Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn’t just do that thinking for you.

What other games are like this, even a little bit, that you’ve loved?

And to be clear, I don’t mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren’t this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

  • @[email protected]
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    2 years ago

    Welcome to my favorite genre of game!

    As they’ve already been mentioned before, I will second both La-Mulana (and though not mentioned, it’s sequel), and FEZ.

    The Witness didn’t make me break out Pen and Paper, but it was definitely one I had to give my brain a break and come back to to look at things from a fresh angle.

    Now for some previously unmentioned finds where your attention to detail will be rewarded. Not all will require notebooks. But there puzzles hidden in all of them.

    Environmental Station Alpha is a Metroidvania.

    Full Metal Furies is a side-scrolling beat-em up.

    INSIDE is a side-scrolling platformer.

    Inscryption is a deck-builder / puzzle room.

  • Chozo
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    32 years ago

    Oh man, last one that made me do that was probably Zork III. I was hand-drawing my own maps to navigate that game. I miss those days.

  • @[email protected]
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    12 years ago

    Pillars of Eternity 2 for me. Had TONS of pages of notes of build ideas, locations, treasures, remembering to go to X at Y level, etc… Absolutely had a blast with that game.

  • @[email protected]
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    52 years ago

    Keep Talking and Nobody Explodes has an entire manual that you should print out and put in a binder, and your manual monkeys will absolutely need pen and paper to help you defuse the bomb in front of you

  • @[email protected]
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    22 years ago

    System Shock 2. Just the perfect amount of non-handholding and thinking required without being cryptic or tedious.

  • Veraticus
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    22 years ago

    Signalis. Retro horror game with a really messed up plot; I had to write down radio codes and door diagrams in order to remember them.

  • @[email protected]
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    22 years ago

    Honestly, Elden Ring. I kept a small notebook on the side to write down all the different bits I didn’t want to forget. Clues and quests and stuff like that. There were so many things if you pay attention and take care to try to piece together. It was really fun to come across something many hours later and then pull out the notebook to find my notes on it.

  • blayde
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    12 years ago

    I made a lot of notes to myself while playing Majora’s Mask! I’m going out of order but I expect more of the same when I get around to OoT

  • @[email protected]
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    52 years ago

    The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.

  • @[email protected]
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    52 years ago

    Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.

    • Rakqoi
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      32 years ago

      In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.

      • @[email protected]
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        12 years ago

        Satisfactory is the first game I thought of. It even made me craft little 2D building models to plan proper factory layouts.