Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?
I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.
Eager to hear how others reason about it.
Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)
I’m usually fine with $5/hour if the game is literally fantastic. Lower quality games I hope for more time out of it though.
Terraria. Hands down. No other game I’ve ever played has had the same sheer amount of value for $10 fucking dollars.
A honorable mention would be Stellaris and good ol’ Skyrim. But their larger price tag definitely means that Terraria is greater value.
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Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.
I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.
If it’s tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.
I think it definitely depends on the sort of game. I don’t mind paying AAA pricing for a game that actually feels like the studio gave a rat’s ass about providing good value. BG3, for example, was very much worth what I paid for it even just with the ~100 hours I got out of my first playthrough.
Of course, there have also been value kings that I’m not sure will ever be beaten for me in terms of price to hours played. Minecraft and Terraria are good examples here. I got Minecraft during either late Infdev or early Alpha, and so I paid fuck all compared to the current price. Considering I’ve probably put tens of thousands of hours into that shitshow in the over 13 years that I’ve played it, and I’d say it’s more than been worth it. The same goes for Terraria. At 1.5k hours of playtime and counting, it’d’ve been worth it to me even at far more than the $10 price tag that I (probably) got it at way back when.
So tl;dr, I’d say that if a game is truly well-made and enjoyable, then I don’t mind paying whatever the devs need to charge to keep their doors open. Bonus points if I can purchase the game DRM-free somehow.
I like sandbox games and I end up getting so much Value. For factorio I got it for $40 and so every 1000 hours I buy a copy and gift it to someone. Since they have no dlc or any other way to support. Also do the same with rimworld and age of empires 3 DE the main games I have lots of hours in. For league of legends I have 1000s of hours but I won’t give them a fucken cent cause I hate the game.
This comment is why more devs should understand the impact selling a game fairly can have on their bottom line. I’m close to 1k in myself, maybe its time to buy the dlc.
I’ve put SO MUCH TIME into Timberborn
I can’t say I have any sort of standard way to gauge that. Once the money is spent, I don’t really think about it anymore and yeah that’s probably a result of my monetary privilege, but it’s my honest answer to your question. It’s almost impossible to determine about the monetary value of an experience of a piece of art.
WHenever I bouoght a game I suppose
Many F2P games are worth their price of $0.
Warframe. Rocket League. TF2. Counter-Strike.
The games often become unworthy of the price the moment you spend anything on them tho.
Even if you take my spending (which was in the hundreds) on Warframe into account, it was still worth the thousands of hours I put into the game. It’s really just a matter of whether you enjoy the game enough to justify the spending.
Hey, some of us paid for TF2 via the Orange Box. :P
I paid for all but Warframe 🥹
Ok grandpa, let’s get you to bed.
Jokes aside, I didn’t even know there was a paid version of Counter Strike.
Counter-Strike 1.6, Counter-Strike: Source, Counter-Strike: Condition Zero, and Counter-Strike: Global Offensive all had to be paid for. Only the original mod (1.5 and under) and Global Offensive/CS2 have been available freely (and in GO’s case, it came later just like TF2 and RL).
I was livid about 1.6 going retail back in the day. I had been playing the same game for free, as a mod, for at least 2 years prior to that.
I hate games with very low playtime or just not very appealing to replay. Some of my best buys:
The ascent, Grim dawn, Shadow tactics blades of the shogun
Currently finishing Deperado’s 3 (version 1 and 2 is not very good imo due to incompatible graphics updates).
When I got my PSX in 1997, the games sure felt like a good deal at $50 after paying $70+ for cartridges for years. I only got one new game per year at full price for my SNES. I also generally felt happier buying on PC because new games were also less than consoles for a while.
Now with the indie scene, there is a lot more variance, even though I also occasionally grab top-shelf releases. I still think FTL might have been the best $10 I’ve ever spent on a game. At the same time, I paid $60 for Persona 5 Royal right at launch even though I had played the original game, and I still thought it was incredible value.
Some of my most favorite games were fairly short experiences.
In fact I value when a game doesn’t waste my time and is 100% fun, great content without fillers and stuff to just give you FOMO that ends up being boring and underwhelming when you actually try to do it. Even worse when you can’t tell what is and isn’t the filler.
Like, I’ve bought Outer Wilds for maybe 20€ or so and it is probably my favorite game of all time. I wouldn’t have bought it for 60€ (and it’s especially a hard sell because you can’t really entice anyone to play it without spoiling some part of the game to them which really sucks; like, I’d argue even the Steam description already spoils some of the magic). But it would be 100% worth it even if I 100% the game after maybe 10 hours (and there is no way to replay it, unfortunately).
Similarly, I’ve gotten A Short Hike for free with a Humble Bundle subscription (and not like free to own as part of the monthly bundle but just free in their “trove”) and I also completely loved it - was maybe 5 hours.
Meanwhile I played, say, Cyberpunk 2077 for free, finished it, and I am still kinda disappointed? Like there was good stuff in the game but I’m really glad I didn’t pay for it - it’s enough that I paid by putting the time in it. It left me with a feeling of wasted potential and like “surely there has to be something more” and then I finished the game and there wasn’t more. It’s so hard to explain… Like yeah, I enjoyed many hours of it, I think. But in the end it doesn’t feel good overall.
So yeah, these are the extremes, but I really don’t think you can put value on a game like that. Games by their very nature vary a lot and length isn’t (or shouldn’t) really be the main criteria. And enjoyment varies a lot as well. It can be so good that a few hours of it is enough, and it can be so mild that it’s not really worth playing. Oh and that also completely ignores the fact that some games are made to be played for hundreds of hours by design (Factorio, Rimworld), while purely story games can hardly be stretched for dozens of hours and still be fun/interesting. And games with balanced narrative and gameplay can reach a few dozen hours but even for the larger ones going 50-100 hours is usually a stretch.
I already have enough zillion-hour games to grind, I don’t need every game to be that. As much as I love JRPGs I have a hard time setting aside time to finish one these days since I have too much else I also want to play.
$70 for Zelda TOTK, $60 of Baldurs Gate 3, $20 for Factorio. All these games were 100% worth the money.
Vampire Survivor. So cheap but fun to jump in for a run or six.