I can’t seem to find that one comment explaining the issue with them…
But for the sake of promoting conversation on Lemmy, what’s the issue with Epic, and why should I go for Steam or GoG?
Note: Piracy is not an answer. I understand why, and do agree to a certain extent… But sometimes, the happiness gained by playing something from a legitimate source is far greater 🥹… coming from someone who could never ever afford to purchase games, nor could my parents… Hence I’ve always played bootleg, or pirated games.
TL;DR
What’s wrong?
- Their launcher has a terrible UI AND UX.
- They make exclusive deals with studios to prevent other platforms from getting games. (Someone mentioned that Steam did the same thing in their infancy. Also, I have another question; why is it ok for Sony and Microsoft to make exclusive games for their consoles but not ok for these PC platforms to do so?)
- They have been invested in by a Chinese company, Tencent. (Someone mentioned that it isn’t that big of a deal, but idk.)
- They are actively anti-linux for some reason.
what’s the issue with Epic
Enshittification.
why should I go for Steam
Not sure you should.
or GoG?
I hear GoG tends to be less DRM-y.
Enshittificatiom
You cant enshittify something that wasn’t good in the first place.
We’re in the phase of the meme where use is broadened more and more until it ceases to have any connection to its origins.
They’re trying to enshittify PC gaming.
Fair enough.
I’ll have to take a look at GoG anyway… I don’t remember but I heard it’s like an aggregator of some sort too, right? Like, you can access games from your steam account too or something?
Edit: Bruh this is dope.
I don’t remember but I heard it’s like an aggregator of some sort too, right?
GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there’s a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).
What you’re thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG’s DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that’s what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I’ve generally found Playnite to be a little better at being a one-stop launcher, though everyone’s mileage will vary of course.
They only sell games that have no DRM at all
This isn’t really true anymore.
What installer? You mean like apps?
The actual .exe that installs the game.
Playnite looks interesting.
Does it have support for linking Backloggd accounts or similar such platforms?
Yeah after using both Playnite is better but GOG works a bit better as a ready made experience tbh. Both are great!
Playnite is a better free option for a library manager and the steam integration doesn’t break constantly.
GOG Galaxy let’s you combine most of your game library in to one but it has it’s issues. GOG, Epic and Microsoft Store all work great but the other clients aren’t officially supported.
Epic doesn’t have the game time sync, but that’s an Epic issue I believe.
Edit 2: (replied because I got some error when editing comment a second time…)
Okay nevermind. Thought it was too good to be true… why open with an in-app browser?
It’s the only way they can ensure it works, I suppose. They might need to control specific cookies and reported supposed clients depending on plugins, and so a packaged in-app browser for the login is easiest. Playnite does the same thing.
This is to be expected and don’t let it turn you off using Galaxy. Once set up you can automatically launch (and close) the game and client from here without seeing the other apps.
It does work with Steam, Ubisoft etc but the login will expire every week and need reconnecting.
Oh yeah. No, absolutely not… I logged in…
I installed one game, uninstalled another.
Waiting to get time to play using GoG soon.
Also, do we know if there’s any integration with services like IGDB?
To be clear, it’s not less DRM-y, it’s straight up DRM-free.
They had a poll at one point asking the community whether they were fine with DRM-enabled games and/or modern releases. As I understand it, the community said yea to modern games, nay to DRM, so now they do games of all ages but only if they’re willing to give up on DRM.
I’m amazed they haven’t turned back on that, because a couple years ago they were bleeding money and you can tell they really need to cut costs or increase revenue somewhere. But hey, at least you can back up your library.
GoG isn’t terrible, but is a little bit of a pain with Linux. They don’t have native support with the desktop client. Although, there are things like “Heroic Launcher” and “Lutris” that work well as a substitute. Granted most of my experience with those are on my Steam Deck. And it just caused too much pain to get CP2077 working for me. That I got it again on Steam when it went on sale.
I’m pretty pragmatic. While I appreciate what Valve has done for PC gaming, I like the idea of them having some legit competition in the space. So when the Epic store started, I bought a bunch of games there to give it a shot. Outer Worlds, Control… And of course I grabbed up a bunch of free games, too!
…and then, over time, I’ve repurchased all of the games I liked on steam anyway.
Make of that what you will.
I might be on the same trajectory too if my experience worsens 🫡.
Epic is not a competition to Valve. They are long ways from that position. If Steam ever was afraid of competitor it was from Windows Marker Place or whatever the name of built-in windows crap is.
The only thing I make of that is that you are bad with money.
Ha ha - I mean, you’re not wrong!
As for minor issues, EGS does not have feature parity with Steam or GOG. They don’t have user reviews, for example. This makes it a worse user experience.
More importantly, Epic has a habit of anti-competitive or anti-consumer behavior. When EGS first launched, they were keen on doing console-style timed exclusives, even for games that were already purchasable on platforms like Steam.
Lastly, Epic has a history of neglecting or shutting down games. A few of their older games were taken offline permanently when Fortnite started gaining traction. They then purchased a few studios, namely Psyonix (makers of Rocket League), Mediatonic (Fall Guys), and Harmonix (Rock Band/Guitar Hero series). These studios seem to be a shell of what they used to be. Psyonix’s first major project under Epic was Rocket Racing in Fortnite, and this project seemed to be prioritized over Rocket League and even caused the removal of core features of Rocket League. Harmonix worked on Fortnite Festival, but that came at the cost of Fuser, which shut down and was delisted about a year after launch. As for Mediatonic, I don’t think they worked on anything else yet, but a large portion of the studio was recently laid off. Needless to say, fans of the affected studios aren’t happy with Epic as they’re being treated as 2nd-class citizens compared to Fortnite players.
There needs to always be multiple game stores to keep prices in check. Steam can not be the only option or prices will skyrocket. See game console stores for reference. I use Playnite to seamlessly bridge my game libraries from Steam, GOG, Epic, Amazon Prime, itch.io etc. This is the way.
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Average .ml lemming
While this is a concern I generally share, I doubt the overwhelming majority of players even give it a single thought. Most don‘t care about things like human rights when the product is nice. Only once did I hear someone bring up Tencent owning 30% of Larian (Baldur‘s Gate 3) for example. The masses really don‘t even want to hear it.
The first major issue for me was that the launcher was a crypto miner and they didn’t tell anyone.
Since then, I have 0 trust in them and refuse to install the launcher. I don’t care for the “free games”
Whatever it is, the launcher is just bad in general. May I reccommend Heroic Games Launcher instead? You log in, get authenticated, and then it can download the games directly from the source, without ever having to run this god awful launcher.
Was there any actual proof of this, aside from someone posing the question on Reddit because of high CPU usage? At least give genuine reasons.
Is this true? AFAIK the reason sometimes the launcher took a lot of resources to run is because Epic actually uses UE to make EGS.
No, of course it’s not true. Somehow people still upvote some random conspiracy theory from a fortnite subreddit…
I don’t like when huge, rich corporations pretend that they are an underdog.
On top of that, I don’t like when a platform bribes developers to limit their game to one platform.
Yeah, man, screw Nintendo.
Brand perception is a universal mystery.
Generally the only games that are de facto exclusive to Nintendo are the ones they make themselves or those that choose to stay on Nintendo (I haven’t heard of exclusivity deals, but I won’t discount the possibility).
A better comparison might be Sony with Playstation (and maybe Microsoft with Xbox, though I haven’t heard of as much from them on that) paying for exclusivity for a limited time.
Epic, on the other hand decided, at least at the start, to buy out almost finished games (some of which even had pre-orders on other storefronts) to have on their platform for at least a year. Then decided to try and play the victim, claiming that they had to do it to gain market share. Then claimed they were morally superior because they didn’t charge as much to publishers for putting games on their storefront. While also charging just as much for the games to the consumers.
Microsoft don’t pay for timed exclusivity. Instead they buy the companies and get exclusivity from them now being first party.
Sony have very, very few straight exclusivity deals these days, they have a super robust first party network. Nintendo and them are very comparable, in fact. Especially in that Nintendo works with more third parties or partially owned “second parties” than you’d think, since people presume anything using their IP is their game, even when it’s not.
In any case, they’re both as not-comparable, in that Epic games run on the same hardware and platform as Steam games, Linux compatibility aside. You don’t have to pay any extra money to switch back and forth.
Epic legitimately hasn’t done anything Nintendo, Sony or Microsoft haven’t done on the regular. In fact, the current “boo, we hate non-Steam PC launchers” trend overlaps with the old “boo, we’re pissed that former console exclusive X is going multiplatform”, which was a surreal few years there.
Also, hell yeah, it’s morally superior to give more of the money to the dev while charging the same up front to consumers. 100%. Every time. Epic is not doing it because they’re nice, they’re doing it to attract talent to their platform, which is exactly why you want competition between multiple storefronts instead of a monopoly. But that doesn’t take it away from them, that’s the better answer.
Fuck Nintendo to death, after listening to the abominations they committed in the Team Xecuter episode of Darknet Diaries I’m never giving them another cent.
Luckily, Yuzu runs games infinitely better than my switch anyway, so that’s awesome.
Fuck Nintendo, but fuck Xecuter more.
Anyone that follows the homebrew and CFW scene knows that Xecuter repeatedly and unapologetically ripped off the GPL-licensed components in Atmosphere and its various bootloader stages. On top of violating the licenses of and stealing from the homebrew community, they also added console-bricking DRM to their CFW. They’re not heroes supporting the ideological cause of piracy; just shitbags trying to profit off of it.
ABSOLUTELY. But the guy whose life they fucked over had almost nothing to do with development. He was like a news site… guy.
Oh yeah, he was totally the fall guy and had his life ruined over it. He was made an example out of, while the rest and worst of them made bank and got away with it.
Absolute bullshit. But you’re totally right, Xecutor was mostly corrupt and shitty. I forgot about the switch bricking thing, what fuckery to do to people.
Oh, there’s a ton to say about why Disney get a reputation for being a litigious nightmare but Nintendo gets more of a connection to beloved franchises in a lot of the gaming community, but that’s precisely why they’re a good counterexample to Steam when you’re talking about branding associations.
There’s not really a good answer other than convenience. Folks view Steam as the benevolent convenient monopoly. They want it to be their store for everything, their launcher for everything, their friends and social networks for all gaming on PC and what not. Epic is behind on feature parity and function, but even if it did have parity, I think gamers still want the convenience of one store/library/friends list.
I just don’t like the launcher. It’s absurdly slow and bloated even though it doesn’t contain many features. On fast hardware, it takes 30s to open and lags harder than Pokemon Scarlet and Violet. It also eats up my CPU for no reason and has an invasive privacy policy. I try to use the open source Heroic launcher instead, it’s much better.
Although recently Steam has moved from slow to within a stone’s throw of the launching speed of the Epic Games Store. I’m now looking for an alternative to launch my Steam games.
Valve is viewed in an extremely favorable light in the PC world (and Valve deserves it). Therefore plenty of gamers take Epic throwing around their Fortnite money to get exclusively for their barebones launcher and game store very personally.
The issue with Epic isn’t as bad as people imply, but it’s very real. They produced an incredibly shoddy launcher and store, frequently engage in anticompetitive practices like exclusives, and are happy to frequently update their launcher with new unhelpful bullshit without addressing its core problems.
Me, I’m not upset that Epic exists, even as a Steam user I would not like to deal with them as a true monopoly. But, they give me zero reason to use the store.
The problem is that it’s a half-baked product.
In short, Epic is anti-consumer. They claim better support for developers, but in reality consumers are the one paying for that. Normally this wouldn’t be a problem, but you the consumer have no choice in it. You are forced through exclusives and other limitations to use inferior service for the same price. Even free games they give are there to drag you into their ecosystem and abuse.
This is why Valve doesn’t feel threatened, I assume, and is not likely to feel the pressure from Epic anytime soon. For that to happen, Epic would have to get on par with features and customer benefits equal or better than Steam and that’s not happening anytime soon. Epic would rather throw hundreds of millions on exclusive deal with some developer and force you the consumer to buy the game on EGS than actually improve the service.
Honestly, if their launcher wasn’t so buggy and didn’t refresh itself every 10 seconds, I would use Epic a lot more. They have given out a bunch of great games over the last few years I’m trying to play.
Epic client is a spyware.
Epic Games is useful for the free games they giveaway every week, some weeks better than others. And I know the topic of ownership of these “free games” is another conversation, but I’ll take advantage of it while it’s there and also while giving them little to no money.