Yes I know that fascism is a playable ideology in Disco Elysium, but presenting fascism as with its integral ugly reality, glaring contradictions, and unsustainable death drive is a pretty leftist (and correct) way of portraying it.
Not american chud but https://youtu.be/Qc0r7iND7BU?si=NSDIeoTRKIrrMFQM
Call of Duty
Any of those jingoistic games that came out after 9/11 about mowing down terrorists and fistfighting Osama Bin Laden in a cave.
yeah maybe just like an archive snapshot of newgrounds in 2003
I’m imagining a really cursed version of Last Call BBS lol
Way too easy answer: Ethnic Cleansing
Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability :smuglord: “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the
“I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.
Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.
I enjoy those types of games but stuff like SWAT 4 and Ready or Not where you’re the hyper-competent police who are the only thing saving the sheeple from drugs, politicians, and corruption. And if you happen to kill a civilian then you get an Oopsie-Daisy sticker on your performance sheet.
Zero Hour is similar in that you play as a counter-terrorist agent and it focuses on tactical play. I’ve never shot a civilian in the game, but it certainly makes it seem like there will be big consequences for doing so. I usually don’t make it past traps setup by the enemy because I’m blind and step into the wires
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The rest of the game is a time capsule incomprehensible to anyone who isn’t a white teenager just after 9/11. Maybe it has some little value that way.
Say what you will but no other game is as pure a distillation of the mid-2000s cultural miasma
I misread that as Portal 2 and was confused as fuck for the next sentence
That’s impossible, because Portal 2 was released several years after I was no longer a teenager
Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the
“I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.
Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.
I enjoy Civvie11 videos on Youtube but I can not sit through even his abbreviated playthroughs of that edgelord trash. I don’t even try to anymore.
I came here to mention Postal 2. I still think the premise is kind of clever, in that you’re never truly forced to act violently and you can escape every confrontation without harming anyone if you know what you’re doing. That could probably be done better though, but I personally have a soft spot for games that use the player’s frustration as a mechanic.
But it really does communicate the American reactionary mindset. It’s racist, it’s smug, it presents a world where other people are aggressive and horrible for no reason. You fight against leftist-coded protestors at various points. It presents mass murder as a cathartic solution to problems. The developers seem like they’re chuds as well, like deep in the weeds variety. They put that Milo Yiannopoulos guy in a DLC, voiced by himself.
Left 4 Dead
But there are playable political people in it!
Prison Architect
The chuds would still say Disco Elysium
The cryptofascist chuds that already linked to this thread on Reddit, according to another reply here, suggest that you’re right.
Don’t think there is an equivalent to Disco Elysium really, but there are lots of games where what you do is claim other people’s stuff for yourself, take it by force and kill everyone who stands in your way, which is the essence of chud ideology. Many games have “individual power over others” as their main appeal.
i dont know what the fuck i just saw when i went to whatever eyesore of a sub that “brigade incoming” link took me to, but the top comment is a snapshot of your comment and them attempting to dunk on it as though communism is literally about killing people and just taking their stuff
i forgot that this is literally as deep as chud analysis goes, also i’m sure they have no fucking idea who the
were but if they’re talking about the romanovs, fucking lol and also
Communism is about individual power
Well duh. What does the comm stand for? Commune? Community? Those sound like individualist ideals to me
“You are the chosen one of epic destiny and the main character. Everyone else is a disposable NPC.”
In some ways, chuds caught up in “simulation theory” are trying to make the chud equivalent of Disco Elysium in the offline world, every day.
“You are the chosen one of epic destiny and the main character. Everyone else is a disposable NPC.”
Exactly, and this kind of stuff is fun in games. Power is fun and makes you feel good. I like feeling like the chosen one of epic destiny when I’m playing warframe or world of warcraft or whatever.
But that doesn’t make a very good political ideology
Honestly, most RTS games are basically fascist. Not like explicitly ideologically, but because the only thing you can do in them is build up a war machine and kill. There’s no option to not build up an army and kill all your neighbors for territory.
Still love playing AOE though.
There’s no option to not build up an army and kill all your neighbors for territory.
Not completely true, since AoE II (not sure if another game had it before AoE) there has been the “Wonder” victory condition. You can look at it as “defending your wholesome chungus enlightened monument of civilization from outside hordes” but that’s still a different reactionary fantasy from the Manifest Destiny war machine.
Fair, but no one ever goes for a wonder victory unless they’re playing with noobs or kids lol. It’s too difficult to pull off against someone who knows how to play the military strategy.
And again, I don’t think AoE is necessarily fascist, but the playstyle it asks in competitive mode kinda pushes you towards that type of thought. Not unlike games like Call of Duty or anything except in RTS games you’re controlling a society instead of an individual which makes it a bit different.
Someone else already said Postal 2, which is probably the best example here. That one is a game made by white nihilistic reactionaries for teenagers of a similar mindset.
The only other socially conservative game I can think of are most city builders, if that counts. They’re kind of both lib and chud at the same time. Their entire operation is premised on there’s a single, correct way to plan a society that is stable in perpetuity. And it’s premised on most people being a permanent consumer class who mostly drive cars and only complain when they don’t have public utilities. Also everything’s assumed to work around car infrastructure. Also police stations have to exist or society collapses.
I’ve never seen a city planner game directly involve issues like systemic racism. It’s assumed to not exist. The Tropico games kind of have class revolt, but it’s really simplistic and more of a function of how low/high wages are. I guess not all city builders are conservative. Tropico and Frostpunk are kinda different
Sim City and Cities: Skylines are made with very neoliberal assumptions of how cities work, especially the former. Prison Architect applies a lot of the same logic to a dorflike, where the “good” prisons are supposedly reforming people through prison labor and the cops are always on their best behavior - or you can run a brutal death row hellhole to fulfill a chud’s radicalized revenge fantasies.
But iunno if there is really specifically a Disco Elysium of anything, it’s like a step removed from a visual novel with light RPG elements. It’s such a dense game of text that is very direct about what it is about, and there just aren’t many games that are that overtly political and that challenge the player to reflect on their politics. Straight up fascist literature tends to be less thoughtful, basically violent fantasies that double as examples of praxis, calls to do violence. Their games tend to be even less sophisticated - Kingdom Come: Deliverance is an imagined (all white) past, the Postal games are just about killing people, the devs who made Hatred went on to make more bigoted shit. They’re mostly just games that have a fascist mentality rather than games that’ll sit a chud down and make them really think about fascism.
Which is good, obviously. The best RPG many critics have ever played is communist, this puts us at a unique position culturally.
“good” prisons are supposedly reforming people through prison labor
yikes
Sim City and Cities: Skylines are made with very neoliberal assumptions of how cities work, especially the former.
SimCity railroads you into wanting gentrified yuppie McMansions everywhere as some sort of win state.
Also everything’s assumed to work around car infrastructure.
Wasn’t it City: Skylines that had an extremely realistic simulation of traffic flow that showed what a fucking shitshow car infrastructure is? IIRC they had to add a mechanic where cars magically disappeared if they got stuck for too long because making a car-centric city was miserable and inefficient.
They also had to cheat numbers to reduce the number of parking lots.
halo
those people are actually the multiethnic alliance that fights the Xnophobic Call of Duty empire that somehow has not a Single
Alien in its Ranks , only in front of the Gun. while they are Multiethnical
the player has to murder millions of them (especally the small) ,
the player is named after a Slaveolder warrior society.
.Master Chief.
I watched somebody beat up and assault the NPCs randomly, solve everything with violence and superpowers and have no consequences in Starfield. Does that count in some way?
I won’t say there’s a direct correlation (especially because some people can be especially prickly about even suggesting entertainment can normalize attitudes and beliefs and from there influence behavior), but even from the other way around (where perhaps they were already like that and just found a niche to indulge their little fantasies without consequence) I haven’t known anyone who could roam around for hours at a time in a GTA game while ignoring actual game objectives in favor of “sandboxing” the act of running over pedestrians and murdering prostitutes while chuckling insatiably, that didn’t turn out to be a massive fucking chud.
I did when I was a teenager in 4, but I think that was in large part because there is very little to do in the “open world” except that.
If it calms you, the person in that case was trying to see if the game had any consequences for it
BTW, there are NO consequences but a line about how it didnt have to be like this for going guns blazing into what is a massive private collection of humanity’s spacefaring history and decking everything with grenades. The exhibits wont even be damaged lmao, not to mention the dozens of dead
Starfield sounds more and more bland and bleak the more I read about it.
I can see that as a sort of curiousity’s sake thing. I’ve done rampage runs through some vaguely sandbox games myself. I don’t return to such rampages and drag them out with endless fascination like some kind of chuddy people I knew, though.
yeah for sure. I think my way of appreciating vidya has also changed. I like building way more than destroying or conquering/controling. (PatSoc moment)
Resistance Records’ Ethnic Cleansing, White Law, and ZOG’s Nightmare
the entire CoD Modern Warfare franchise
For people who harp about ‘degraded modern art’, they default to eyesore UI pretty frequently
RETVRN to “ironic” 2003 edgelord “people being different means they must suffer and die” humor.
Federation is literally just being a subreddit again
What is this shit?
“RETVRN isn’t fascism at all though. Fascism is against traditionalism, it’s a fundamentally socialist ideology.”
The politics understanders are online, I see
The funniest thing about this is that Disco Elysium constantly makes fun of these strags that think communism will win by being whiny babies. It’s a mix of 0 self awareness and no media literacy
“Therefore, fascism is based and billions of lolcows must die.”
Here I was wading through to see if they had a chud game, and all I got was Disco Elysium
Love how they somehow misconstrue Disco Elysium, a game largely written by communists, to be a condemnation of communism.
There’s no harsher critic of Communism than other communists. Mostly because chuds end up criticizing a straw man with a crudely drawn hammer and sickle on it.
You can tell because DE actually has astute criticism instead of 1984 Animal Farm gorillion dead.
legit. i didn’t know anything about zuam, but i still knew for a fact that the writers were commies and their critisms were to be taken in good faith. no chud could roast us the way that DE did
like, yeah, fair enough, that sounds like us
: You’ll discuss the monumental world-historical task that lies before you. You’ll engage in rigorous and spirited debates about Mazovian theory and practice. But mostly you’ll probably complain about other communists.
: Isn’t that last part kind of counterproductive?
: Not at all. Complaining about other communists is one of the most important parts of being a communist.