• @[email protected]
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    82 years ago

    I should probably pick this up when it’s on sale. I bought it on release after playing CyberPunk with ray tracing and asked for a refund after playing for 20 minutes because it just looked like garbage in comparison.

    • @[email protected]
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      2 years ago

      Part of the reason why Bethesda games visually looks bad is because their tied to the hip with creation engine for modders to use. Part of the reason why bethesda games have soo many mods is because of how much of the games engine is open to modders to modify.

      • @[email protected]
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        52 years ago

        The thing is, cyberpunk also has mod support, and it’s pretty good, I use a climbing mod, a drone mancer class mod, and before the 2.1 update it already had a metro system via mod.

        • @[email protected]
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          2 years ago

          It pales in conparison to what modders do with bethesda games.

          Modders can legitamately put other games into a bethesdasoft title (tale of two wastelands, skyblivion, morrowblivion, skywind)

          Take for example, the games let you outright add your own physics engine.

      • @[email protected]
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        72 years ago

        I agree. I was fine with it for Skyrim and Fallout 4 but after getting used to how gorgeous CP2077 was, the difference was jarring for a AAA title in 2023.

  • @[email protected]
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    32 years ago

    Soooo… they are working with the unpaid modders to make more content they’ll surely charge for.

    SOOOOO glad Sony didn’t buy that garbage.

  • Dem Bosain
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    82 years ago

    I haven’t bought Starfield, was waiting for sub-$25. If there are no mods, I’m lowering that to sub-$10.

    • @[email protected]
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      42 years ago

      Seriously what a clusterfuck of a game this has been. I’m so happy I didn’t bite and buy it yet.

  • @[email protected]
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    162 years ago

    The main feature I want is better optimization. It’s really not good still and I’ve played with the settings more than I wanted to

    • @[email protected]
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      2 years ago

      Last months patch did a lot for optimization, especially on the cpu and non amd gpu builds, seeing double digit gains.

  • @[email protected]
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    292 years ago

    Nakey Jakey recently did a super indepth video on what is wrong with Starfield. And suffice it to say, I’ve removed the game from my wishlist. There’s betterr games to spend my money on.

    • @[email protected]
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      22 years ago

      It’s almost always better to wait on Bethesda titles and buy the goty/complete edition a few years later.

      • @[email protected]
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        102 years ago

        Maybe it’s time to just stop giving Bethesda money all together. Or until they start releasing games when they’re finished.

        Guess that could be said about any AAA company though

      • @[email protected]
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        42 years ago

        Man, if they release a “pokemon emerald” version of starfield and slap a goty title on it, that just confirms the company only breathes in order to try and blow smoke up our asses

    • @[email protected]
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      102 years ago

      If you too have an unhealthy relationship with absurdly long video essays, I’d point you in the direction of PatricianTV’s Starfield analysis.

      • @[email protected]
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        12 years ago

        I desperately want to watch his 8 hour analysis of Starfield but am scared of the commitment.

        • @[email protected]
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          42 years ago

          Advice for consumption Patrician himself posted on his 24-hr Skyrim analysis:

          • Use the YouTube chapters.
          • Play it in the background or on a second monitor.
          • Don’t rely on YouTube accurately tracking your progress through the vid. Comment a timestamp to use as a bookmark instead.
          • Iapar
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            32 years ago

            Commenting a timestamp is a nice way to get “engagement” for the algorithm.

  • CarlsIII
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    12 years ago

    This sounds like a good thing. Maybe I will check the name out in the future.

  • @[email protected]
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    42 years ago

    I got a little excited but when I read the comment… kinda don’t care given I already finished playing sf.

    I’ll pick it up again when creation kit drops and someone actually adds something to it

  • @[email protected]
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    42 years ago

    If the modding community likes Starfield it should really help with the emptiness of space at least. I can imagine the idea of just building an entire quest line in your selected planet would be nice for avoiding mod conflicts

    • @[email protected]
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      82 years ago

      I’ve heard secondhand the people working on a coop mod, after making one for Skyrim, gave up on it after deciding the game is just bad and uninteresting.

      • @[email protected]
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        12 years ago

        I know that happened but I’d need to see more of a consensus from modders before I call it a wash. If modders continue to add to the game, it will likely become more appealing and the actual foundation to add mods seems pretty decent.

  • spiderkle
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    92 years ago

    It’s nice Bethesda wants to pull a Cyberpunk, but Starfield at it’s core just isn’t as good. I’m all for some redeeming updates though, because at least there would be something to come back to

  • @[email protected]
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    32 years ago

    I already liked the game since I’m not the typical bethesda fan, “their” only game I finished was New Vegas, liked the characters and story and didn’t care that planets were empty since I played Daggerfal Unity. But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.

    • @[email protected]
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      142 years ago

      But I don’t think they can grab that explorer fanbase again, they are just against procedural generation in general, they probably wanted Outer Worlds but bigger.

      I don’t think that’s true. Elite Dangerous is one of my favorite games and it’s procedurally generated. I think the issue is that that’s not exactly what Starfield is.

      When you “land” in Starfield (outside a handcrafted city or similar), you land in a procedurally generated box made just for you. It isn’t repeatable by anybody but you. Other people who “land” in the same spot will not see what you saw, they get their own procedurally generated box. The contents of the box are similar (the terrain is the right color, the flora and fauna are the same). If you were to see something particularly cool in your box (although I never did when I was playing the game) - ie: “unusually tall mountain range” or “unusually deep valley” - you can’t tell someone “hey go to coordinates x,y and check this out!” You CAN do this in Elite Dangerous. All worlds, all settlements - everything is the same for everyone, and if you explore through it all and you find something interesting, you can share it with people.

      In Starfield, your box always contains an uninteresting/unremarkable patch of terrain and magically, literally everywhere you land, there are structures and ships within walking distance - none of which anyone can get to but you.

      There is literally no WAY to explore. Everywhere you land, it’s just another box and it will always contain the same variation on the same things. That isn’t exploration. Exploration implies things that exist whether you are there or not and which can be found by someone if they look long enough.

      • @[email protected]
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        22 years ago

        I think you’ve excellently captured the difference here. I didn’t get heavily into Elite Dangerous, but on one of my longest journeys, I scanned a few things that no-one had ever scanned before. I didn’t discover any awesome looking space phenomena that would be worth sharing (at least, none that hadn’t been discovered before), but the prospect that I could was exciting.

        Even just the idea that my name would be on other people’s screens if they came and scanned the same things I did, because we were all sharing the same world.

      • Billiam
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        12 years ago

        If I remember it correctly, everything in E:D is procedurally generated, but every player has the same seed so it generates everything identically. That’s how they keep the installation a manageable size.

        • @[email protected]
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          22 years ago

          Yes and this is what Starfield doesn’t do. Starfield doesn’t actually have whole planets generated by a shared seed. Planets in Starfield are just unlimited sources of randomly generated playboxes. Since the planets don’t actually exist, they can’t properly be said to be explorable.

          For anyone interested in this topic, there is a super great video that explains the difference between procedural generation and random generation and how a tiny amount of data can be used to generate extremely complex things.

      • @[email protected]
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        2 years ago

        This is the most precise presentation about what I hated about Starfield. I gave up about 5ish hours in when the 3rd planet I landed on to explore was literally the same as the first two. Maybe it was just me, maybe it was unlucky lottery, but the fast travel to multiple boxes with the same ingredients shaken up slightly was enough to make me walk away.

        If people liked it, I’m very happy for them, it just didn’t do it for me and I feel like it’s starting to be diminishing returns with Bethesda after Fallout 3/Skyrim (though I’m sure someone will correct me with an older drop off point).

  • @[email protected]
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    382 years ago

    oh boy, now i get to enjoy… basic features that should have been there at launch?

    seems this is a recurring thing nowadays. i pray to god fable 4 doesn’t suck the big one.

      • @[email protected]
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        52 years ago

        Peter Molyneux is not involved with the project or studio so there’s actually a chance we might have both reasonable expectations and promises delivered. I had to google around to make sure; initially I was going to link some stuff about how trusting Molyneux is really dumb.

        • @[email protected]
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          42 years ago

          Instead it’s a title made by a studio that’s about 3 levels removed from the original creators.