I recently played Alien Isolation, and I noticed all of the “hacking” she does on doors and computers are different types of games, like press the button at the right time, or match the images within a timer, etc.
A lot of games have these mini-games, and I was wondering which you think are the best? Or at least, didn’t get old fast?
The Gummi Ship missions are pretty fun starting on Kingdom Hearts 2. It’s like its own arcadey space shooter
Galaxian as Ridge Racer loaded on the PlayStation.
I like how the Yakuza/Like a Dragon is jam packed with mini-games. Sega even puts classic arcade games in it. But I feel like bang for your buck, you’re going to have the most mini games in the Yakuza game than you will in any other game.
This, absolutely. The claw catcher is my jam.
Many people love Stardew Valley so I gave it a go. It was fun for a couple of hours, but it doesn’t really have any depth. But you can go to the tavern and hop on an arcade machine with a really fun minimalist twin-stick shooter called Journey of the Prairie King that’s actually pretty great. It’s fast paced and unforgiving, and I spent more time playing that than on actual farming and what not.
deleted by creator
For me it was fun for like 5 hours, but I was massively let down after that. The combat is pretty basic so that got boring quickly, and the new maps pretty much didn’t have anything new except new vegetables and enemies with new skins. You learn everything you need to know about the game in the first couple of hours and after that there’s no challenge and no real reason to keep making money which makes the grinding pointless. It’s a good casual game if you like decorating the farm but it’s not my cup of tea.
deleted by creator
Ok, that’s a good point. I’m glad you enjoy that part of the game. I wasn’t really interested in “talking” to NPC-s and giving them gifts so I skipped that part of the game and certainly missed what some people like the most about it. As I said, not my cup of tea.
FYI half of the game’s content is probably locked behind social interaction. Maybe that’s a bad way of phrasing it, it’s more like there are lots of different areas of the game (farming, exploring, dungeoneering, and socialising) and they all unlock more bits in the other areas. Either way you probably had a bad time as you were only getting a small slice of the game (though obviously that’s fine if you weren’t going to enjoy it anyway!)
The cooking minigame in Palia is the best cooking minigame I’ve ever played AND it’s multiplayer! It’s laid back, rewarding, and easy but not TOO easy.
I’ll check it out, I ended up never coming back after all the disconnects during the first few days, couldn’t even create my character.
I believe the correct answer is the loading screen minigames from Dragon Ball Budokai Tenkaichi 1-3
The Yamcha Spirit ball one had me actually trying to hit each item every time there was a loading screen lol
Animal Crossing on the GameCube straight up let you buy little NES consoles with a small variety of titles.
I also loved that they added some minigames from Amiibo Festival into New Leaf on the 3DS: Puzzle League and Desert Island Escape
Does it actually let you buy them? I thought they were mostly locked away behind special event codes, or even dummied out.
Really basic ones can be dug up or purchased. You did have to get event codes for some cooler ones.
TIL, thanks!
I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.
I spent way more time than I should have playing Dice in Kingdom Come: Deliverance.
Edit: I also just remembered the hacking system in BioShock had a very mini-game feel to it. I had a lot of fun with those too.Very flash puzzle game from newgrounds
Attending university
All of the Yakuza games are basically, collections of well made mini games that turn each beat-em-up campaign into a hundred hours of fun. But among those, the Cabaret Club and Pocket Circuit RC race-car games from Yakuza 0 and Yakuza Kiwami, are probably my favs.
Cabaret club is great! I wish they’d put it out as it’s own little mini games for smartphones or something
The photo minigame in Kiwami 2 makes me extremely uncomfortable, I guess it’s commendable that it can make the player feel so strongly about it
In Super Pitfall for the SNES, there was an Easter egg hidden in a temple that would warp you into the original Atari version. If that counts, that’s my favorite “game inside a game.”
ConSumo is an amazing minigame in Bully. It’s the standard “eat thing to get bigger” type game but it’s just done really well.
FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.
Gwent from Witcher 3 kind of goes without saying, the framework is so good it’s spawned 3 full games that I can think of.
Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn’t like it you could basically never do it.
Best lockpicking I’m going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.
OMG blitzball!! Initially thought it was stupid but once it clicked I was hooked !!!
My roommate in college would play Qwent in Witcher 3 and I would find myself glued to the TV.
I can’t think of any memorable “hacking” type ones as they all just become a chore by the end. Fable II has some wood chopping, pie making and lute playing that wasn’t so bad if you can get a high multiplier going.
As for actual “games within a game” then Shenmue series has many gambling and arcade machines. Roll it On Top, Lucky Hit, Darts and then Arterburner, Space Barrier, Outrun and Hang On.