I have tried a ton of RPGs, and most just don’t click for me. Here are a few:

  • Skyrim - enjoyed Morrowind for the side content, Skyrim just felt empty
  • Chrono Trigger - enjoyed until about halfway through with the battle with Magus; felt very RNG dependent, or maybe I was under leveled; I bailed after 5 or so attempts that all ended the same way (healer got killed and everyone got picked off)
  • Pillars of Eternity - burned out somewhere in Act 2 (20-25 hours); combat system annoyed me, and I dislike picking new abilities
  • Banner Saga - story is great, but I hate the combat, so I bailed

Some things about me:

  • I don’t care about leveling up/character builds, it feels like a chore; abilities also don’t interest me
  • I hate grinding
  • using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I’d rather “git gud” than buy and use items
  • turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable
  • I don’t like the feeling of being OP, I want to struggle through the end
  • I don’t like loot

That said, here are a few that I’ve really enjoyed:

  • ARPGs like Ys and Zelda - items are rare or are tools in a puzzle-like system; favorites are Ys 1, Ys Origin, Zelda: A Link to the Past, and Zelda: Skyward Sword (probably because I played Skyward Sword recently); I dislike BotW, and Memories of Celceta has been dragging a bit (I’m near the end, but excited to finish)
  • interesting RPGs like Undertale - short and very unique experience
  • Souls-like games - challenge involving melee/dodging keeps me going
  • Legend of Heroes: Trails in the Sky - not a fan of the combat, but the story is interesting somewhat at least; I’m about 2/3 through I think (30 hours), but I’ve taken a multi-month break; likewise, Xenoblade Chronicles is interesting so far, but I’m not super excited about it (may bump down to story mode to get through it, the combat sucks imo)
  • Nier: Replicant - great story, leveling stayed out of the way, and I never felt like I needed to grind or upgrade gear

I really like the storylines of RPGs, I just don’t like actually playing them. Unfortunately, my preferred ARPG genre is filled with loot nonsense, and I’ve played most of the ones that don’t really on that as a mechanic. Perhaps my favorite RPG-adjacent game not mentioned already is Yakuza 0, I’m not a fan of the combat, but he story is amazing and the side content is fun.

Does anyone feel similarly? Do you have any suggestions for other games to try?

  • @[email protected]
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    32 years ago

    If you like soulslike, I recommend The Surge and The Surge 2. Don’t need much grinding, the environments are nice and the combat is sharp.

  • @[email protected]
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    2 years ago

    Super Mario RPG: Legend of the Seven Stars might work. It’s going to be difficult (fear the spear) and you’ll want to use those items, but it is overall easier than Chrono Trigger. And it has a remake coming out soon with some system changes.

    Final Fantasy Mystic Quest was intended for your situation, but it’s balanced in all the ways you dislike.

    Otherwise, possibly the very easiest remakes of old games like the Final Fantasy 4 Pixel Remaster.

  • Gmr Leon
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    32 years ago

    @sugar_in_your_tea Tbh as someone that’s felt similarly (even to the ARPG point somewhat), I’d suggest dropping the bulk of RPGs.

    Adventure games (see Wadjet Eye’s releases) & some visual novels provide plenty of story & striking art without the gameplay elements that you’ve found unappealing in RPGs.

    This is coming from having tried multiple times over the years to give RPGs a fair shake. Some genres just don’t click barring a few exceptions.

  • @[email protected]
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    72 years ago

    Dragons Dogma - great action RPG, leveling up is automatic, you buy abilities and just assign them to your action slots. You can change vocations(classes) anytime without much penalty and it’s one of the few games where magic feels brutal and mages are super deadly, but all classes are fun to play.

    The combat is something between Dark Souls and Devil May Cry and you can interact with all monsters: climb on large enemies, grab smaller foes, grab flying mobs, etc

    The story is probably the weakest side, as it’s not very clear what is going on for a while, but once you piece stuff together it’s truly amazing, especially when you reach the endgame and beyond.

    You can pick it up for a few euros/dollars as it’s often on sale.

  • @[email protected]
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    2 years ago

    Try Sea of Stars, it scratches that Chrono Trigger classic RPG itch, while nearly completely eliminating the grinding. I got every achievement in it, and at no time did it feel like a slog.

    • Wanna get every item? There’s a feature that facilitates that, which lets you know what areas still need to be swept, near the endgame.

    • Feel like you’re not leveling fast enough? There’s an easily purchased in-game item to double XP (toggleable)

    • Only got time for short sessions? Save points are everywhere

    And yet, the game isn’t too easy, either.

    • @[email protected]
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      12 years ago

      Beat it, finally, this week. Still have two achievements, but got the true ending+ and the… conversation with someone… had me choked up. I’m proud to have supported the studio.

      • @[email protected]
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        2 years ago

        Lemme guess on the two cheevos:

        “Bounce the 'rang 25 times”
        and
        “Equip a certain relic and do some boss fights”

        For the first, just find an enemy you fight CLOSE to and just button mash.

        For the second, it’s not hard, just do it on NG+ and start EARLY.

        Also, did you do the Kickstarter? If so, what’s your statue code, I’ll check you out – would share mine but don’t want to dox myself based on what i provided.

        • @[email protected]
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          2 years ago

          Ding Ding! haha I’m sitting at 24/25 bounces. I’ll get around to those last two eventually. Apparently the Autumn Hills boss is great for the Moonerang.

          Not sure of my code, but just knowing a fellow fan fast scrolled past my name is enough for me. Cheers!

  • conrad82
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    32 years ago

    Have you looked into the Batman Arkham series? They have great stories, and feel kinda Zelda in that you get new tools as you progress. There are puzzles which I don’t always love, but maybe you do.

    There is combat, but you can play on easy. And you upgrade your skills, but it is not very crucial to the experience.

    And also maybe portal? Not very rpg, but environment changes as you progress.

    • @[email protected]OP
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      12 years ago

      Yeah, I’ve played Arkham Asylum and started Arkham City (forget why I stopped), so I can confirm, it’s a great series.

      And I loved Portal. I have also played some similar games, like Magrunner (good puzzles, crappy story) and Relicta (good puzzles, try-hard story).

      • conrad82
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        22 years ago

        Nice!

        In my opinion, the arkham games got progressively better (except origins) - my favorite is Arkham Knight.

  • Walican132
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    22 years ago

    Have you tried the dark siders games? Very interesting world building in the first 3 the genre jumps a bit but the first is more of a Zelda like and the second a prince of Persia like (with a light loot system) the third wants to be a souls like.

  • @[email protected]
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    21 year ago

    I’d suggest Shadowrun: Dragonfall. Fairly simple mechanics, character building and inventory. Great storytelling and characters in a familiar but fantastic setting.

  • Eggyhead
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    32 years ago

    Keep going with the Trails series by order of release. The story gets pretty crazy. The crossbell arc that just released on switch is pretty good.

    Maybe take a look at Tales of Arise as well. It might be a mixed bag for you, but I found myself easily engrossed by it.

  • @[email protected]
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    21 year ago

    Jedi: Fallen Order is a souls-like set in the Star Wars universe. Frequently goes on sale for under 10 bucks these days.

  • ubergeek77
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    2 years ago

    Try CrossCode! It’s action based so it won’t feel too RPG-y.

    The story is really good and the characters are extremely well written. At the risk of sounding cliche, they’re so well written they feel like real people.

    The dungeons have puzzles which you may enjoy since you like Zelda games.

    The combat is really fast and skill based, and you respawn immediately at the last door you walked through, so you might find this gameplay loop rewarding since you like Souls games.

    You don’t have to grind, but if you do try this game, try beating a bunch of enemies until the S rank bar appears. Something fun will happen :)

    • @[email protected]OP
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      32 years ago

      I saw CrossCode recommended in another thread, I guess this is my signal to give it a shot. Thanks!

  • @[email protected]
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    2 years ago

    For Chrono Trigger, that fight with Magus is a two-phase fight, and you’re not underleveled unless you can’t get through the second phase. Since you’re pinning it on RNG, it sounds like you didn’t make it to the second phase. The first phase is on the tactical (or puzzly) side and it’ll punish mistakes, which catches some players off guard. A change in party could possibly help too, depending on who you’re using. If Lucca’s in the party and you’re not using items, that fight’s probably going to give you a bad time.

    Anyway, my top recommendation based on these criteria is Terranigma. It’s an ARPG with a very basic equipment system and you can go through the game only using HP restore items. The difficulty curve is fairly tight, with just a notorious level requirement later in the game. Try not to be put off by the script; it’s messy in places due to a very small Western release, but the underlying story is great. You could also try its predecessor, Illusion of Gaia, which has fewer RPG mechanics (it’s more like a Zelda game).

    Other than that, I’d recommend trying to finish Trails in the Sky. Sky FC doesn’t show its hand until late. That–still ongoing–series is doing something with its story that isn’t being done elsewhere in RPGs, and it’s very rewarding if you can successfully connect with it. You’ll also probably enjoy the combat more later in the series.

    If on your Ys journey you haven’t made it to Oath in Felghana or Ys VIII: Lacrimosa of Dana, those are very popular in the fandom, and Ys VIII was a little bit of a breakout hit for the series for newcomers. Celceta isn’t very good.

  • @[email protected]
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    202 years ago

    Maybe the Mass Effect games? The first one is the only one with “loot” and the tactics aren’t very complex for the most part. The story is very good and the world won’t feel empty since the games are more linear. If you find the first game isn’t to your liking, try skipping straight to the second one. They streamline a lot of the mechanics after the first game.

  • @[email protected]
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    11 year ago

    Do you like cool lore? Detailed item descriptions? What about esoteric oddities that you interact with through text? How do you feel about choose-your-own-adventure books? Torment: Tides of Numenera might be the game for you.

    Also highly, highly recommend Disco Elysium, but someone already suggested that. I think you would love it.

    • @[email protected]OP
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      21 year ago

      I do like lore, and I used to love reading through the books in Morrowind and whatnot.

      However, I generally don’t like in-game items, and I hate managing inventory. Numbers going up isn’t interesting to me, nor do I much care how my character looks. I’m much more excited about interesting combat encounters, story progression, and lore, and almost everything else just feels like noise.

      choose your own adventure

      I get anxious about getting a “bad” ending (mostly I don’t want to have “wasted” all that time), so I usually avoid them. I almost always play games once, so I want to see as much of the content as I can the first time through.

      So here are some things I love about RPGs:

      • good story and deep lore
      • can pick different playstyles (spellcaster, knight, archer, etc)
      • interesting side quests

      And things I actively dislike:

      • inventory management
      • not being able to see all content in one playthrough
      • skill trees - I’d rather the game decide based on my class
      • grinding - esp in JRPGs

      My gold standard here is Ys Origin:

      • interesting, linear story
      • three playable characters with different play styles (and stories)
      • deep lore (esp when you play other games in the series)
      • no skill tree with new abilities unlocked as you go
      • minimal grinding
      • great boss fights

      I wish it had interesting side content, though other games in the series have that.

      I’ll definitely give Disco Elysium a try, and I’ve been recommended the other as well. Thanks for the help!

  • @[email protected]
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    2 years ago

    It’s a bit of a long shot, but you might enjoy traditional roguelikes. At least, I kind of felt similar and then found them to be what I was looking for. How they fare for your individual points, roughly sorted from pro to not-necessarily-pro:

    • I don’t like the feeling of being OP, I want to struggle through the end
    • I hate grinding

    Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.

    • using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I’d rather “git gud” than buy and use items
    • I don’t like loot

    The brutal difficulty forces you to use items. It won’t feel like cheating, but rather the only way to progress.
    And there’s no way to sell loot, so basically whatever you find, either it’s new equipment or you just leave it there.
    This also means money is extremely tight. You won’t be able to buy a hundred cheese wheels to counter-heal through encounters.

    • turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable

    Very much turn-based, although not JRPG-style (which I dislike, too) and the games do generally feel like large, somewhat less strict puzzles.

    • I don’t care about leveling up/character builds, it feels like a chore; abilities also don’t interest me

    Well, this one’s a bit tricky. Traditional roguelikes are kind of all about that, moreso than RPGs. Because a death (or a win) resets your game progress, they can rapid-fire progress at you.
    On the plus side, this is all part of the larger puzzle. It is not just a chore, but rather key to beating the difficulty.

    I guess, I should also point out that by “traditional roguelikes”, I mean games that are actually like the 1980 game Rogue. So, don’t expect hyperrealistic 3D graphics. 🙃

    Here’s two games that are relatively popular + beginner-friendly:

    [email protected]

    [email protected]
    [email protected]

    • @[email protected]
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      32 years ago

      Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.

      Ehhh. You can definitely grind in Angband.

      A number of traditional roguelikes, like Nethack or Dungeon Crawl: Stone Soup, have a finite amount of food available that forces you to keep moving. But not all.

      • @[email protected]
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        22 years ago

        Yeah, I was wary making such sweeping statements about the genre, because I’m sure, there’s oddballs, but I didn’t either want to talk just of DCSS + Shattered Pixel Dungeon, which I’ve played more of…

        And DCSS used to have food. They removed it some versions ago. What stops you from grinding, is that there’s a rather limited number of (non-respawning) enemies/XP.

        • @[email protected]
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          22 years ago

          Ah, fair enough. I haven’t played it in quite some time, and it’s notable for the developers doing gameplay revisions.