This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • @[email protected]
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    11 year ago

    FEED SEETHE CHUCK’S SEED FUCK I CAN’T AND HOT POCKETS SNEED’S AND AND CITY SLICKER SUCK SEETHE FEED JANNIES SEETHE CHUCK’S AND FUCK SEETHE FLOYD CITY SLICKER SNEED ON LEMMY CHUCK’S SNEED SEETHE AND CHUCK HOT POCKETS COPE SNEED’S FEED SNEED COPE FEED SNEED’S CLEAN IT UP AND CHUCK’S SEETHE CHUCK’S JANNIES DILATE FLOYD SUCK DILATE COPE CHUCK’S

  • @[email protected]
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    31 year ago

    How about Rifts TTRPG as a computer game?

    Fantasy ✅ Sci Fi✅ Many different life forms to bang✅

    • @[email protected]
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      11 year ago

      Heh has there ever been a palladium rpg system in a video game? Really I’m curious, I loved their IPs (ahhh Robotech) and some neat ideas that weren’t other IPs but the system left a lot to be desired. To be fair I never played much of them but recall reading rifts, superhero one and Robotech game books back in the 90s a lot.

      • @[email protected]
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        21 year ago

        I don’t think there has, I only played a few times but it always seemed like such a rich story and setting for adventures. A world magically ripped apart by the billions of lives extinguished instantly in nuclear fire. Dimensional Beings crossing into the world, from dragons to vampires to leyline walkers.

  • @[email protected]
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    11 year ago

    I CAN’T SUCK JANNIES DILATE JANNIES JANNIES HOT POCKETS FLOYD I CAN’T CHUCK FUCK CHUCK JANNY AND SNEED CHUCK ON LEMMY CLEAN IT UP SUCK SEED CITY SLICKER FLOYD FUCK CLEAN IT UP HOT POCKETS AND AND JANNY AND SEETHE FOR FREE SUCK FOR FREE SNEED’S JANNY SUCK HOT POCKETS SUCK SNEED SEETHE SNEED CLEAN IT UP SNEED’S JANNY CHUCK’S CHUCK CHUCK HOT POCKETS I CAN’T DILATE

  • kingthrillgore
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    41 year ago

    I wonder if Larian does something new with the Disco Elysium folks (since in that PMG video they were mentioned) instead of more Divinity.

  • @[email protected]
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    21 year ago

    CHUCK’S SNEED CHUCK CHUCK CLEAN IT UP I CAN’T HOT POCKETS ON LEMMY SEED I CAN’T FUCK CHUCK’S I CAN’T FEED FEED SEED I CAN’T CHUCK SUCK FUCK CHUCK AND SNEED’S SUCK DILATE SNEED I CAN’T DILATE CITY SLICKER FEED FUCK I CAN’T SUCK FOR FREE SNEED SNEED’S JANNY AND CITY SLICKER FLOYD JANNY HOT POCKETS CHUCK’S FUCK CHUCK’S COPE FEED CHUCK CLEAN IT UP SUCK

  • @[email protected]
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    11 year ago

    FEED SEED JANNIES JANNY CHUCK’S SNEED DILATE JANNIES I CAN’T SUCK FOR FREE FEED SEED COPE FUCK FEED CHUCK’S CLEAN IT UP CHUCK SEED SUCK AND DILATE SEETHE CLEAN IT UP JANNIES SNEED I CAN’T SNEED’S SEETHE CHUCK’S ON LEMMY CHUCK’S FLOYD CLEAN IT UP COPE SUCK SNEED CLEAN IT UP SUCK CLEAN IT UP CLEAN IT UP FOR FREE ON LEMMY HOT POCKETS SNEED HOT POCKETS SNEED DILATE FEED

  • Chet_Awesomelad
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    461 year ago

    I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio’s knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

    My only request for the next game is: please don’t have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

    • @[email protected]
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      141 year ago

      I disagree, and now think Larian should start every game like this. Next Divinity? Pirate ship. Games Workshop has them make a game? Escape from a Citadel.

      Every Tad says “ah shit, here we go again…”

      • @[email protected]
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        21 year ago

        Every Tad says “ah shit, here we go again…”

        It’s canonically always the same Tav repeatedly getting dragged into these weird “save the world” situations.

      • @[email protected]
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        21 year ago

        They could turn that into a running theme, like how every Elder Scrolls protagonist is a prisoner to start with…

        But Divinity already has a long history and so does Baldur’s Gate so…ehh, doesn’t fit in quite as well. Maybe with a new IP they make it a tradition for.

    • @[email protected]
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      211 year ago

      What if you’re imprisoned on a cart and attacked by a dragon? Or just released from prison on a boat and dropped off in a swampy beach town? The fantasy RPG genre requires starting as a convict or prisoner, you see.

      • swab148
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        101 year ago

        Just once I’d like to start a D&D video game like a real D&D game: in a tavern trying to get wasted and then someone barges in saying something about goblins or some shit, and I’m about six deep so I say, “Fuck it, we ball.”

        • @[email protected]
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          81 year ago

          I love starting in a tavern and having some run in in a panic screaming “UNDEEEEEEAD!!” and just drop a horde on the table. No time to think, no time to explain. The story starts later, right now you have to fight for your life together with whomever is able to hold at least a table leg.

        • @[email protected]
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          71 year ago

          Allow me to introduce you to Solasta: Crown of the Magister. It was the OTHER CRPG releases based on the DnD 5e system. Much smaller budget and team, but a pretty faithful recreation.

          Including the fact that the game opens in a tavern with your party throwing back beer one of them might refer to as a donkey piss (depending on which personality archetype you selected for them) while they wait for their quest sponsor to show up and tell them what’s going on. In the meantime, each character introduces themselves to the others by discussing the adventure they had on the way to the present location (as an excuse to run through some tutorials). Doesn’t get much more classic DnD start than that.

          • @[email protected]
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            11 year ago

            Yep, that was a good game too. Different focus, and a fairly linear story. Part of what made Baldur’s Gate 3 so good was of course the amazing characters and character development. Solasta is missing that, but still a very solid and complete DnD game.

            • @[email protected]
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              31 year ago

              For sure. My impression is that to focus on character work in the same way as BG3 (i.e. voice acting, mocap, cinematics, etc) would have been an impossibility for the studio that made Solasta. I would guess they did not have the financial support to make that happen.

              Personally, I think of it as being of a piece with the old Infinity Engine games. There was the Baldurs Gate series, which, in classic CRPG fashion, was all about player choice and character. But, side by side with those games, you had the Icewind Dale series, which was almost completely devoid of the story focus of the BG games and entirely focused on dungeon crawling and seeing how far the ruleset can be pushed.

  • @[email protected]
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    1001 year ago

    Yeah Wizards of the Coast isn’t the same company as when they signed the deal for BG3.

    Smart of them to ditch the sinking ship that is D&D.

    • @[email protected]OP
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      691 year ago

      Sinking ship or not, word was that Wizards’ cut of BG3 was over $90M. $100M was the entire production cost of Baldur’s Gate 3. If you could fund an entire other massive video game for the cost of what you paid your partner for licensing, I’m sure anyone would be rethinking that deal. At this point, they don’t need the D&D license any more than BioWare needed the Star Wars license after KOTOR.

      • @[email protected]
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        11 year ago

        any more than BioWare needed the Star Wars license after KOTOR.

        Glances at Starfield

        Maybe not your strongest point

        • @[email protected]
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          111 year ago

          Bioware didn’t make Starfield - that was Bethesda. Maybe you were thinking of Anthem? And fair point there.

          • @[email protected]OP
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            51 year ago

            I was talking about how the lack of Star Wars license didn’t stop Mass Effect from being even more successful than KOTOR, yes.

      • @[email protected]
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        1 year ago

        Thanks for expanding on my point.

        They don’t need to be associated with WotC as they keep fucking up. Other RPG systems are becoming more and more popular.

        Maybe they can partner with Paizo and make the next Pathfinder game, although I’d feel bad for Owlcat because their games have been great too.

          • AwkwardLookMonkeyPuppet
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            101 year ago

            Hasbro pulled a bunch of typical big corp enshitification tactics with their licensing and digital assets over the last couple of years.

            • @[email protected]
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              1 year ago

              They’ve also tanked the used market for people. 2 decks I had that I paid way too much for aren’t worth the cardboard they are printed on now. (MTG)

              • @[email protected]
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                31 year ago

                Moral of the story: run proxies. Speculators and investors ruined the market, WotC just let them do it. (Also, fuck the secondary market and the reserve list. It’s cardboard. Some of us just want to play)

                • @[email protected]
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                  31 year ago

                  Those decks were for competitive play. They wouldn’t let me run proxies.

                  My moral: Don’t give WotC anymore money, ever. Fuck 'em.

                • @[email protected]
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                  31 year ago

                  Reprinting some things, neglecting to reprint others, power creeping the stuff they did reprint out of the game, banning some stuff that was too powerful while printing other stuff that’s just as good for the same reasons. You know, standard card game stuff.

        • @[email protected]OP
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          141 year ago

          For similar reasons as D&D, I doubt they’d license someone else’s system either, but I could be wrong.

          • Cethin
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            71 year ago

            I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.

            • @[email protected]
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              31 year ago

              I don’t know. The Owlcat games have a really deep system that Divinity and BG3 don’t have. Is that just because of the pathfinder ruleset? Or does Larian do better with simpler systems? I don’t have an answer to those questions. It might be cool to see a BG3 “version” of Pathfinder, but I think it would lose something in the process.

              • @[email protected]
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                31 year ago

                The visuals out of Larian run laps around Owlcat. But that comes at the expense of depth, as each asset takes more time to develop.

                It’s two different design philosophies creating two very different kinds of experience. Owlcat makes more of a complex digital board game while Larian has muddled a strategy format with a dating sim.

            • @[email protected]OP
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              31 year ago

              I’ve played Baldur’s Gate 1, Baldur’s Gate 2, and Planescape: Torment on 2nd edition rules. I’ve played Baldur’s Gate 3 on 5th edition rules and started playing tabletop 5th edition. I’ve played Pillars of Eternity 1, as I understand it largely inspired by 3.5 edition rules, and the first 10 hours of Pillars of Eternity 2, which I assume is now iterating on its own offshoot. I understand Pathfinder to largely be D&D 3.5. If that’s the case, and it’s in the ballpark of what Pillars of Eternity 1 is, I’ll take 5th edition any day of the week, but if you’d like to explain to me briefly why I might be wrong, I’m listening. Compared to how the 2e games and the Pillars games handle spells of different levels, 5e’s upcasting seems like a godsend, for instance.

              • Cethin
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                1 year ago

                I understand Pathfinder to largely be D&D 3.5.

                Pathfinder 1E is essentially an improved D&D 3.5 that came to be the last time the licensing for modules became an issue. 2E is it’s own thing, and a large improvement.

                One if the best changes for Pathfinder 2E is how actions work. D&D 5e has its a weird system of movement, action, bonus action, and then abilities that can add actions, but you can only cast one spell per turn regardless of if you have actions to use, except in some situations, and you can only use actions for some things sometimes, sometimes only once per turn. It’s just filled with exceptions because that’s not the original design intent but it’s tons of patches to make things function halfway decently.

                Pathfinder 2E you have three actions per turn. Those can be used for anything always without exception. Every ability has a cost. For example moving is 1 action and can be done multiple times per turn, which makes things that displace enemies useful as they have to consume actions to get back into melee. Some spells may cost multiple actions, some very large ones can even require channeling multiple actions over several turns. It’s a very simple and intuitive system and you don’t need to remember thousands of exceptions like D&D5e.

                Almost everything in Pathfinder 2E works like this. Things may be more complex to start with (which allows for choice), but you don’t need to remember tons of exceptions, so in total it’s simpler.

                • @[email protected]OP
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                  51 year ago

                  It doesn’t feel like a bunch of exceptions to me. It feels like you have a bonus action that’s basically always class-related, and everything else is an action. What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of. I don’t really find 5e to be unintuitive thus far such that I’m looking for another system to remedy it, I guess.

          • @[email protected]
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            1 year ago

            Games Workshop whores their IP out to almost anyone, and despite being crappy about their mini stuff, they seem rather fair for electronic games.

            • kingthrillgore
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              21 year ago

              Because they know this is the only part of their business left. Which works for them.

      • @[email protected]
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        131 year ago

        They do ~6B a year and clear about a billion, so that’s actually like 10% of their profit which is a lot for a company that big – wow!

    • @[email protected]
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      11 year ago

      Yeah, I’ve been moving over to Call of Cthulhu with my tabletop group. I find it far more enjoyable when the players are more careful about dying or worse.

  • @[email protected]
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    11 year ago

    AND ON LEMMY JANNIES FUCK CITY SLICKER HOT POCKETS CLEAN IT UP COPE CLEAN IT UP JANNIES AND DILATE CITY SLICKER FOR FREE CLEAN IT UP JANNIES CHUCK’S FLOYD FEED CHUCK’S FLOYD CHUCK’S FLOYD FUCK CITY SLICKER FEED I CAN’T SEED COPE CHUCK CITY SLICKER HOT POCKETS COPE HOT POCKETS FLOYD SEED AND CHUCK’S SEED DILATE FEED CHUCK COPE COPE ON LEMMY FEED FLOYD HOT POCKETS SEED FOR FREE