• @[email protected]
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    7 months ago

    Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place

  • @[email protected]
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    7 months ago

    Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

    Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

  • UlyssesT [he/him]
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    267 months ago

    Counterpoint: Star Citizen.

    I’m not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.

    • D3FNC [any]
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      67 months ago

      Nah star citizen was a scam first, game second. If it ever produces a game it will have been purely incidental to continuing to run the scam and milk those whales

    • @[email protected]
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      77 months ago

      Yes, landing is difficult.

      There is delaying to release a higher quality product and delaying while having features creep… Not the same thing.

    • Tankiedesantski [he/him]
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      27 months ago

      I kind of believe Chris Roberts himself is just an overambitious perfectionist. He pulled the same kind of bullshit with Freelancer, which only released because Microsoft put its foot down.

      I can also believe that a lot of the top people around him are grifters feeding his ambition and perfectionism to keep the gravy train running.

      Either way, they got my Kickstarter money so the only entertainment I’ll ever get from that game is opining about it like I know anything.

  • @[email protected]
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    97 months ago

    Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.

    • @[email protected]
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      267 months ago

      Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.

    • @[email protected]
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      17 months ago

      Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.

    • @[email protected]
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      37 months ago

      Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

      It’s up to the companies to coast and ration their resources accordingly.

    • @[email protected]
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      17 months ago

      Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.

    • @[email protected]
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      27 months ago

      Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

    • @[email protected]
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      97 months ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • spectre [he/him]
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      47 months ago

      Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he’s running an indie studio. He’s a cool guy, would fit in on .ml or something for sure.

    • @[email protected]
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      67 months ago

      I think it becomes a mixture of too early and delaying.

      Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves

  • @[email protected]
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    7 months ago

    Some basic things to note, that may or may not be obvious.

    • Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.

    • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.

    • Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

    Edit: “most” people are not but a significant number of people are. That was overestimated. Our generation’s psychological patterns differ from the ones before that did not play these modern and/or 3D games.

    • @[email protected]
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      137 months ago

      And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

      Really? Most of the audience?

      • @[email protected]
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        7 months ago

        A significant amount of the audience is. “Most” probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.

      • @[email protected]
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        97 months ago

        Seriously this take is fucked up. Let’s put gamers in a bucket of mental cases because they like to play Tetris lol

        • @[email protected]
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          87 months ago

          muh tetris = mental cases reductionism lets laff

          You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.

    • @[email protected]
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      7 months ago
      • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.

      I haven’t seen significant numbers of people complaining that their drip feed of content isn’t coming fast enough. I’ve seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.

      Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

      Being a game developer had its moments but was still easily the worst job I’ve ever had, predominantly due to the community.

      That said, I still wouldn’t go diagnosing millions of people with some bullshit I just made up.

    • @[email protected]
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      37 months ago

      How did Gabe Newell offend you?

      The dude has been a bastion of how to run a company that delights its end-users and doing their best to run a company ethically. A staunch group of people that believe in right-to-repair as well as believing in modding and community growth of games.

      Yes there’s issues on the publisher/developmer side of things, however Valve constantly works with studios to help mitigate these pain points and on-board to their platform.

      • Sivick
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        17 months ago

        @odelik @Melina valve’s consumer focused service is pretty gold standard. You can’t find anyone else who comes close. That’s why they are so dominant.

  • R0cket_M00se
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    337 months ago

    However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.

    Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.

    • @[email protected]
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      77 months ago

      Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

    • @[email protected]
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      57 months ago

      Still better than if they released the same game earlier. Unless of course they kept adding features or content.

    • ma11en
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      727 months ago

      You’ve just added another month to the release date.

    • @[email protected]
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      7 months ago

      Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

      • @[email protected]
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        17 months ago

        I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.

        • @[email protected]
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          17 months ago

          If by “first game” you mean HL1, you could try playing “Black Mesa” which is a fan remake of the game, in the same engine that powers HL2. It’s not a 1:1 recreation, but it’s close enough (and I feel it improves on some things).

          HL2 is also 3 seperate games (HL2, HL2 Episode 1, HL2 Episode 2), so make sure you have all of those in your library.

          At the very least, I’d suggest playing HL2/EP1/EP2 before Alyx, since those would provide the expected background for Alyx, despite it technically being a prequel-ish thing.

        • @[email protected]
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          27 months ago

          Well you’re in luck because there are VR mods available free for the older Half Life games. Just get the Orange Box or something with all the half life backlog and VR mod them for free.

        • MrScottyTay
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          17 months ago

          Half life 1 just got a new big update that makes it much better to play this day and age and fixed a bunch of bugs. Either way you could skip 1. As a kid I never played 1 and went straight into 2, then 2 episodes 1 and 2 with the orange box. I still haven’t finished 1 but with this new update I think I’ll go back to it some point soon now.

      • Zoolander
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        217 months ago

        Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

      • @[email protected]
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        27 months ago

        I started my second playthrough before even completing my first (due to PC upgrades) and I’m still having a great time.

    • MeanEYE
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      27 months ago

      Am not sure there’s a way for them to release HL3 and don’t disappoint huge number of people. Not because they suck at making games but because expectations have grown so so so much they are downright unachievable now.

      • @[email protected]
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        17 months ago

        The logical end point of that argument is not everyone is going to be happy with everything so why release anything.

    • @[email protected]
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      47 months ago

      At some point the Late vs Suck balance will tip the scales of So Late That the Customers Lost Interest or Died

      • @[email protected]
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        67 months ago

        I played hl2 as a teen.

        One of my kids just finished episode 2 and asked me when the next one was coming out. I was like “oh bud I got some bad news for ya”.

        It’s generational disappointment at this point.

  • @[email protected]
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    67 months ago

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!