jwr1 to [email protected] • 10 months agoWhy we don't have 128-bit CPUswww.xda-developers.commessage-square123fedilinkarrow-up1293
arrow-up1293external-linkWhy we don't have 128-bit CPUswww.xda-developers.comjwr1 to [email protected] • 10 months agomessage-square123fedilink
minus-square@[email protected]linkfedilinkEnglish18•10 months agoDreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
minus-square@[email protected]linkfedilinkEnglish5•10 months agoWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
minus-squaremagic_lobster_partylinkfedilink3•edit-210 months agoOnly thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
So cool.
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Yes.