They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.

But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.

Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.

  • m-p{3}
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    1 year ago

    That, and the inflation making most of us broke-ass.

  • Marxism-Fennekinism
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    11 year ago

    They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

    Doing the absolute bare minimum to not be consumer hostile does not warrant praise. Just because Nintendo or Apple are worse doesn’t mean Valve is heroic for not doing things they really shouldn’t have the right to do anyway.

  • AphoticDev
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    61 year ago

    It’s built on Linux. Specifically Arch Linux. So no, there’s nothing they could have done to lock it down to prevent piracy. Not even if they wanted to.

    • m-p{3}
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      11 year ago

      And instead of doubling-down in denial, they embraced the openness.

    • apotheotic (she/her)
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      11 year ago

      They could have not built it on arch linux. They made decisions that were pro-consumer and thus they did not need to make decisions that were anti piracy

    • @[email protected]
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      31 year ago

      There’s a lot they could have done, locking down Linux isn’t that hard. Just look at Chrome OS, it’s based on Gentoo, yet it’s locked down completely. All they had.to do is lock the BIOS, enable secure boot and disable root access, and then it’s pretty much a locked system.

    • conciselyverbose
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      171 year ago

      They could have not given you root access and forced you to install your own OS for it to manage things that aren’t on Steam. They could have locked the bootloader and refused to install anything they didn’t sign.

      Neither would violate the license provided they made the source available.

    • 520
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      191 year ago

      It’s built on Linux.

      So what? Orbis (the PlayStation OS) is built on FreeBSD, but there’s still anti piracy on the PS5.

      So no, there’s nothing they could have done to lock it down to prevent piracy.

      They could have:

      • locked the machine to SteamOS only
      • allowed only the Steam UI
      • encrypted the SSD using a TPM chip to prevent messing with the OS.
      • disallow applications that expose the underlying UI
      • have an Apple esque signing policy when it comes to system binaries
      • not allow custom shortcuts.
      • much more

      Believe me, if they wanted to try, they could have.

      • AphoticDev
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        21 year ago

        You got me there. Doing stuff like that on other platforms like the Switch totally prevented piracy, so I suppose it’s a good thing they didn’t do it on a system that thousands of devs know down to the kernel without having to reverse engineer.

        • 520
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          If you think that the goal of anti piracy measures is to be an impenetrable barrier, you’ve completely misunderstood the assignment.

          The idea isn’t to be literally impossible, but to be so hard to do that even the moderate tech heads won’t bother.

          The likes of Nintendo don’t care if 12 people are pirating their games, what they want to prevent is situations line the PlayStation Portable, where almost everyone was cracking that fucker wide open and there was a shit ton of piracy.

        • conciselyverbose
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          31 year ago

          Nintendo is incompetent.

          PS5 and Xbox both control what runs on their systems perfectly fine.

          • @[email protected]
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            21 year ago

            Nintendo was super competent with the Switch, their kernel is actually ridiculously secure. I’m pretty sure if Nvidia hadn’t messed up, we would still be scratching our heads with the Switch.

        • Zorque
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          91 year ago

          You said prevent, not eliminate. There’s tens of thousands of ways to prevent piracy. They are not infallible, but they are preventatives.

          There is nothing on this earth that will eliminate piracy.

          Where would you like to move the goalposts now?

          • AphoticDev
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            31 year ago

            Anytime you’re reduced to arguing semantics, it’s not even an argument worth engaging in. So I’m not going to bother responding further to you.

          • AnonTwo
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            That’s not moving goalposts, you’re just arguing semantics. People generally think of eliminate when they say prevent in this kind of conversation…

            If anything if they went “prevention” and not “eliminate” like in your sense…it would be even dumber because it would just make the steamdeck a more restrictive x86-processor computer compared to the systems people were already comparing it to up until it’s release

            Imagine how it would’ve gone down if people were saying “Of course you can do that, it’s a PC” if people responded with “Yeah, except it’s 10x harder to do things you could normally do on PC”. They wanted it to be close to how a PC is, it was part of the advertising campaign.

      • Neshura
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        41 year ago

        actually making linux usable with the deck controls was probably more work than locking the users out of the desktop mode even

    • Galli [comrade/them]
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      111 year ago

      Android is built on linux yet it is increasingly locked down and many phones are extremely difficult to get root access on.

      So Valve could have followed the phone ecosystem path and pushed as much of the feature set as proprietary code as possible (binary blob drivers, proton proprietary instead of bsd), replaced pacman with a valve controlled package manager & repos, setup selinux to give users no power to do anything and made the deck only able to secure boot steamOS signed by Valve. Technical users may be able to jail break such a device but the majority would not be inclined to.

      Valve’s wisdom here is in realizing that the majority are going to buy their games anyway but if you don’t lock the device down then most of the technical users will also buy most of their games whereas if you have to go out of your way to jail break a device to install something fun then that device basically becomes a piracy only device from that point on.

    • @[email protected]
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      81 year ago

      Tell me you don’t know how to administer Linux without telling me you don’t know how to administer Linux.

      • AphoticDev
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        21 year ago

        I don’t administer Linux, I use Linux. Unless you’re conflating being an end user with being an administrator, in which case I would say that’s a rather pretentious way to put it. Nobody walks around saying they administer Windows because they have a laptop. It sounds stupid.

        • Neshura
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          11 year ago

          The point is just using it gives you no experience to talk about how easy it is to lock down an OS, administering one does. EatYouWell is absolutely right in calling out that you don’t administer linux, as you say yourself: you don’t, you use it. And that difference shows in the falsehood of your comment: it is possible to lock down Linux to levels like a PS5 and anyone administering Linux would know that from their knowledge of the underlying components.

        • @[email protected]
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          21 year ago

          Right, so you don’t know what you’re talking about and shouldn’t speak authoritatively on the subject.

          I drive a car every day, but that doesn’t mean I can speak authoritatively on how its transmission works.

          But, I am a senior SecOps engineer (like a systems engineer but also a cyber security expert) working mostly with Linux, and I can authoritatively say that you’re mistaken about Valve’s ability to block piracy in Linux.

  • KptnAutismus
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    21 year ago

    that’s why i use spotify, almost all songs i want, great UI, the discovery algorithm is rad, and sharing a playlist for the communal work speaker is easy.

  • @[email protected]
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    471 year ago

    It’s interesting you mention Apple because while I have every expectation that you’re correct at the moment, the iPod absolutely benefited from piracy. iTunes allowed you to add your own songs to your library to sync with the device, and iTunes could also be argued to have been on a similar model to Steam because you’d pay to ‘own’ the songs and there was no subscription giving you access to songs.

    • @[email protected]
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      141 year ago

      Then again, music streaming services pretty much removed music piracy from mainstream usage altogether. Obviously people in this sub still pirate music, but it’s so uncommon nowadays, I’m sure many people wouldn’t even know where or how to find it.

    • Kallioapina
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      241 year ago

      Then they started to remove songs you own, and songs from your hard drive that iTunes had nothing to do with it… Fucking apple cultists. You really never see any fault in your chosen god?

      • @[email protected]
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        51 year ago

        I think they’re talking about the OG one not whatever they’re doing since then and they’re 100% correct. Every track on the Ipod nano I had was pirated. Idk what apple has done since then because that was the only apple device I ever used at all and I ended up replacing it with PSP but they did originally benefit from piracy because I wouldn’t have bought it if I wasn’t able to add my own music like that.

      • @[email protected]
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        1 year ago

        What? I’ve been using iPhones with pirated songs for 10+ years and never had this happen.

        Genuinely curious, I know Apple does shit like that sometimes so I wouldn’t put it past them, but I’ve never seen happen or heard about this.

      • @[email protected]
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        11 year ago

        So apple does something crappy… And you’re upset with the people that enjoy their services?

      • @[email protected]
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        11 year ago

        Is that a rhetorical question? I’ve had a few Apple products mostly in the past or issued to me from when, but I prefer android even when it can be disappointing to me sometimes. Was launching into nandroid via Haret when Windows Mobile devices were a thing too. I don’t prefer Apple stuff but whether it be sincere or perhaps theatrics, it seems like you’ve got an unnecessary and over aggressive revulsion towards them.

  • Flax
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    1 year ago

    Speaking of services, I wonder how much piracy would go down if Netflix and Disney Plus and such would let you rent a film or episode at £0.50-£2 at a time for 24 hours, like how Google Play used to let you. That way if you don’t own one of the subscriptions, you can still watch by paying pocket change. Or watch unlimited by paying the monthly fee.

    • @[email protected]
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      451 year ago

      That’s why film piracy slowed for a while there - when people weren’t being gouged they were happy to pay what they felt was reasonable. But now that the gouging is back… yo ho ho.

    • ChrisFhey
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      151 year ago

      It is as simple as providing a service that has all content I want to watch. Look at things like Spotify or Apple Music. They don’t have everything, but it’s enough and has effectively stopped my pirating music.

      Same with Netflix. It stopped me pirating because of the convenience, but since everything got separated in its own service again, I started up my own plex server. I’m not jumping through a million hoops to watch a stupid show or film…

    • Hildegarde
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      121 year ago

      From context I get the impression that was a mistake and OP wrote Switch when they meant Deck. The rest of the paragraph seems to have pretty deck specific information.

  • Neshura
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    811 year ago

    I actually bought some games on Steam I already owned on other launchers because while I could set them up via Lutris or the like just hitting “Play” is so much easier it’s unreal. Valve is doing so much to make Linux game as comfortable as possible I don’t even remotely consider buying from anyone else because there it’s a pain in the ass just to get the game running once, never mind keeping it running through updates

    • ChrisFhey
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      261 year ago

      Not to mention keeping game saves in sync. I’m experimenting with syncthing for my pirated games, but I have to admit that just getting the Steam version sounds much more sensible now that I’ve my Steam deck.

      • @[email protected]
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        I use syncthing for my emulator savestates between retroarch on my deck and retroarch on my android tv(no steam client or steam cloud sync for android or android tv), no matter where i decide to play I always have my most recent save. It also has versioning so i can go back to older versions of saves. I use a virtual private server(or seedbox) running syncthing as the in-between cloud host.

        I wrote up a guide on how to do it in the Steam Retroarch community guides. It shouldn’t be much different for PC game saves, just choosing a different folder, specifically the one with your chosen files.

  • firecat
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    21 year ago

    Well that’s completely untrue, the operating system is not open source, steamOS should be open source and Valve refuses to do it.

    Your opinion on gaming is irrelevant because Proton is another software and Valve employees don’t contribute to the code, GitHub records show zero activity from them. Some games don’t even work.

    Steam Deck/ Valve don’t support piracy, the User Agreement you signed up to obtain Steam Deck says by default it doesn’t support piracy.

    They didn’t make games easier to buy. You still need the Client, you still need to sign up, you can’t sue Valve, you will get banned if the key is illegal and obtaining games that’s not American or Europe is super hard.

    Valve just selling a junk machine with their brand. Nothing special about it.

    • @[email protected]
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      131 year ago

      This seems pretty whack dude. Proton has been heavily contributed to via Valve, if at least only by paying people to work on it. Without Valve proton would be in a much more dire state than it is now. Seriously, just look at its progress just 6 months before the Steam Deck and after its announcement. It’s a night and day difference.

      “some games don’t even work” I’m not sure what you’re trying to say here. With a library of 1.2k trying to see games that don’t work when they’re “unsupported” I’ve yet to come across any. I’m sure there are but, again, what’s your point? That gaming on Linux still has some games that don’t work?

      They don’t officially support piracy. What company does? And does Valve do anything to prevent your cracked Non-Steam game from running? So… Their “lack” of piracy support means nothing because you can still do whatever you want. Ok.

      “Didn’t make games easier to buy because you have to create an account”. Alright, have fun redownloading things you’ve purchased with no record. Even indie stores have you make an account dude.

      “You will get banned if a key is illegal” lmao, what the fuck is an illegal steam key?? You bought games from a stolen credit card or a region resell and had the key revoked? They don’t ban you. And if you’re talking about being region locked, congratulations, Valve is complying with that government. And if you’re talking about being in the U.S. trying to buy keys from other regions, that is hurting people in the region it’s priced for and you’re a jerk for that.

      What the fuck are you talking about?

      • firecat
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        11 year ago

        This right here is an example of Steam brand loyalty. Valve employees have nothing to offer Photon, yet you defend them for being Valve. “Lack” of piracy is not an argument, Valve has a company has stolen from companys before you were ever born, their newest crime, stealing patent game controller just shows how little they changed. Risking their entire existence to support an ideal place for games to steal is just a way to get sued by every company.

        Lastly, yes you can get banned for illegal keys, do basic research where people got their accounts banned because of publishers who revoked the keys.

        • @[email protected]
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          31 year ago

          Seeing and taking advantage of services and being happy with it when there is consistency is not brand loyalty. Honestly, always putting these messages behind coy insults just detracts from the actual important part of what you’re trying to say, which is to be wary of where you put your trust. That’s a very valid point of view. It’s true, I am probably trading off these services for the potential longevity of my games.

          Proton development was going very slowly before it was in Valve’s interest change that for their benefit. That language make you happy? You can tell me to research all you want but that is the truth. Proton development sped up exponentially after 2020. What am I defending? I literally said if only in paying people to work on it. The reality is, Proton is where it is today because it benefits the Steam Deck. The end result is the same for Linux gamers. It’s ridiculous to say that Valve offered nothing to Proton when graphed out there is a very clear rise in development after Valve got more involved.

          Stealing patent game controllers, so you side with Corsair and Scuff, notorious patent trolls hoarding designs and actively preventing small controller makers? Awesome, great showing us where you stand there, that’s extremely telling. If you’re talking about other examples - my mistake. Corsair can rot in hell, they have destroyed so many awesome concept controllers with C&Ds. Oh by the way - newest crime? That was in 2015, 8 years ago lmao.

          Risking their entire existence to support an ideal place for games to steal is just a way to get sued by every company.

          I’m not really sure what you are trying to say. Every company doesn’t support piracy but many go through extreme measures to prevent it. Opt-in developer Steam DRM is laughably trivial and literally is only to suggest buying it to avoid going through the hassle of cloning one git repository. Again, you are saying illegal keys but you’re not saying what that is. I did mention being banned can happen in extremely rare cases, but most examples when you actually look online are the fault of the user for working around pretty obvious things. Such as buying grey market or working around region locks to buy keys at a cheaper price.

          Somebody only using Steamless to crack games and putting them in Steam via Non-Steam is at far less risk of getting their account banned than someone working around region locks and buying grey market is, since you are actively feeding into harmful business. Going around region locks hurts those players and grey market risks laundering/stolen credit card keys both of which affect the developers.

          Valve isn’t perfect, I never implied they were. It’s taken a lawsuit (funnily enough, also in 2015) to make them more consumer friendly and yet one suit in Australia affected how they do business worldwide allowing refunds everywhere. Looking to Apple in the EU as an example where one country affects how it does business worldwide I am doubting they will do the same given that they’ve yet to do so for any cases so far.

          Look - I don’t disagree that it’s dangerous to put all your eggs in one basket. The idea of Steam Servers going down would be devastating to many and it’s silly to trust a company at face value when they promise you’ll keep access to it if/when that happens. I have Steamless and keep the really important installers backed up for a reason, it’s smart to have just in case. It’s interesting that I’m able to do this at all on Steam, I have not been able to crack my own games for Ubisoft/EA so I can play them offline and without an account.

          Who do you trust instead? Do you only pirate to make sure you’ve got the installer forever? Only GOG/itch for DRM free?

          Personally I use Steam because I’m under the assumption that if Valve goes under it’s probably because the world is ending and our computers will be useless. Semi-/s

          In the meantime what matters to me is being able to play remotely with friends. It has been huge for our friend group and as far as I know, there is no group remote play alternative available? Anywhere? Streaming my games to the living room or on my phone while on the bus - I know moonlight can do this but it never worked well for me. Controller input with SteamAPI also is a massive improvement and for the games I use it with, my Steam Controller is invaluable having mixed mouse and controller inputs. Cloud saves are pretty standard, but including per-game notes is unique and is now. essential. I don’t want to have to set syncthing to every single folder a game decides is a suitable location for saves, and using .txts or my phone notes was annoying. I only manage my emulation saves now.

          Don’t even get me started on SteamVR compared to WMR. Great teams at working WMR, very friendly and communicative - very frustrating to actually play in. The quest is a joke.

          I use these monthly at minimum, most of them daily. I’m not a fanboy so much as someone who uses a service that isn’t offered elsewhere. I’d be happy to jump ship from Valve if there was something. The main marketed competition is much more awful than Valve and actually has influence on the entire gaming market with Unreal Engine and they very quickly showed how little they care about the user. The other VR options on the market I tried, the Reverb G2 would have been okay if 1) WMR wasn’t a requirement, 2) inside-out camera tracking sucks and 3) inconsistent hardware makes them fragile. Half of what made the VR experience so good was that I was using the Index Knuckles. Got the Index a bit later and despite the lower res it was just such a better experience because I didn’t have to fiddle and tweak to make things work. I got the Steam link (because it was $5) because I was constantly annoyed with moonlight giving me issues - lo and behold the steam link just worked with no issues.

          Until there’s a good alternative, I’m happy with my Steam Deck and Index. I’m content risking my library of games if it means that right now I’m able to play Overcooked with my friend in Indonesia, or end my game on PC and pick up where I left off downstairs either via Steam Link or these days the Deck. These are things that I could not do, either at all or as easily, without Steam.

          Show me an alternative that has a smidge of what I use from Steam and I’ll start switching over. Playnight and GOG Galaxy aren’t it by a longshot. None from what I can tell exist except for a single self-hosted option that just came to fruition this year, and that’s solely for installers and a very barebones launcher (it was called Crack I think, hilarious, but I think the project has been renamed since then). But go on, keep saying it’s blind brand loyalty, ignore the litany of services that get used that make people see it as a worthwhile option.

  • @[email protected]
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    301 year ago

    I pirated Need for Speed Most Wanted (2005) and played it from start to finish on my Steam Deck because it was impossible to buy. I would’ve paid $20 for that old ass game if it was available for sale, but it was literally impossible.

    The problem is that these giant publishers are led by MBAs, and as someone who went to business school, I know first hand how stupid those people are.

      • @[email protected]
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        1 year ago

        to be fair plenty of older games hold up today in terms of gameplay if you don’t mind dated graphics (or if the game uses a timeless visual style). There are a few that I’d totally pay full price for a re-release simply because its hard to get them to run on modern systems.

    • @[email protected]
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      51 year ago

      Need for Speed Most Wanted (2005)

      Man, I loved that game. It was the last NFS I played, everything after that sucked donkey balls and required an Origin installation.
      Any tips on how you got it to run? I have the ElAmigos release and I think I tried it once but didn’t have any success on the Deck.

      • @[email protected]
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        11 year ago

        I seem to remember that Carbon also doesn’t need Origin, or am I wrong? I also think that it was awesome.

      • @[email protected]
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        31 year ago

        I don’t remember all the steps I had to do, but I do remember it being a pain in the ass. I downloaded the black edition from myabandonware.com and installed a widescreen mod (which messed up the UI since some elements were slightly offscreen, but it didn’t bother me).

        Besides that, the only other annoyance was the controls. There are actually a lot of community layouts for this game, but the ones I ended up using were a pain when navigating the menus. You’ll definitely want to try a few.

        FWIW, here are my current working launch settings for it:

        • Proton 8.0-4
        • Launch Options: WINEDLLOVERRIDES="dinput8=n,b" %command%

        So I guess if you get past the installer, those should get it to launch.

        • @[email protected]
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          21 year ago

          You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)

          Also, if you’re installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.

          However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)

          That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I’ve already tested it with the Steam Controller and it works nicely. It’s currently a bit fiddly for MW because I hadn’t implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)

          • @[email protected]
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            11 year ago

            Oh shit, you’re actually a modder! Thanks for helping to keep these old games alive, and keep up the good work!!

    • BewilderedBeast
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      101 year ago

      As someone who dropped put of business school to fix cars for a living, I feel this.

  • BarterClub
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    71 year ago

    The new oled is so good. Its a night and day difference in sdr and hdr. Worth it.

  • bitwolf
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    321 year ago

    I was playing MegaMan Battle Neckwork and Tony Hawks pro Skater using emu deck for almost a year.

    When both dropped on Steam I bought both. Unfortunately MegaMan Battle Network requires Internet to run so I reverted back to the emulators.

    Tony Hawk is a wonderful port however.