Now that 24 hours have passed we have our winner!

A huge thanks to @[email protected] for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I’ve read through every single one of them and all of them are really good!

You can view the game’s code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than “Project 196”, so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain’t easy so it’s pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn’t really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

  • Pooptimist
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    1 year ago

    Have you played the Conkers Bad Fur day multiplayer? There is this mode called beach, where you play defenseless squirrels that have to make it over the border, which is guarded by nazi teddy bears. They have bazookas, snipers and turrets. All the squirrels have is their mobility.

    So you run while there’s stuff exploding and shots fired over your heads and around you while you run for your life and it was the most fun I had in a multiplayer game ever.

    i’ve always dreamt of a similar game, or a mod for this game with more players and maps.

    But imagine, a game where one team has only their agility and parkour skills to make it somewhere, while the other team tries to kill them.

    So either you go the silly route with the squirrels and simple controls, or you could make a game with deep parkour gameplay and evasion moves and the like, but the rules and the goal would be the same.

    EDIT: one detail that I forgot but is of great importance: the opposing team (nazi teddy bears) are pretty stationary and can just move up on their wall. They can’t go down to the map where the squirrels run for their life

  • MudMan
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    131 year ago

    Meh, still a better greenlight process than most major publishers.

  • sag
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    11 year ago

    Tetris or 2048 alike rythm base game after all why not.

  • @[email protected]
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    371 year ago

    A game where you are a mosquito and you have to bite people and fly around or a game like untitled goose game but you are a crab at the beach ruining peoples day

    • I like this.

      Your goal is to harm humans. You start with only itchy bites, but as you level up, you get diseases: malaria, dengue, West Nile, zika.

      Difficulty starts with avoiding swatting, but increases as humans fight back with bug trappers, spray, and pesticides.

      Great idea!

      • @[email protected]
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        41 year ago

        It’s like some unholy combination of Plague Inc and Effing Worms, I love it. But of course I would, “villain protagonist” is my favorite steam tag. I would play and probably enjoy this game.

  • ferret
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    71 year ago

    Make sure your game includes a large amount of crypto-only micro transactions

  • @[email protected]
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    avesta
    21 year ago

    Boneraiser kinda did that already. But reverse a vampire surivor. You are the enemies. You create hordes of monsters (amount of kinda, maybe even some individual changes you can make per monstertype or just frankenstein them together). You can change their strategy in attacking and formation. And most importantly you the money you gather you can use to support and upgrade the heroes making them stronger and dropping more experience as a result. Oh, and then simply make it an MMORPG, thankies.

  • RachelRodent
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    1 year ago

    a dark fantasy rpg with gameplay and graphics like ultrakill and ui (especially dialogue ui, without voice acting), modular armor and unique seeting like morrowind. No matter how you do the character creation you need to have a dnd dragonborn/tes argonian style lizard race cause I love them oh also spears :3 oh and skill checks like baldur’s gate 3

  • @[email protected]
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    1 year ago

    “Pantheon”

    Age of Empires, but you have no direct control. You’re a god that different factions can pray to and you have to use your influence to gain more followers over your rival gods. You can do that through demanding conquest, sacrifices, hedonism, or many other ways!

    I think it’d be fun!

  • @[email protected]
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    41 year ago

    tetris around a cube where you need to keep up with 4 separate tetris games at once and create a line along the entire circumstance for it to disappear

  • @[email protected]
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    81 year ago

    a traffic engineering game where you have to design different cities as efficiently as possible to allow traffic to flow smoothly to and from various points. different goals can be met for different stages, like: connect zone a to zone b with maximum flow possible, cut pollution in zone c while keeping flow above a certain threshold, make traffic take so long that eventually people will abandon their cars in the middle of the road and start walking to their destination have crashes exist, and cause congestion because of gawkers have a setting for the shittiness of the drivers

    • Sam LeewayOP
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      31 year ago

      Probably Bevy. It’s the game engine I’ve always dreamed of, being written in Rust and having ECS. I’ve never used Godot before, and it is probably easier to work in it, as Bevy does not even have the editor yet, but I just love ECS and Rust way too much.