Yes I know that fascism measurehead is a playable ideology in Disco Elysium, but presenting fascism as with its integral ugly reality, glaring contradictions, and unsustainable death drive is a pretty leftist (and correct) way of portraying it. de-encyclopedia

      • Leon_Grotsky [comrade/them]
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        2 years ago

        bbnh69420 has it, America’s Army was literally “published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.”

        The Windows version 1.0, subtitled Recon, was the first released version on July 4, 2002. As of January 2014 there had been over 41 versions and updates released including updates to America’s Army: Proving Grounds, which was released in August 2013. All versions have been developed on the Unreal Engine. The game was financed by the U.S. government and distributed by free download.

        • 5ublimation [comrade/them]
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          52 years ago

          In AA3 team black or team gold would always appear to be americans on the player side and not!Chechens on the enemy side.

  • Crowtee_Robot [he/him]
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    352 years ago

    Any of those jingoistic games that came out after 9/11 about mowing down terrorists and fistfighting Osama Bin Laden in a cave.

  • Dessa [she/her]
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    102 years ago

    Rome: Total War. Really any game thats about taking over the world, but Rome specifically is meaningful to chuds

    • UlyssesT [he/him]OP
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      2 years ago

      The cryptofascist chuds that already linked to this thread on Reddit, according to another reply here, suggest that you’re right. yea

  • BelieveRevolt [he/him]
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    362 years ago

    Way too easy answer: Ethnic Cleansing

    Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability :smuglord: “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the smuglord “I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.

    Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.

      • WIIHAPPYFEW [he/him, they/them]
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        82 years ago

        The rest of the game is a time capsule incomprehensible to anyone who isn’t a white teenager just after 9/11. Maybe it has some little value that way.

        Say what you will but no other game is as pure a distillation of the mid-2000s cultural miasma

    • UlyssesT [he/him]OP
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      132 years ago

      Slightly less easy answer: I think Postal 2 is the ur-chud game. Even as a teenager the racism, misanthropism and overall edgelord content was way too much for me, and it’s all covered in that supposed plausible deniability “Well, it was your choice to do that edgelord shit. The game allows you to play it peacefully” shit that chuds love so much because it’s essentially another version of the

      “I never said the welfare queens in my story were black. Sounds like you’re the real racist here” deflection.

      Off topic, but I do think there’s an interesting game to be made with the whole “the player chose to do these bad things” narrative mechanic, which you could say Spec Ops: The Line and Undertale did to various degrees. Of course, Postal 2 was never going to be that game since it was made by sophomoric edgelords.

      I enjoy Civvie11 videos on Youtube but I can not sit through even his abbreviated playthroughs of that edgelord trash. I don’t even try to anymore.

    • axont [she/her, comrade/them]
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      192 years ago

      I came here to mention Postal 2. I still think the premise is kind of clever, in that you’re never truly forced to act violently and you can escape every confrontation without harming anyone if you know what you’re doing. That could probably be done better though, but I personally have a soft spot for games that use the player’s frustration as a mechanic.

      But it really does communicate the American reactionary mindset. It’s racist, it’s smug, it presents a world where other people are aggressive and horrible for no reason. You fight against leftist-coded protestors at various points. It presents mass murder as a cathartic solution to problems. The developers seem like they’re chuds as well, like deep in the weeds variety. They put that Milo Yiannopoulos guy in a DLC, voiced by himself.

    • KittyBobo [he/him, comrade/them]
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      192 years ago

      I enjoy those types of games but stuff like SWAT 4 and Ready or Not where you’re the hyper-competent police who are the only thing saving the sheeple from drugs, politicians, and corruption. And if you happen to kill a civilian then you get an Oopsie-Daisy sticker on your performance sheet.

      • envis10n [he/him]
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        62 years ago

        Zero Hour is similar in that you play as a counter-terrorist agent and it focuses on tactical play. I’ve never shot a civilian in the game, but it certainly makes it seem like there will be big consequences for doing so. I usually don’t make it past traps setup by the enemy because I’m blind and step into the wires

      • ThomasMuentzner [he/him, comrade/them]
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        72 years ago

        those people are actually the multiethnic alliance that fights the Xnophobic Call of Duty empire that somehow has not a Single

        Alien in its Ranks , only in front of the Gun. while they are Multiethnical

        the player has to murder millions of them (especally the small) ,

        the player is named after a Slaveolder warrior society.

        .Master Chief.

  • DayOfDoom [any, any]
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    72 years ago

    Bioshock 1-3 maybe, especially 2 which is explicitly anticommunist. They’re explicitly political games with some RPG aspects so they kinda’ match Disco Elysium’s genre.

    • axont [she/her, comrade/them]
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      112 years ago

      those games are kind of all over the place politically and don’t reach any meaningful conclusions. They exemplify the liberal “both sides” mentality though, absolutely. They’re good if you want to explore that angle, because I don’t even know if it’s by design, but Ken Levine is very clearly what MLK Jr. referred to as a white moderate. They’re kind of like the ultimate liberal games, where you’re supposed to draw no conclusions other than feel bad and believe all political motivation is incorrect.

      “I have almost reached the regrettable conclusion that the Negro’s great stumbling block in his stride toward freedom is not the White Citizen’s Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to “order” than to justice; who prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; who constantly says: “I agree with you in the goal you seek, but I cannot agree with your methods of direct action”” - MLK Jr, letter from Birmingham Jail, 1963

      Bioshock Infinite is this explicitly, where the negative peace of Columbia’s typical existence is presented as superior than the violent revolution waged by the Vox Populi. The game condemns both sides, but condemns the leftist side harder.

        • axont [she/her, comrade/them]
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          52 years ago

          He is, but he’s the worst kind of libertarian. He’s the high minded kind who always believes in a middle ground compromise. Same ideology as the South Park guys

  • TheDialectic [none/use name]
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    52 years ago

    I am not sure it is a great answer but do consider. GTA. The games are about cars, driving fast, might makes right, not caring about others, making fun of minorities, punishing deviant behavior, and the hypocritical doing said deviant behavior.

      • Evilsandwichman [none/use name]
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        112 years ago

        Chuds don’t want fascism ugly in a way that embarrasses them, though.

        They’re literally too stupid to tell though, that’s why they think Judge Dredd, WH40k and Starship Troopers argues in their favor.

        • UlyssesT [he/him]OP
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          52 years ago

          They don’t seem to stan for the nazis in The Producers, or for that matter the bigots in any Mel Brooks style presentation. I also don’t tend to see anyone praise the nazis in Inglorious Basterds.

          • Evilsandwichman [none/use name]
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            62 years ago

            They would if the nazis were the main characters; any depiction of fascists as the protagonists, they’ll support, even if the depiction is extreme. This is why they also liked Thanos, who was given a semi-protagonist role/depiction in the first movie.

            • UlyssesT [he/him]OP
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              32 years ago

              Wasn’t Mr. Bean a nazi main character once? I don’t see nazis stanning that portrayal either.

              • ProfessorOwl_PhD [any]
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                32 years ago

                I don’t believe so - he was a British WWI officer in Blackadder Goes Forth, which might be what you’re thinking of.

  • FunkyStuff [he/him]
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    122 years ago

    Domina?

    Also, Mario incorporates monarchism apology, damsel in distress tropes, anti-italian-action, and animal abuse. Make of that what you will.

    • UlyssesT [he/him]OP
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      132 years ago

      Now that you mention it, the Zelda franchise is full of inherited destiny ideology, monarchist divine command theory, and is locked in inescapable cycles where nothing can really change or move on sociopolitically, just collapse in on itself and repeat. Also the hero must be a boy and the damsel in distress must be a girl because a game from the 90s said so. Forever.