I personally hate rounded corners and shadows added everywhere. Makes most things look crappy and smudged.
I hate rounded corners especially on phone screens. Rectangles for the win!
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Anything overlaid on top of content, especially those chatbot bubbles.
Also, “No, thanks”/“Remind me later” options on popups where they should be “Fuck off and don’t show this ever again”.
Not being able to remove features and apps. Andriod and Windows are both doing it
Spoilers in the titles, descriptions, and thumbnails of TV series. Looking at you, Plex.
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The equipment wheel on games. Metal gear solid did it best
The trend to make an ad link suddenly appear right where and when the user is likely to press.
very skeuomorphic icons
As someone whose eye sight is shit, websites with grey text on an off-white page piss me right off.
Sites that push clickable buttons down whilst they’re loading, causing you to misclick.
Mostly on phones: On/Off settings that have vague names and no description at all. I don’t know what is Multi Layered Scrolling is and I’m not going to research it. It stays off until it is explained right where the setting is.
Websites and apps: I HATE a confirmation menu that has a “OK” and “Cancel” type buttons where the one they want you to click is bigger, more emphasized, better colored and attractive than the other. This is common when you want to quit a game - the “Actually no I want to keep playing” button is usually highlighted and bigger while the quit button is ugly, in red, in the corner.
Trying to make mobile and desktop UI’s identical, spotify’s playlist section keeps getting worse
Also tied to this, unnecessary simplifying that leads to less functionality
the overall ambiguity across all UI is what annoys me, tho maybe I’m too oldschool.
what I mean, around 15-20 years ago, the UI elements had defining qualities. borders were 3D as well as buttons. they stood up from the surface, had some 3d effect to make you instinctily feel that you can push that block. and this was consistent; things you could click on were 3d. you knew you can click on a list header, it looked like a button.
scrollable content always had a scrollbar. now it appears if you bring your cursor to the place where it should be, but you don’t really know for sure is it scrollable or not.
links were blue, with the pointing finger cursor.
and things like these. Granted, oldschool UI is considered ugly nowadays, but it was functional. you opened a native app for your system, even if you never used it before, the UI gave you clues on at least how to navigate or operate the given software. it was familiar on all systems.
I don’t feel there is a unified UX guide for today’s computers. at a point, everyone went with their own interpretation of “modern” and “clean”, caused (previously) vital UI qualities disappear. everything became “flat”.
which, on its own isn’t bad, of course.
Thin scrollbars. Why do I have to aim for a tiny area to click on a scroll bar? Other UI elements aren’t that narrow.