Hello Games, the creators of No Man’s Sky, has just announced its next game which will be called Light No Fire.
Hope they learned and aren’t announcing more than they can deliver again.
A truly open world, with no boundaries at a scale never attempted before. A massively varied and dense planet filled with immersive biomes, unique enemies and valuable resources to discover.
uhhhhhhhhhhhh about that
What I’m curious about is how is it a big open world MMO but also procedural? Isn’t that by nature not easy to accomplish? For example, if there is a big city that exists (2, even). Is what’s in between them what’s procedural? So is there no consistency, landmark wise?
On top of the sheer size, where there’s a lot of empty space between these cities. There’s a lot of ways to travel which is always good, they even flashed 3 or 4 methods as they showed the sprawling landscape.
That aside, the game just kind of looks like Rust and RuneScape but with a “worldwide open world”.
I can’t shake that it just looks like No Man’s Sky with a fantasy skin on it. I hope it’s better than that and is something new.
Looks interesting.