I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.
Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.
I’d like to hear what type of gamers y’all are. What type of games bring you joy?
I love good stories. For me, the atmosphere and plot are vital. It feels like after work I just don’t have enough time and mental capacity to put a lot of effort in a video game, therefore I avoid things like Minecraft or the whole survival genre, even though I used to enjoy that kind of stuff when I was a teenager.
I feel you on the after-work blues. For me, it pushes me towards arcadey games cause I don’t have the energy to invest in a good story.
Time played: 400 hours. Completion percentage: 15%
extremely intrinsically motivated. give me a world with stuff in it, not goals
Definitely extrinsically. In a lot of those super open games, I get just completely overwhelmed by choice, don’t know where to go or what to do, and give up. I’ve tried twice to play Breath of the Wild and I just can’t. Give me a linear experience any time.
Both. I love to set my own targets. They can be informed by larger in game targets on entirely seperate (‘wouldn’t it be cool if I did X’ or ‘I wonder if I can do Y’) but I cannot play without a goal or target of somesort. Often I find something as trivial as a client side number going up is enough to keep me satisfied like a high score at an arcade but I’m not competitive with other people.
All of you intrinsically motivated gamers. Have you heard of our lord and savior, Bob? Have you played eve online?
One of the most complex, brutal, make your own fun games I’ve ever played. On and off for 16 years and I still suck at it.
I have played Eve. I log in every few months or so to do a little exploration.
For most games, I’m like you - It’s been a gradual shift for me, as I used to play very sandboxy type games before (although I could never get into Minecraft), but have been heavily focused on story-heavy / experience-based games for the last 3+ years.
I will say that I really liked BotW though, and am looking forward to playing TotK eventually (in the next 2/3 years or so) and Starfield has got me really intrigued, so we’ll see.Then there’s the “intrinsic me”, I guess, I don’t mind playing some games for the sake of it, with no goals in mind - Forza Horizon just going from one end of the map to the other, or the same loop of various arcade games whenever I don’t feel like doing anything else - sure there’s some sort of objective, but ultimately when you’ve seen and done it that many times, it’s not far off from it not being there at all imo, and I still enjoy it just as much.
I’m not a “make my own fun” gamer, and now when I think about it, because all of my “make my own fun” is done outside of gaming, e.g. playing music, coding, 3d printing, drawing, etc.
“Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.
“Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.
any game with a story
Minecraft, Terraria, Factorio, Satisfactory, Rimworld, Starbound…
It’s gotta be a mix of both. If there aren’t frivolous side tasks I can do, a game feels empty to me, but without a primary set of goals, it feels aimless. Games that combine the two are my white whale. I want to defeat the big evil with fishing minigames and trading quests.
I agree, but there is definitely a limit to the degree of frivolous side quests. I’m playing TotK here and there, and some of the quests/objectives are basically punishment. I liked the koroks in BotW, but a lot of the new ones can fuck right off.
I too am enjoying AC Valhalla, lol.
ah man, ive given up on AC a while back, is Valhalla worth the time? I was under the impression they were all mostly the same with a different coat of paint
It’s worth the time to me, but I can definitely understand why others might not feel the same. Personally, I don’t love the Viking “honour and glory” theme but I do like the zany “mystery” side quests and the overall game structure. As for whether it’s a rinse-and-repeat of previous games… yeah, it is, in most meaningful ways. Since Origins, they’ve relied on a lot of the same mechanisms, but that’s not a deal breaker to me. I like (modern) AC because of the visual polish and atmosphere, not necessarily unique gameplay. Odyssey was my favourite of the “new” gen of AC games, and I think Valhalla made a lot of tangible improvements to the mechanics and gameplay loops since that title.
I almost exclusively play games where I can set my own goals, or do my own thing, or experiment. I also gravitate towards immersive games. I assume that means I’m more intrinsic?
I really don’t like games that treat leveling as an obstacle to the “real game.”. Makes it seem pointless.
When I was young I would spend hours taking photographs or randomly roaming around in GTA San Andreas, it was a nice break from reality to just be free. As I grow old, I find myself actually enjoying good narrative without painfully complex mechanics like Minecraft, and I presume TotK. Back then I would skip the missions and just fool around, now i would follow the missions and in the process fool around only after i get comfortable with the game world and setting.
I’m largely extrinsically motivated. I always have high hopes of 100%-ing games, but I find once all the quests are done, my enthusiasm for going out and wandering and finding the last things drops off precipitously. Even if I’m not following the storyline and have wandered off to explore, I still feel the need for some ultimate promise of more story to come.
I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.
When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.
In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.
Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.
@bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get ‘everything’ the game had to offer, and it ended up being one of the only ‘monster catching’ games I actually finished completely and loved.
I think that’s probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.
I really liked VP. I’m guessing it wouldn’t hold up like I remember it, but I low key hope for a new entry someday
@frank ya the. Second one really wasn’t as good somehow to me. But with the cozy game trend atm it feels like a new entry would do well.
I kind of feel bad for people who are only motivated by things like trophies, or feeling the need to 100% a game. If I’m not enjoying a game, I’m not going to force myself to play it longer because of some strange need inside me to 100% complete every game I start. If I don’t like playing a game, I will just stop playing it.