I’ve taken it too far haven’t I?

    • HannahOP
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      62 years ago

      To be fair I am planning on putting them back at some point.

      I’m working on a core 18-key layout that I can expand anywhere up to 34 keys, so I have a consistent layout that I can use on some of the unibody split keyboards that are usually in that range of keys.

  • @[email protected]
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    12 years ago

    Bit too low for me but interesting. I think ditching pinky column completely is too much, I’d rather go 3*4+2 per hand minimum.

    What’s the layout?

    • HannahOP
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      22 years ago

      It’s my own layout starting from Colemak DH with the “missing” outer keys on another layer.

    • HannahOP
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      22 years ago

      Yeah I’m doing it to establish a common layout for my symbol / number / navigation layers more than anything else, so I can expand from there to some 28 and 30 key keyboards as well as the Ferris Sweep with some consistant muscle memory.

      • @[email protected]
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        12 years ago

        https://github.com/jaroslaw-weber/code-pillow

        This is mine (I have few changes tho) if you want some inspiration :) it’s 34 based on Canary layout.

        I really love small format but I struggle with chords misfiring. But it’s a good mix of one shot (shift and symbol layer) with hold (navigation) layers. I think I couldn’t go lower without sacrificing typing speed.

  • @[email protected]
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    192 years ago

    Eh, I don’t get it at all so I can’t judge. I feel like even a 104 key-layout is kinda lacking, a keyboad just doesn’t seem like the right place for minimalism to me.

    • HannahOP
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      112 years ago

      Somewhere in the middle? More of late night realisation than anything else.

    • HannahOP
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      22 years ago

      Personally I’m not sure it’s worth it longer term. 5x3+2 is my preference but I’m doing this to sort my layers so I can try some of the unibody split keyboards that have less keys to go round.

  • @[email protected]
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    132 years ago

    Nahh, 2 half numpads is, still, like, nearly double the number of fingers you have, so waay overkill with all that finger movement

    • HannahOP
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      12 years ago

      I totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.