I completely no life’d Starfield on PC until Phantom Liberty came out…now my modded Cyberpunk new play through…I haven’t touched Starfield since.
Likely I’ll pick it up again when creation kit comes out in ‘24 and significant mods make the game what we were expecting (dismemberment, more mature themes, potential enhanced space travel etc)
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I’m actually considering signing up for Xbox game pass, $3 for a month to play starfield. Feels like a fair trade
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You mean $10 for GOTY edition with all the bonus DLC so they can go ahead and rerelease the same thing but with “HD” graphics and another $70 pricetag
Don’t forget, the HD version will:
- Look worse than the game with graphical mods
- Break all existing mods
But fear not! They’ll just remove the original version from the store.
looks at Dark Souls 1 on Steam
lotting is worse and all randomized
What does that even mean?
Lost interest in a few hours I was sad.
Great potential, horrible interface, wonky mechanicsI’m gonna keep playing it, I just have better things to do at the moment. I have about 35 hours sunk into it. It will get better in time with updates and mods.
Same. After visiting 3 random planets and entering the exact same bases with the exact same enemies… Except they were like random level from 3-48. Not that it weirdly mattered much. Already felt godlike.
AAA gets worse every year, and I’m gamer for over 4 decades… I was so glad I didn’t bought the crapfest
Can we organize and create an AAA game on Lemmy that is worth playing?
I actually am more hyped/enthusiastic about simple indie-games nowadays. Even if they often fail at simple manpower or financial issues. The rare exceptions where AAA still delivers is countable with one hand. I even have to think hard to name 5 from the last 10yrs that kinda lived up to the hype.
A joint-effort AAA by us gamers? Nah. Who pays the AAA in AAA? 😁 Times are over where a game like pacman could be done by the intern on a free evening. Including GFX and SFX…
I would start with one A first
I’ll make the logo
Maybe don’t just go to random bases? Follow a quest and you will encounter incredible environments/dungeons.
Those random bases are for end-game stuff when you have literally nothing else to do but you still want to play your save file.
As an old-schooler, I think this is all funny. A lot of the Daggerfall fans were disappointed in Morrowind because it moved away from procedurally generated “everything else”. The world felt so tiny.
Starfield adds some procedural outside of its core paths to give us that unlimited replayability, and people just complain about it.
I did in the beginning. Then got bored by the loading-screens. Besides it only worked at all with a mod that enabled file-caching. Otherwise I had horribly unsynched audio, ending with completely stopping sound. It was a joke. And no, it wasn’t my system, which is decently beefy to play every other AAA-title on FHD@maximum/ultra.
I excepted nothing, and so I wasn’t overly dissapointed (especially coz I didn’t buy it). I’ll do the wise thing and just wait 1-2 years. The bugs are maybe mostly squished out by then and the community will have made it a loooot better.
I really wanted to like it btw, it’s not that I was just glad to jump on the hype- or hate-train. I don’t care for those. I just played enough games to see the many many many flaws. I didn’t even care how dated the graphics were :)
Also btw, the argument is pretty weird considering it’s an OPEN-WORLD game. In Skyrim&Co I also often wandered the world for many many hours before even starting any quests.
I’ve played TES games since Daggerfall came out. That was my first giant open world game, and despite all of the horrible game breaking bugs I played it so much I risked my college degree.
Based on all of the descriptions and the fact that I’m right now only playing games that run well on the steam deck, I’m skipping this one for now. I couldn’t imagine the thousands of hours I’ve spent playing and replaying TES and Fallout games. But every release gets more dumbed down, it seems.
Honestly, the only thing keeping me from even checking it out is that it sounds boring. I’m still totally overplaying BG3, I love playing Stray, and Depth is great when I have limited time or attention. If everyone was raving about it, I might check it out, but as it is, I can wait.
I’m in the same historical boat as you. Arena was one of my first games on my 486. Here’s my take.
Starfield is Skyrim in Space with Daggerfall’s procedural generation. It may not be the perfect game (or for some people, even a good game), but it is the close-to-ideal Elder Scrolls experience in space.
Honestly, the only thing keeping me from even checking it out is that it sounds boring
I tried a Daggerfall playthrough where I went town to town looking for loot and doing nothing else. It got boring because the towns all started to look alike. So I stopped and just played it how it was meant to be played.
There’s no “boring” take if you ignore the procedural filler content and outpost system (which Bored me in my last FO4 playthrough) and focus on the storyline and main areas. The other stuff is all there for those of us who enjoy mission-fun. I LIKE pirating ships again and again, but maybe you don’t. Literally the boring complaints come from the fact that they gave us Daggerfall-level places to explore, with Daggerfall-level repetition.
That’s a great description! Thanks!
This is the first one that’s made me want to check out the game. I actually weirdly enjoyed the randomly generated dungeons that were basically all the same, probably because I had never played such a completely open world game before. At least some of it had to be the novelty compared to games like Ultima or the D&D games out at the time.
I’ve always played a lot of the RP part in my head - like in Morrowind I’d usually play as an escaped Argonian slave who became a thief-assassin after winning his freedom with a hatred for the Dunmer.
I’d this one is leaning back in that direction, I’ll check it out sooner rather than later.
What a grand and intoxicating innocence. How amusing. The Nerevar; an Argonian. The gods must be spiting me.
The thing I like most is that the procedural stuff is never forced on you. Go pirating a bunch of random ships with random people. Or stick around to the Mars colony. Go exploring random military and science bases, or only go to the ones that were handcrafted. It’s really not hard to avoid the procedural content that bores you if any does. Nothing has bored me so far.
I learn the games I like from “what’s wrong with it”. Here’s what’s “wrong” with Starfield
- It’s not a physics simulator. Ragdoll is about the best you’re getting. The ship-building is unprecedented for an RPG, but not Space Engineers.
- It’s not an action shooter. People ridiculed that guards won’t aggro on you if you happen to shoot near them. There’s a video of someone drawing a minigun outline around a chill guard
- It’s not a seamless space simulator. You get load screens and the bases you’re building are cooler than FO4 but no minecraft. The FPS portion is much more polished than ship-flying.
- It’s not a NY Times bestselling storybook . There’s a few tropey factions and a few obvious plot points. There’s one specific mission where you’ll want to take the “sneak an atomic bomb into the building and reenact Fallout3’s Megaton bad version” strategy whether you play good or evil, but you won’t have that option (you’ll know the one I’m talking about if you see it). In that one case, I’d appreciate a “something good happens if you find a way to slaughter everyone in that boardroom”, but again… not what the game is about.
…all of the above, of course, sums up to “Skyrim in Space”.
That all sounds reasonable. I mean, Skyrim has the classic feature where you stealth shoot an arrow into somebody and they say “Who’s there?” followed by “I guess it was just the wind.” or whatever - with an arrow sticking out of their chest. At some point it just becomes a classic Bethesda aspect of the game. The base building was my least favorite part - but that was more about having to run back to defend stuff rather than just pushing through on side quests.
You nailed it.
My funniest moment is realizing that grenades are better stealth weapons than a pistol. Someone sees you shoot a silenced pistol, you’re screwed. If someone watches you throw a grenade, but you get into hiding fast enough, they don’t put 2 and 2 together between the thing you threw and that random explosion.
I was in a certain important location and accidentally hit the grenade button… So without thinking I ran. Everyone but one died, and nobody was mad at me. So I looted all the corpses, and walked on whistling.
God that reminds me of almost EVERY bad day I had in Fallout games.
I’ve thoroughly enjoyed Starfield so far, put about 80 hours in and haven’t finished any of the questlines yet (largely intentionally, partially because I’ll get sucked into another questline and get distracted). I like the outpost building, the ground combat is fun, the space combat is ok, not on the level of Elite or Star Citizen, but still entertaining.
Solid game to me. Maybe it didn’t live up to people’s wildest expectations, but I went in expecting an enjoyable experience and got it. I don’t really get the hate for it.
Make your own opinion, don’t base expectations off of the unwashed masses. Or do, or don’t play it. You do you
That’s fair. I’ve been initially disappointed on a lot of their games due to the slide from doing basically anything in Daggerfall (but you might get stuck in a wall if you turn a corner too close) to Skyrim’s as-linear-as-open-world-gets approach. And I had about 4-5 false starts in FO4 despite playing all the other releases to the ending. Maybe it’s something that will click.
I do have to say that I am finding the Deck implementation of Cyberpunk unplayable without an external monitor and keyboard, so that sets an additional bar.
I’m pretty sure you won’t like it, at least not until lots of mods fix things. I haven’t gotten around to Daggerfall yet (but with Daggerfall Unity I want to eventually), but I have played everything since Morrowind. I had the same experience as you with FO4, despite actually enjoying the world and game at large. I still haven’t finished the main quest. Starfield is so dumbed down and streamlined. You have almost no agency in the stories. Every single thing is told directly to you even when you’re “uncovering a mystery” and it’s super boring.
I went in with fairly low expectations. I’ve seen Bethesda’s trajectory so mostly knew what to expect. It thoroughly dissapointed me still.
How did you deal with the outpost building? There’s no way to sort items coming into an outpost so eventually the links all get clogged. For me I built a massive stack of containers that it all flows into, but I still have to go through and pull out junk that’s being used less. It sucks to use. I was really looking forward to that part of the game and it’s like they didn’t even consider the user experience with it. That’s not even mentioning decorations not snapping.
From another of my comments:
I was at a talk by Bruce Nesmith for a game development club I was in in college shortly after FO4 released (and also shortly after they filed the trademark for Starfield but before we knew anything).
One thing I remember well is him saying how they messed up with the FO4 dialogue options. Every one was “yes, no (for now), sarcastic yes, and more information.” I had a reasonable amount of faith at least that would be fixed in Starfield. It isn’t, though it’s like they thought it being presented on a wheel was the part people were upset with, not the complete lack of choice. In Starfield the choices are identical but they’re now presented in the classic box at the bottom of the screen.
The lack of sorting is really my only gripe with outposts. Right now, I have everything funneling into one main outpost and accumulating in a massive wall of containers, haven’t really jumped into automated crafting yet. Building aspects have always appealed to me in games, so I’ve enjoyed just optimizing resource collection and setting up a supply chain.
I’m not installing any mods until I finish my first playthrough, but a sorting mod will be my first download.
I didn’t play much Fallout outside of a scratched copy of FO3, so can’t speak to any issues with the dialogue from that perspective. I don’t have any major issues with it
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Largely the same story from me. One of the things I always pointed to for TES is just the movement. Morrowind, everything is open you can levitate, acrobatics significantly alters how you get around, mark+recall, teleport spells to the shrines, several in-universe fast travel systems, and don’t get me started on the scrolls of icarian flight. Oblivion comes around and you see more instanced cities, less verticality in your movement, to my recollection no teleport spells, fast travel is a menu. I don’t even think there was a system like skyrims wagons that kiiiiinda function like the silt striders. Not to say Skyrim is any better. In fact,it’s even worse! You’re pretty much able to move like a normal person. Mountains? Actually kinda a problem, I’ll get over it (literally) but gone are the days of chugging a levitate potion, or fortifying my acrobatics and GETTING OVER IT.
Same, I actually refunded it after 2 hours because I was already bored.
And I like space games.
Same. The interface looks kinda cool, but the UX is awful, and the story is boring. The biggest reason it doesn’t capture you IMO is you just jump around from place to place instantaneously right from the start and there’s no obvious reason to just go exploring somewhere. In Skyrim you’re literally on foot and the world slowly expands around you and you become interested in it.
It would have been infinitely better had it been 1 star system with like 4 planets and 20 moons. Each one with multiple locations on the surface. Instead of this thousands of planets but basically all randomly generated none of them really interesting.
They kept saying that’s realistic because most plants are boring but it’s a RPG not a SIM so that logic doesn’t track.
The best space game is still The Outer Wilds and that game has only about 5 planets with the largest one only been about half a mile across. Scale isn’t everything.
I got to hear a talk from a level designer who worked on Skyrim at Bethesda who had since left the company, and we needled them with some questions about Starfield and it was interesting at the time but even more interesting in the hindsight of now playing the game.
We kind of intuited through some of their answers that it sounded like they felt that with Skyrim, individual level designers and programmers and people had way more freedom to put stuff into the game; many of the more memorable side quests and interactions were never remotely planned to be in there but were just threwn together by a couple people who stayed overnight recording voices and programming in these quests and interactions and stuff, and it sounded like they did not think that was was the case with Starfield and it was a much more rigid and controlled dev environment, which would explain why so much of the stuff feels like it’s randomly generated stuff you’ve already seen instead of coming across these weird handcrafted things.
They also talked a lot about open world level design in general and talked about how good open world level design is often inspired by Disney world, where they pay super close attention to sightlines where ever you are to make sure there’s always (ideally multiple) interesting things to see and explore. You shouldn’t need a waypoint or hud marker ideally, you should just walk out of one thing, look around and go “hey that looks neat let me go see what’s over there”, discover something magical, walk out and repeat. That kind of feeling made sense and resonated with me at the time and made me think of the new Zelda games and some of the better open world games I’ve played, but now in the context of Starfield, it feels like the loading screens between planets pretty fundamentally broke that cycle, and disrupted that feeling of exploration that Skyrim gave you.
The “Disney effect” is exactly what’s missing from Starfield that makes it so boring. Because of the format of the planets and star systems, you can’t just see something to go to. Discovery is done through a menu, which is incredibly boring.
And on top of that, when you do land on a planet, there’s literally nothing to do and see. It feels like there are no more than 10 unique buildings that get swapped in and out… once you’ve seen them, there’s nothing left to discover.
I was at a talk by Bruce Nesmith for a game development club I was in in college shortly after FO4 released (and also shortly after they filed the trademark for Starfield but before we knew anything).
One thing I remember well is him saying how they messed up with the FO4 dialogue options. Every one was “yes, no (for now), sarcastic yes, and more information.” I had a reasonable amount of faith at least that would be fixed in Starfield. It isn’t, though it’s like they thought it being presented on a wheel was the part people were upset with, not the complete lack of choice. In Starfield the choices are identical but they’re now presented in the classic box at the bottom of the screen.
In Skyrim you’re literally on foot and the world slowly expands around you and you become interested in it.
Yeah, and exploration wisey I prefer Oblivion even more. Skyrim feels smaller and less varied, and horses and other fast-travel options are cheaper and easier available.
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This post tracks with the reviews I saw
I didn’t listen to a single bit of hype before Launch. I didn’t watch a single preview of gameplay, graphics, didn’t read articles on the proposed mechanics, and absolutely love skyrim and fallout games. I barely knew about starfield other than “Bethesda is making a space game”.
Starfield is a good game. Consider that maybe you are just a spoiled brat, or terminally miserable.
So, maybe it isn’t the game you thought it was gonna be. Idc, that’s a you problem. I’ve got ~100 hours in it, and only just now started slowing down on playing it. And that’s more if a “less time on the computer in general” move, less of “starfield doesn’t sound fun right now”.
Stop believing corporations when they hype shit up, be a smarter consumer. You don’t get any cool points for being a fan boy of an entity that exists to take your money. Stop worshipping at the feet of that which entertains you. It honestly super pathetic, and makes you seem simple, and makes you way more likely to make up expectations that are unwarranted, or believe hype that’s premature.
Edit: cope harder cry babies
Cringe edit
Starfield isn’t even mid, it’s abyssmal. The sheer embarrassment of the fact that they spent hundreds of millions of dollars making it should make them reconsider their career and life choice.
If it was actually abysmal, then it wouldn’t be enjoyed by so many people.
Stop pretending like your opinion is universal, because it clearly isn’t.
Lots of people enjoy abyssmal things all the time. It’s sad, but what can you do?
No ones opinion is universal, stop reaching, and stop coping. Find a better game to support.
Damn, gamers are fucking children. It’s a video game, dude. Go read a book, or take a nap, or eat a snickers or something.
Sure, I’ll go do all of those things, your mother, and then I’ll go play some better games.
Maybe you should consider doing some of those things instead of making pointless comments supporting your favorite garbage purveyors.
Yeah no shit. Redfall was abysmal. Nobody is out here defending that game.
“Starfield is a good game”
No. No it isn’t. It has worse space exploration than a game from 2016(NMS), worse inventory management than Minecraft, and an unnecessary amount of loading screens that haven’t been seen since Borderlands 1.
I hate defering to review scores, but most reviews agree despite some issues it is a pretty good game. Everyone I know who’s played it in real life is enjoying it despite the issues. I’m not saying you enjoyed it as you clearly didn’t, but your experience clearly isn’t universal.
I gave it about 55 minutes before I realized I wasn’t having fun, and had no desire to continue hoping it would get better(Then I hopped on the real GOTY, Battlebit Remastered). I also went in blind and had no expectations other than “fallout set in space”.
I also hate referring to review scores but if we’re going off of that metric then my Friend Pepa Pig is truly a great work of art, right next to God of War.
If you believe you can form an informed opinion after only 55 minutes of playing, then you are flat out wrong.
You haven’t even seen half the mechanics available, let alone explored the many different factions and scifi genres the game has to offer.
You opinion is about as valuable as a random cow’s opinion about the British Royal Family.
I’ll write a thesis and put in hundreds of hours next time I decide to try and play a bad game just to appease some random internet people, sure.
I didn’t enjoy the gun fights, the space fights, the fast traveling, or any of the characters so why would I continue to play something I find unenjoyable and bland.
I’m not going to spend my limited gaming time hoping something gets better just so I can shitpost on the internet.
I didn’t enjoy the gun fights, the space fights, the fast traveling
Why did you buy it? That’s like, the entire game.
I didn’t buy it, I have a couple months left on my Game pass Ult sub so it was “free”. I also like those themes but didn’t enjoy the implementation in this game.
Hard disagree. I gave NMS about 30 hours before I dropped it. Picked it up a few times after big updates, still just a hollow shell of a game to me, with basically zero story or objectives.
I didn’t say it had a good story, I said it had better space exploration. Being able to actually land on a moon or planet in the system you are in VS fast travel and loading screens is vastly different.
I get why you want to land a ship, and I’m glad you have NMS to do that in. It’s gotta have something to keep you entertained afterall.
If you made it 30 hours in NMS and still couldn’t find the story then I can’t help you bud. Just get back on Starfield and suck on that copium.
Played NMS for many hours.
Did some fun things in it like repairing crashed ships and reselling them, exploring strange worlds, did space battles, …
The story was not one of em. It was so bland and uninteresting.
It has worse space exploration than a game from 2016(NMS)
Not once did I say it had a good story, but it does have a story. It has better space exploration by a longshot which was my point.
I have 500 hours in that game and I’m just going to go ahead and ask it. What?
Yep
Breaking news: rando on the internet plays a game for the first time in his life.
I didn’t listen to the hype either, and was sucked in for like 70 hours, but knowing that >!the universe I’m in is gonna cease to exist as part of the main storyline!< makes it impossible for me to care about any of it. Why would I >!try to finish a side mission or make an outpost or build a ship if it’s all gonna be wiped away in a few hours? Why would I finish the game if it means wiping all of that away?!< Why would I play the game if I want to not finish it? There’s a fundamental disconnect there that kills my motivation to play
I noticed that while I was playing, before discovering how the game “ends,” that I was at least keeping myself occupied, if I wasn’t even really having all that much fun. Mostly, I was idly ticking boxes.
Once I learned about the end game, all motivation to play disappeared. Why waste my time ship building, outpost building, doing anything at all if I’m just going to have to start over? But I can’t even change my skill points, so I’m stuck with ever-increasing amounts of XP just to get new skills.
Bad game design, overall it’s at best a 6/10.
So you mean to say why should you enjoy the journey if you don’t like the supposed end?
No, and I see your point. You’ve given me a better understanding of my own position. It’s not that it isn’t worth doing things in a temporary universe (that’s what we’re doing right now, actually), it’s that I’m actually just not having fun with the journey. I’ve built essentially the same outpost a dozen times in FO4 because it’s fun. I’ve landed on the Mün in KSP a thousand times with essentially the same ship because it’s fun. I’ve played through the thieves guild and Dark Brotherhood questlines in Oblivion on every character I’ve played because they’re fun, regardless of the fact that I know that eventually I’m going to drop this character and play as a new one. The difference is that I’m having fun with the process in those other games, and I’m not having fun with the process in Starfield.
No, multiple of the core skill trees are flat out broken.
You can invest skill points in outpost building, only to eventually realize that they give you no way of even building flat ground.
You can invest skill points in stealth, only to eventually realize that the stealth mechanics are either utterly bugged out and broken, or if working as intended, were designed by a sadist who hates stealth games.
You can invest skill points in unarmed combat, only to very quickly realize that there is flat out no quick way of going unarmed.
And through these and several other broken skill tree paths, you can learn that there is never any way to respec and you’re stuck having wasted skill points in cool sounding stuff that is actually useless. There are aspects of this game that are fundamentally broken.
When I take that much time to write out a comment, which is clearly opinion, and I see a reply which has the first word “No”, I stop reading.
People can disagree with long texts, why is that a surprise?
“Consider that maybe you are just a spoiled brat, or terminally miserable.”
Note the ‘CONSIDER’ which leaves the reader with a choice on if they want to qualify themselves as that or not… I see Lvl.1 reading comprehesion isn’t in your skill tree yet. Keep grinding bub.
Opinions aren’t subject to being believed by others or not, idk how you can read and write but haven’t figured that out.
Ah, sorry master reader, I’m trying to read your words but my skills are clearly not enough for this high level text. All I see on my screen is “someone disagreed with my opinion so I’m throwing personal attacks on them because I feel invalidated”.
Once again, opinion isn’t subject to external invalidation when the qualifiers are based on personal preference. Bye
“I think Starfield is a good game” is an opinion.
Starfield is a good game. Consider that maybe you are just a spoiled brat, or terminally miserable.
Is a statement of claimed fact followed by spraying in the dark character attacks against anyone criticizing the game for any reason.
How are you attempting to twist an objective qualifier like “good” into definitively stated fact? Fuck off lmao get a life. And consider.
Being closed-minded isn’t the gigachad moment you think it is. How about talking to a mirror instead
The thing about word walls is it’s simple and it just works. You suck the ancient text, behold the epic fanfare and leave. Temples, on the other hand, make for a great spectacle the first time you experience it. Then you realize you have to do the same ritual again and again.
Feel like they should’ve shortened them after the first one or two times you do it, so you only have to collect two of the things. Explain it as your connection to the temples growing as you gain their power or something, or even just don’t explain it at all.
They should have just left out the minigame, would have been more interesting to walk into a room with this giant ring hovering there.
That works too
Or just hit the one trigger (that’s always directly between you and the ring) and it stops spinning.
I suppose the money you’re spending on marketing is money you’re not spending on the game
That “Chosen one” part makes me feel confused. If you’re a gamer most likely you have been a loser your entire life, so being the “chosen one” for once should make you feel great… no?
If you just want to be a loser in games just go play Sims 4
I think it’s the inherent tension between a game that promises an immersive, open, and explorable world with a powerful character creator, and AAA studio’s overwhelming compulsion to create a cinematic main quest line.
The two goals are directly at odds. And it leads to a situation where no matter what kind of character you create, you are still the same predefined character. Because the developers need a common touchpoint to write a story around.
It’s an issue with a lot of games. In Skyrim, no matter what character you make, you are still the Dragonborn, you can roll a Khajiit and still be able to waltz into every city, even as the other Khajiit are restricted to outside the walls. Similarly in Mass Effect, you will always be Shepard. My excitement for Cyberpunk evaporated when I saw that it was leaning into a cinematic experience rather than a cyberpunk one.
It’s actually not an issue in Starfield, people just don’t have a clue about the game. Everyone that touches one of the artifacts for the first time gets the vision and can get the temple power. There’s an entire quest where you go to a temple with Barrett and get him a power as well. When you talk to the Emissary and the Hunter, it’s revealed that you die in quite a lot of the other universes. You’re not the chosen one in any capacity, you’re just a random person, there’s nothing special about you.
The main quest also gives you literally zero urgency to complete it. The fate of the universe isn’t at stake, no great threat is looming that requires you to collect them (at least not until way later and even then not really), they’re just a mystery that a group of scientists and explorers is investigating.
Ehh, pretty sure the Hunter tells you that they’ve never seen “you” take up the power and make it that far.
They sell their games like: do whatever you want, be whoever you wanna be.
As long as you want to be the chosen one who collects trinkets.You don’t even have to do the main story, you can literally fuck off after Barret gives you his ship.
You don’t need to be the chosen one, just a fucker who started hallucinating after touching a weird metal that they now keep in storage as a memento trinket.
I have about 70 hours in the game and haven’t touched the main quest besides the first few. There’s so many quest lines and side content that if I never did the main quest I’d be satisfied with my purchase.
It just slops.
I can’t stop laughing at these dopamine addicted coke rats who can’t keep their grubby paws off the latest bibeo gaem.
Just have one oz (29.6mL) of self control and don’t preorder it. Wait for the reviews to drop. Do some market research and be an informed consumer.
My personal biggest disappointment is the repeating point of interest. Yesterday I was on two planets and both had, even on the same planet itself, three times the same mine shaft, twice the same outpost, twice the same hole in the ground, with even mobs and ore placed on the same spots.
Seriously, this should never happen under any circumstances. It was the first time in the game I kind of felt the negative grow. While I still enjoy the rest.
That said, it’s also true that the game is average in many aspects, which is enough to be enjoyable for me but not others.
I didn have this once, 2 planets with identical mines, even had the same dead bodies in the same spots
Meanwhile, BG3 launches and shows what a proper RPG is capable of.
Very different design philosophies. Bethesda try to create dynamic worlds to explore where every npc has a schedule they follow over the course of the day and you find new things organically, but end up not having the resources to create much depth in their quests.
Larian put a lot of work into their quests, but have a very static world where there is no day/night cycle and npcs repeat the same path and barks every few minutes.
every npc has a schedule they follow over the course of the day
except they don’t in Starfield
find new things organically
I mean maybe you can argue you can still do this but it’s less “stumble on ancient tomb” and more “click on a interesting looking marker on the map”
npcs repeat the same path and barks every few minutes.
Man you really haven’t played a Bethesda game since Skyrim
I have played them all. Although I only played the first 10 hours of starfield.
Stand in one place in the middle of Baldur’s Gate and listen to the same barks repeat every minute.
Larian do not have the tools and experience to build a Skyrim game. Bethesda do not have the tools or experience to build a Baldur’s Gate game.
A cyberpunk developer made the exact same point when people were comparing them to Starfield, two games with far more in common than Baldur’s gate.
It is fine to criticise starfield for it’s faults. It’s rediculous to imply they should have built a Larian game instead. They can’t
I really hate essential NPCs
Especially in Skyrim when half the side quest characters are also unkillable 😒