• @[email protected]
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    22 years ago

    I switched from windows to Mac… I agree. The video cards on the M1/M2 is pretty bad (no proper raytracing and such). I actually got a PS5 and use that instead for gaming (and already have a XBOX Series X)

  • @[email protected]
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    2042 years ago

    Apple: only implements a proprietary graphics API

    Also Apple: Why does no one make games for my platform??

    • DefinitelyNotAPhone [he/him]
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      62 years ago

      Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.

      • @[email protected]
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        222 years ago

        They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn’t use it in the same way you can on other platforms.

        • @[email protected]
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          52 years ago

          Is it not still maintained and the simplest graphics API available of the big three?

          I learned that OpenGL is no longer maintained on Mac. I understand it’s on a might work but no guarantee status and no help if it breaks.

    • @[email protected]
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      422 years ago

      Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.

      • redfellow
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        122 years ago

        It does, but Valve doesn’t spend money in taking any responsibility over it. Also I presume anticheat might not work properly.

        In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.

        • @[email protected]
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          12 years ago

          That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.

          • redfellow
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            2 years ago

            That it works is one thing. That it always works as expected is another. Apple doesn’t want to take responsibility for that, and neither does Valve, when there’s not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They’ll go back to selling Steam Boxes (the living room console thing).

            If Apple wants to ride that wave, they could.

            • @[email protected]
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              12 years ago

              Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.

              • redfellow
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                12 years ago

                Wrong. Just fucking wrong. Graphics was solved ages ago. Anticheat for mp has not.

                • Aatube
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                  12 years ago

                  CS:GO had anticheat and was on Mac for ages. Granted they updated it to Live, but the underlying principles of design are still the same.

                • @[email protected]
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                  12 years ago

                  No you’re wrong. MP works just fine in CS2.

                  No need to have a meltdown because Mac users are enjoying the game too. lol.

                • @[email protected]
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                  12 years ago

                  We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.

        • Aatube
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          62 years ago

          Actually, they kinda do take responsibility for mac gaming. They helped develop https://github.com/KhronosGroup/MoltenVK which basically runs Vulkan on Metal. The Linux version uses Vulkan, so in theory it shouldn’t be too hard to port, they just didn’t.

          • redfellow
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            22 years ago

            Because, again, they don’t want bad press when the translation layer doesn’t play ball with anticheat, or some other tech.

            • Aatube
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              12 years ago

              it’s literally just graphics, does nothing with anticheat, look at reshade, unless you use library-modifying addons it won’t be picked up by anticheat

  • @[email protected]
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    352 years ago

    Honestly? Kinda hate cs2. It runs worse (3080ti btw), most of my smoke grenades no longer work, they removed team deathmatch, they removed short competitive matches, and you can no longer play csgo. The more I play the less I’m a fan

        • @[email protected]
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          202 years ago

          You can still play go if you want, there’s a beta called “csgo demo viewer” that can connect to community servers.

          • kratoz29
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            32 years ago

            Huh, I thought this was an entirely different game… is this a similar scenario of what happened with the Warcraft III remake?

            • @[email protected]
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              62 years ago

              It’s on a new engine and is technically a new game but Valve overwrote cs:go to make the inventory changeover work afaik. Lots of people seem to not know about the beta option to play GO, I think Valve should make a better process to access it so more people know that it’s an option.

        • @[email protected]
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          32 years ago

          3080ti here at 3440x1440 and I don’t think I’ve ever dipped below 150 FPS, and whenever I look it’s in the mid 200’s

        • Dandroid
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          42 years ago

          Well now that I think about it, I never played CS GO on this laptop, so I have nothing to compare against.

          • @[email protected]
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            2 years ago

            I would say it runs “fine”. Just far worse than such a visually unimpressive game should (I don’t play cs for graphics anyway). The whole release feels like a dud. Feels like they pulled an Overwatch 2:

            Replace the old game, remove a ton of stuff people liked (at least I liked). I’ll still play - it’s not terrible - but it feels lacking

    • @[email protected]
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      82 years ago

      I think much missing stuff is going to be coming. I think they just didn’t want to delay CS2 any longer. CSGO is still playable from the properties panel. You can enable a legacy CSGO mode. Not sure about matchmaking though.

      On my 3060ti with max everything I always have over 200 fps, but yes, definitely not as fast as CSGO still. What fps are you getting?

      • @[email protected]
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        22 years ago

        It seems odd not to have TDM from the outset. I somehow doubt turning off team damage or shortening the match length requires a huge dev lift. Maybe some surrounding infrastructure but still. On the FPS, I’ll have to check! It feels like a lot lower than 200. I only have 144hz anyway so it must be worse than that

    • @[email protected]
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      252 years ago

      I get the feeling it was pushed out before everything was ready. I am willing to bet that all these missing features are coming later. Not sure why they didn’t just wait before pushing out the game. The smokes are just different, players just need to adapt to new mechanics instead of using the same grenade tactics that they’ve memorized for years.

      • @[email protected]
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        32 years ago

        Yeah they haven’t confirmed whether these features are making it back I believe, but they really ought to and I expect they will too. Smokes Im fine with. Mostly just annoying since the game feels almost identical to GO. A lot of smokes still work too so it’s kinda trial and error to find which ones work now and dont.

        I also find it annoying I can no longer see how much I damaged an enemy via console, but that’s fair enough too.

        • Freeman
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          42 years ago

          The fact that CS2 feels, looks and plays the same as GO did was the biggest aim by valve and wish from players. This was the goal: Redo the game in a new engine. Thats what they did. We can argue if there are inportant features missing or not, but the same feel but reworked smokes is both a feature which most of dedicated players wished for

          • @[email protected]
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            22 years ago

            I am in that camp, honestly! I just miss my old features and there are some quirks and growing pains. I really miss most of all short competitive. It was much lower stress and commitment. I can only play so many games and to be stuck in a one-sided long one feels bad. I am just a bit underwhelmed overall, but perhaps it is my expectations.

  • @[email protected]
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    162 years ago

    As a Mac user, I’m fine with this tbh. I don’t game on my Mac and most people I know with one don’t either.

    • @[email protected]
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      202 years ago

      Let’s be real. You don’t HAVE to buy the loot boxes lmao. It’s not like they make you any better as a player.

        • @[email protected]
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          2 years ago

          …so is gaming in general. What’s your point?

          My point is that they’re just cosmetic, unlike gacha games or other free to play games where you’re FORCED to buy loot boxes to unlock good weapons and items.

          A casino REQUIRES you to spend money in order to participate. CS2 does not. Big difference.

            • @[email protected]
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              92 years ago

              That’s how it works on most games

              Not really. A bunch of F2P games have lootboxes that give you a chance at better weapons / characters early on instead of going through a long grind. The set of CS weapons is the same and does not change.

              The community gets upset when it becomes pay-to-win. I wouldn’t consider CS to be pay-to-win though so I find the casino comparison a bit inaccurate.

                • @[email protected]
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                  22 years ago

                  But I never argued it was

                  You’re the one who brought up the idea that the game is a casino. A casino is pay-to-win, because you literally have to pay money to participate and having more money gives you advantages.

                  This is not what CS is. You don’t have to pay money to participate and there are no upgrades weapons or characters as a result of paying more money.

          • ampersandrew
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            22 years ago

            I haven’t checked in on Counter-Strike in a long time, but we can and should call out shitty business practices designed to exploit gambling addiction to make you play when you don’t want to. I’m not equipped to assess whether CS is designed that way, but gaming in general is not predatory and addicting in this way.

            • @[email protected]
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              52 years ago

              assess whether CS is designed that way

              It isn’t. There’s no grind to get better weapons so that you can remain competitive with other players and no paid lootboxes that give you an early advantage. You start out with the standard set of weapons just like any other player and that never changes. The only addicting thing about the boxes in CS2 is that they look cool but I’d say that that’s more on the player to decide whether they want it or not.

              It’s like saying providing the ability to paint your car is an addicting business practice, which I don’t really buy. This is not the same as pay-to-win and the distinction should be made here.

              • ampersandrew
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                22 years ago

                You get no advantage from the battle passes in Street Fighter 6 either, but they’re still designed in such a way to keep you chasing the rewards. It can be scummy without being pay to win. But again, I don’t know what hooks CS2 has. Last I played CS:GO was when it was $15 and had no microtransactions.

                • @[email protected]
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                  12 years ago

                  But because they have no impact on the gameplay, the onus is entirely on the player whether they want it or not. At this point you’re basically saying that they made the battlepasses and lootboxes interesting and therefore they’re bad

      • @[email protected]
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        82 years ago

        CS skins are practically pay to lose thinking about it. They make you stand out against the map more.

        • @[email protected]
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          22 years ago

          That’s how I think of cosmetics in most MP games as well haha. They’re immersion breaking.

  • @[email protected]
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    102 years ago

    That makes sense but I assumed that since it’s also on Linux, it would be a 0 effort port

    • @[email protected]
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      32 years ago

      It would be, if you use macOS on an intel CPU with an AMD GPU.

      But porting it to an entirely different CPU and GPU architecture with entirely different graphics API (Metal) makes no sense whatsoever.

    • regulatorg
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      22 years ago

      It could be a 0 effort port but there will be a ton of working fixing issues and making sure it works on new OS versions etc

    • @[email protected]
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      122 years ago

      Isn’t the Linux version just the windows version running with the usual compatibility layers (proton or whatever)? In other words, not an actual port?

      • @[email protected]
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        142 years ago

        The Linux version of cs:go had native logic and wrapped rendering via valve’s ToGL from before proton. CS2 is fully native though.

      • Vash63
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        172 years ago

        No, it’s native Linux with native Vulkan as well.

      • @[email protected]
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        2 years ago

        This is far from a black and white answer. A lot of the first gen steam machine ‘ports’, including those from Valve, Aspyr, Feral and Virtual Programming used source code level wrapper libraries to convert D3D calls to OpenGL. This added a little bit of extra overhead to the port so a lot of these early ports suffered a little slower performance (in my opinion an average of about 15% slower). These ports were compiled from source code so they were still native ports, if a little half-assed for time and manpower’s sake. As time went on Valve and VP’s wrappers improved to the point that you could get 1:1 performance or sometimes much better performance running the port under linux (for example VP’s wrapper would multi-thread the renderer even if the original D3D renderer was singled-threaded). Feral went on to re-code a handful of their later ports from D3D to Vulkan, again, achieving better performance under linux. A few game engines were written with linux in mind from the start, such as The Talos Principle/Serious Sam 3, and those titles, in my opinion, would be best to use to compare the relative performance of the two OS’s at that time.

        Nowadays you still have a fair amount of indie titles coming out with native linux support. Not many larger titles in recent years, but you do still get some such as Psychonauts 2 and stuff from Paradox. Proton has gotten so good now that many games will run better on linux from day 1 than on Windows-steal-yo-data-11.

    • @[email protected]
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      142 years ago

      macOS is BSD based, not Linux based. Different graphics underpinnings as well. Apple has released some helper layers to assist in porting, but it’s still no cakewalk.

    • @[email protected]
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      422 years ago

      In the earlier days of OS X this was true. A port from one to the other was somewhat trivial. However, Apple has done Apple things and tried to invent their own gaming library API after killing off OpenGL support on Macs and they’ve probably been up to some other buggery since then as well. Porting to Mac is probably equally as difficult from Windows now as Linux, and Linux has overtaken them on number of people who are playing on Steam.

      • Aatube
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        They still have some pretty old version of OpenGL and Metal was a bit before Vulkan, so it’s sort of a lightning vs USB C situation.

        I don’t believe that it was easy. Since it started macOS was based on BSD, not Linux, which is quite different. They also use different types of binaries and the similarities between kernels should end beyond the BSD compatibility layer. See https://wiki.freebsd.org/Myths#FreeBSD_is_Just_macOS_Without_the_Good_Bits

      • @[email protected]
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        122 years ago

        Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.

        • @[email protected]
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          32 years ago

          I meant the trivial portion would be porting back and forth between linux and early Mac OSX, making it a two-for-one proposition (though back then a lot of companies still chose not to do the linux port).

          • @[email protected]
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            12 years ago

            OSX was BSD based as well. Mac OS 9 and before were proprietary OSes. I don’t remember what the graphics underpinnings were, but I do know that porting directx to system 8.6 was a gargantuan task and the Mac ports were always 1-2 years behind pc.

  • Gianni R
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    182 years ago

    I think everyone would rather development effort for games go into Linux as opposed to macOS.

  • @[email protected]
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    162 years ago

    Wow you guys hate apple more than I do and I really think they’re overpriced but okay hard and software for people with other needs. The apple users I know don’t really think about gaming at all, wondering how many seriously do.

    • @[email protected]
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      152 years ago

      The hatred has nothing to do with the products but the lack of participation in open standards like OpenGL or Vulkan.

      Their products are incredibly well made (though I’d fuckin hope so given the pricing) and their software experience (barring the lack of good graphics API support) is quite nice.

  • @[email protected]
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    342 years ago

    Was CS:GO available natively on Mac? If so, this is unfortunate news for the small subset of Mac users who played, since CS:GO is now no more.

    • kate
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      12 years ago

      I heard they’re offering refunds to any users who had the majority of playtime on MacOS although I’m not sure that means much for an esports title

  • ᕙ(⇀‸↼‶)ᕗ
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    152 years ago

    Will there be any new Macs really? Isnt everything just some iPhone/ipad with iOS soonish? I doubt macs have any relevance in the future - just like last time when there was no Steve Jobs around. I mean there arent really any apps even for their watch… So why bother? Maybe they can just usw some cloudgaming …Apple ppl love paying and subscriptions.

    • space_comrade [he/him]
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      102 years ago

      Not sure what you’re talking about, a whole lot of people use MacBooks, I don’t think their market share dropped significantly. Desktop Macs, sure maybe but I think even that won’t completely die out.

        • space_comrade [he/him]
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          32 years ago

          I’m not sure if that’ll happen any time soon, they’d lose out on the IT professionals, audio professionals etc.

          I got one just this year and it certainly doesn’t feel like an iPad at all.

          • ᕙ(⇀‸↼‶)ᕗ
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            12 years ago

            You got a desktop or MacBook? Macbook pro is pretty nice but i dont see a future for osx or desktop. And while i agree some real professionals might keep using it for another decade but the vast majority of Adobe professionals will be replaced by other tech like AI or nuke artists etc

            • space_comrade [he/him]
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              22 years ago

              I got a MacBook Pro M2. It’s a good piece of hardware, MacOS was kinda annoying at first since it’s my first MacBook but I got the hang of it and it’s basically a normal desktop environment to me right now and I can’t see that changing significantly in the near future, I don’t think AI is gonna move that fast as to completely eliminate the need for typical PC desktop environments.

              • ᕙ(⇀‸↼‶)ᕗ
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                12 years ago

                I stopped using it over ten years ago and dont look back at crap like quarkxpress or the finder. Only contact with osx i have now is old people with macbooks that have troubles with user permissions and Safari. Desktop PC can strive but i doubt mac desktop or osx will be part of that.

    • body_by_make
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      02 years ago

      lol MacBooks are insanely good with the release of the M chips, this opinion you’re sporting is pretty dated.

      • ᕙ(⇀‸↼‶)ᕗ
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        12 years ago

        Maybe. But who needs it? I say nobody. The poor Photoshop and illu guys are already getting replaced. There is no need for osx so there is no need for desktop Macs and macbooks will run IOS and be nothing but a superpowerd ipad. Innovation with Apple is zero - they the money to do a new chip but nobody devs anymore for the iwatch since the idea how Apple wants to make business is pretty dated.

        Meta app on iwatch …lol. 90s are calling and they want Apple back in the grave i hear. Or maybe Bill Gates can help them AGAIN?

    • Big P
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      32 years ago

      People have been saying that for years

    • @[email protected]
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      42 years ago

      Millions of developers of numerous technologies use Macs. To say macs won’t have relevance in the future is clearly uninformed. As a gaming platform, sure, Macs leave plenty to be desired, but as development computers, they work extremely well, if overpriced.

      • @[email protected]
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        22 years ago

        They’re also the standard in some industries, inc. design and video production. At least where I’m at. Hate the OS with a passion but not having a mixed OS workplace sucks.

        • ᕙ(⇀‸↼‶)ᕗ
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          12 years ago

          That is the past. I know Photoshop ppl are getting laid off everywhere and replaced by nuke,ai and so on.Does Apple even do new desktop Workstations? Is that coke can still a thing?

    • @[email protected]
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      192 years ago

      Wine is available for Mac, and Apple has started work on their game toolkit which was shown to run cyberpunk (albeit not well)

      So yeah, but you’re probably better off just dual booting asahi tbh.

      • @[email protected]
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        42 years ago

        Does Asahi have full support for the GPU yet? Would Proton work on a non-x86-x64 architecture? Last time I tried it (around 6 months back, been a minute) it worked great for anything that didn’t need acceleration but I didn’t think it could handle much more.

  • @[email protected]
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    22 years ago

    What…even a lot of niche games support Mac because there is a market there. But I am not playing a shooter on Mac anyway so whatever.

    • Aatube
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      22 years ago

      …what do you mean? It’s not like Mac support was near universal before either