• @[email protected]M
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      11 year ago

      Mmmmm to be clear, the closer to your eye you get, the more pixel density you need. 4K on VR is good, but not as good as 4K on a monitor.

  • FfaerieOxide
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    311 year ago

    Is this taking time away from her efforts to raise the minimum wage or get universal parental leave in the US?

    • shnizmuffin
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      71 year ago

      It’s possible to bring together a wide array of goals if you have enough horizontal resolution.

    • @[email protected]
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      41 year ago

      I’m enjoying my ultrawide Alienware OLED for flight sim purposes quite well. I have VR for doing some VFR flying but for anything with instruments I like to keep it basic and 2D.

      • @[email protected]
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        11 year ago

        To add to that, I think HDR actually makes a good difference flying at night and dusk. It makes it much more enjoyable. A lot of VR panels still struggle with halos and other visual artifacts on dark scenes with highlights like runway lights.

        That Alienware OLED looks amazing

  • Justin
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    1 year ago

    Isn’t that curve a bit tight for that distance? It makes sense as an immersive, close monitor, but if you have it far away behind a wheel, it’s going to be distorted.

    • @[email protected]
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      31 year ago

      I have an Odyssey g9 and it has a 1000R curve - and sits about 3 feet from my face and that feels about right. At a guess - at 800R it is a bit too tight to sit far enough away to have a proper wheel and such in between you and the display.