Yes I know that fascism measurehead is a playable ideology in Disco Elysium, but presenting fascism as with its integral ugly reality, glaring contradictions, and unsustainable death drive is a pretty leftist (and correct) way of portraying it. de-encyclopedia

  • Crowtee_Robot [he/him]
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    352 years ago

    Any of those jingoistic games that came out after 9/11 about mowing down terrorists and fistfighting Osama Bin Laden in a cave.

  • BelieveRevolt [he/him]
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    362 years ago

    Way too easy answer: Ethnic Cleansing

    Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability :smuglord: “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the smuglord “I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.

    Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.

    • KittyBobo [he/him, comrade/them]
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      192 years ago

      I enjoy those types of games but stuff like SWAT 4 and Ready or Not where you’re the hyper-competent police who are the only thing saving the sheeple from drugs, politicians, and corruption. And if you happen to kill a civilian then you get an Oopsie-Daisy sticker on your performance sheet.

      • envis10n [he/him]
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        62 years ago

        Zero Hour is similar in that you play as a counter-terrorist agent and it focuses on tactical play. I’ve never shot a civilian in the game, but it certainly makes it seem like there will be big consequences for doing so. I usually don’t make it past traps setup by the enemy because I’m blind and step into the wires

      • WIIHAPPYFEW [he/him, they/them]
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        82 years ago

        The rest of the game is a time capsule incomprehensible to anyone who isn’t a white teenager just after 9/11. Maybe it has some little value that way.

        Say what you will but no other game is as pure a distillation of the mid-2000s cultural miasma

    • UlyssesT [he/him]OP
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      132 years ago

      Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the

      “I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.

      Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.

      I enjoy Civvie11 videos on Youtube but I can not sit through even his abbreviated playthroughs of that edgelord trash. I don’t even try to anymore.

    • axont [she/her, comrade/them]
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      192 years ago

      I came here to mention Postal 2. I still think the premise is kind of clever, in that you’re never truly forced to act violently and you can escape every confrontation without harming anyone if you know what you’re doing. That could probably be done better though, but I personally have a soft spot for games that use the player’s frustration as a mechanic.

      But it really does communicate the American reactionary mindset. It’s racist, it’s smug, it presents a world where other people are aggressive and horrible for no reason. You fight against leftist-coded protestors at various points. It presents mass murder as a cathartic solution to problems. The developers seem like they’re chuds as well, like deep in the weeds variety. They put that Milo Yiannopoulos guy in a DLC, voiced by himself.

    • UlyssesT [he/him]OP
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      2 years ago

      The cryptofascist chuds that already linked to this thread on Reddit, according to another reply here, suggest that you’re right. yea

  • UmbraVivi [he/him, she/her]
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    352 years ago

    Don’t think there is an equivalent to Disco Elysium really, but there are lots of games where what you do is claim other people’s stuff for yourself, take it by force and kill everyone who stands in your way, which is the essence of chud ideology. Many games have “individual power over others” as their main appeal.

    • fuckiforgotmypasswor [comrade/them,any]
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      2 years ago

      i dont know what the fuck i just saw when i went to whatever eyesore of a sub that “brigade incoming” link took me to, but the top comment is a snapshot of your comment and them attempting to dunk on it as though communism is literally about killing people and just taking their stuff wonder-who-thats-for

      i forgot that this is literally as deep as chud analysis goes, also i’m sure they have no fucking idea who the owned were but if they’re talking about the romanovs, fucking lol and also yes-comm

    • UlyssesT [he/him]OP
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      232 years ago

      “You are the chosen one of epic destiny and the main character. Everyone else is a disposable NPC.”

      In some ways, chuds caught up in “simulation theory” are trying to make the chud equivalent of Disco Elysium in the offline world, every day. scared-fash

      • UmbraVivi [he/him, she/her]
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        122 years ago

        “You are the chosen one of epic destiny and the main character. Everyone else is a disposable NPC.”

        Exactly, and this kind of stuff is fun in games. Power is fun and makes you feel good. I like feeling like the chosen one of epic destiny when I’m playing warframe or world of warcraft or whatever.

        But that doesn’t make a very good political ideology

    • invalidusernamelol [he/him]
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      62 years ago

      Honestly, most RTS games are basically fascist. Not like explicitly ideologically, but because the only thing you can do in them is build up a war machine and kill. There’s no option to not build up an army and kill all your neighbors for territory.

      Still love playing AOE though.

      • Leon_Grotsky [comrade/them]
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        62 years ago

        There’s no option to not build up an army and kill all your neighbors for territory.

        Not completely true, since AoE II (not sure if another game had it before AoE) there has been the “Wonder” victory condition. You can look at it as “defending your wholesome chungus enlightened monument of civilization from outside hordes” but that’s still a different reactionary fantasy from the Manifest Destiny war machine.

        • invalidusernamelol [he/him]
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          2 years ago

          Fair, but no one ever goes for a wonder victory unless they’re playing with noobs or kids lol. It’s too difficult to pull off against someone who knows how to play the military strategy.

          And again, I don’t think AoE is necessarily fascist, but the playstyle it asks in competitive mode kinda pushes you towards that type of thought. Not unlike games like Call of Duty or anything except in RTS games you’re controlling a society instead of an individual which makes it a bit different.

  • axont [she/her, comrade/them]
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    252 years ago

    Someone else already said Postal 2, which is probably the best example here. That one is a game made by white nihilistic reactionaries for teenagers of a similar mindset.

    The only other socially conservative game I can think of are most city builders, if that counts. They’re kind of both lib and chud at the same time. Their entire operation is premised on there’s a single, correct way to plan a society that is stable in perpetuity. And it’s premised on most people being a permanent consumer class who mostly drive cars and only complain when they don’t have public utilities. Also everything’s assumed to work around car infrastructure. Also police stations have to exist or society collapses.

    I’ve never seen a city planner game directly involve issues like systemic racism. It’s assumed to not exist. The Tropico games kind of have class revolt, but it’s really simplistic and more of a function of how low/high wages are. I guess not all city builders are conservative. Tropico and Frostpunk are kinda different

    • Helmic [he/him]
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      182 years ago

      Sim City and Cities: Skylines are made with very neoliberal assumptions of how cities work, especially the former. Prison Architect applies a lot of the same logic to a dorflike, where the “good” prisons are supposedly reforming people through prison labor and the cops are always on their best behavior - or you can run a brutal death row hellhole to fulfill a chud’s radicalized revenge fantasies.

      But iunno if there is really specifically a Disco Elysium of anything, it’s like a step removed from a visual novel with light RPG elements. It’s such a dense game of text that is very direct about what it is about, and there just aren’t many games that are that overtly political and that challenge the player to reflect on their politics. Straight up fascist literature tends to be less thoughtful, basically violent fantasies that double as examples of praxis, calls to do violence. Their games tend to be even less sophisticated - Kingdom Come: Deliverance is an imagined (all white) past, the Postal games are just about killing people, the devs who made Hatred went on to make more bigoted shit. They’re mostly just games that have a fascist mentality rather than games that’ll sit a chud down and make them really think about fascism.

      Which is good, obviously. The best RPG many critics have ever played is communist, this puts us at a unique position culturally.

      • UlyssesT [he/him]OP
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        42 years ago

        Sim City and Cities: Skylines are made with very neoliberal assumptions of how cities work, especially the former.

        SimCity railroads you into wanting gentrified yuppie McMansions everywhere as some sort of win state.

    • SkeletorJesus [he/him]
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      152 years ago

      Also everything’s assumed to work around car infrastructure.

      Wasn’t it City: Skylines that had an extremely realistic simulation of traffic flow that showed what a fucking shitshow car infrastructure is? IIRC they had to add a mechanic where cars magically disappeared if they got stuck for too long because making a car-centric city was miserable and inefficient.

      • ThomasMuentzner [he/him, comrade/them]
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        72 years ago

        those people are actually the multiethnic alliance that fights the Xnophobic Call of Duty empire that somehow has not a Single

        Alien in its Ranks , only in front of the Gun. while they are Multiethnical

        the player has to murder millions of them (especally the small) ,

        the player is named after a Slaveolder warrior society.

        .Master Chief.

  • punk_punk [none/use name]
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    102 years ago

    I watched somebody beat up and assault the NPCs randomly, solve everything with violence and superpowers and have no consequences in Starfield. Does that count in some way?

    • UlyssesT [he/him]OP
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      2 years ago

      I won’t say there’s a direct correlation (especially because some people can be especially prickly about even suggesting entertainment can normalize attitudes and beliefs and from there influence behavior), but even from the other way around (where perhaps they were already like that and just found a niche to indulge their little fantasies without consequence) I haven’t known anyone who could roam around for hours at a time in a GTA game while ignoring actual game objectives in favor of “sandboxing” the act of running over pedestrians and murdering prostitutes while chuckling insatiably, that didn’t turn out to be a massive fucking chud.

      • GarbageShoot [he/him]
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        22 years ago

        I did when I was a teenager in 4, but I think that was in large part because there is very little to do in the “open world” except that.

        • punk_punk [none/use name]
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          72 years ago

          BTW, there are NO consequences but a line about how it didnt have to be like this for going guns blazing into what is a massive private collection of humanity’s spacefaring history and decking everything with grenades. The exhibits wont even be damaged lmao, not to mention the dozens of dead

        • UlyssesT [he/him]OP
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          122 years ago

          I can see that as a sort of curiousity’s sake thing. I’ve done rampage runs through some vaguely sandbox games myself. I don’t return to such rampages and drag them out with endless fascination like some kind of chuddy people I knew, though.

          • punk_punk [none/use name]
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            32 years ago

            yeah for sure. I think my way of appreciating vidya has also changed. I like building way more than destroying or conquering/controling. (PatSoc moment)

    • Wheaties [she/her]
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      342 years ago

      For people who harp about ‘degraded modern art’, they default to eyesore UI pretty frequently

      • UlyssesT [he/him]OP
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        162 years ago

        RETVRN to “ironic” 2003 edgelord “people being different means they must suffer and die” humor.

    • @[email protected]
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      412 years ago

      What is this shit?

      “RETVRN isn’t fascism at all though. Fascism is against traditionalism, it’s a fundamentally socialist ideology.”

      The politics understanders are online, I see

    • UlyssesT [he/him]OP
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      402 years ago

      The funniest thing about this is that Disco Elysium constantly makes fun of these strags that think communism will win by being whiny babies. It’s a mix of 0 self awareness and no media literacy

      “Therefore, fascism is based and billions of lolcows must die.” frothingfash

    • barrbaric [he/him]
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      402 years ago

      Love how they somehow misconstrue Disco Elysium, a game largely written by communists, to be a condemnation of communism.

      • Tankiedesantski [he/him]
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        372 years ago

        There’s no harsher critic of Communism than other communists. Mostly because chuds end up criticizing a straw man with a crudely drawn hammer and sickle on it.

        • Lerios [hy/hym]
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          162 years ago

          legit. i didn’t know anything about zuam, but i still knew for a fact that the writers were commies and their critisms were to be taken in good faith. no chud could roast us the way that DE did

          like, yeah, fair enough, that sounds like us

          de-rhetoric : You’ll discuss the monumental world-historical task that lies before you. You’ll engage in rigorous and spirited debates about Mazovian theory and practice. But mostly you’ll probably complain about other communists.

          tequila-sunset : Isn’t that last part kind of counterproductive?

          de-rhetoric : Not at all. Complaining about other communists is one of the most important parts of being a communist.