like Helldivers or The Finals. It’s part of why I left reddit completely, and why “someone online said it’s bad” doesn’t pass the sniff test for legitimate criticism for me. As an ARPG enthusiast, I went in with the expectation that it was neither POE nor Diablo Immortal; that I’d play it alongside other ARPG’s cyclically; that it’d be made or broken by the quality of the seasonal content & meta.

          I understand it fell short of others’ expectations, but I think that’s primarily an issue with the expectations. That I’d rather play D4 right now over PoE or Last Epoch doesn’t mean that those aren’t great games, they just don’t have that fresh content right now and that’s ok, despite that you can easily find equivalent negative discourse about it. And if D4 S5 sucks, the inverse will also be true.

            • gila
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              111 months ago

              I think you’re playing into a content creator-driven narrative that doesn’t quite exist for the reasons you think. It isn’t quite as simple as D4 bad, followed by D4 saved (or the delicate nuance of ‘D4 mid’). Indeed masses already flipped their use of these polar opposite terms several times since its release. This is more of a treadmill you’re on to drive engagement, views. If you’re bored with a game, that doesn’t necessarily have to be because the game is bad. It could just be that the available content has run its natural course for you. This explanation just doesn’t compel people to watch videos about it, though. It can be more satisfying to have it explained to you that there is a problem with the game, that some external factor is inhibiting your enjoyment of it.

              I just don’t think that is an accurate representation of reality in this case. I think the latent majority audience isn’t terminally online, doesn’t form their opinions based on what a content creator said, doesn’t watch a line on the steam charts page and cheer when its direction validates them. They just play the game until they’re done, and enjoy their time with it. And that by no means is the same thing as being a ‘casual’.

                • gila
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                  111 months ago

                  I wrote out a longer reply but my phone died partway through. Suffice to say, fair enough, I can’t argue with your lived experience. I still disagree about several of your points - minion AI was reworked in S4 - outside a couple of isolated incidents, monetisation is relatively fair - timeline/urgency of dev/community response re: post-launch corrections (“damage control” mode specifically followed a horrible S1 mid-season patch). But ultimately your opinion is valid and I’m happy to agree to disagree.