• Ð Greıt Þu̇mpkin
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    61 year ago

    A horror game with a “scare me to death” mode that uses those sub-audio notes that can freak people out to put the player way more on edge than they’d be normally.

  • @[email protected]
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    41 year ago

    Do I have the power to force amicable licensing deals? If so a Marvel vs Capcom title worth the franchises name. If not, new Soul Calibur.

  • The Menemen!
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    1 year ago

    I’d just pay The Fun Pimps to get their game out of alpha. Of maybe Savage 3.

  • Toes♀
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    61 year ago

    A 3D port of cataclysm DDA with beautiful graphics and asynchronous co-op.

  • @[email protected]
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    61 year ago

    A space game properly. With parts from darkorbit, eve online and all of the other shit. Maybe that already exists, but I haven’t found one yet.

  • Abird
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    41 year ago

    What Anthem the Game could have been. There was SO much potential and they threw it all away!

    • @[email protected]
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      21 year ago

      Anthem the Game

      I only registered this as a destiny-like in frostbite; I knew devs on it who were tearing their hair out over having to ship it in an engine it wasn’t really designed for. Never actually played it. What did they leave out / what do you feel they threw away?

      • Abird
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        21 year ago

        They had a lot of ideas to revitalize the game, and they left out things like a map that actually changed and had storms and stuff that rolled through the map. They also just didn’t have enough endgame content. Over all, there was a lot they could have done to fix it, but at the same time EA just shut the game development down right as things were getting started.

  • @[email protected]
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    151 year ago

    Larian Studios presents Vampire: The Masquerade Bloodlines 3

    Because 2 will still be in development hell by the time mine comes out

  • PlzGivHugs
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    1 year ago

    An XCom style strategy/tactics game, but trying to find a balance of the original X-Com games’ flexability and the modern XCom’s streamlined polish.

    Also, because I have a blank check, add VR support, and take advantage of the 3D positional controllers to to expand on the 3D enviroments. Rather than the simple 2-3 layer ones from the past, use more vertical levels, possibly more focus on units with grappling hooks or flight, or even using a similar format for air/space battles in 3D space.

  • @[email protected]
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    111 year ago

    I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.

    Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?

      • @[email protected]
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        31 year ago

        This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.

        This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.

        I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.

  • @[email protected]
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    31 year ago

    I want a DIFFICULT competitive (non pvp) rpg with REAL money on the line.

    Every 12 months you buy a character for $10, you can have a maximum of 30 hours of play time on that character for the month (with some form of real ID checking to prevent multiple accounts) and every character who dies (absolute permadeath no exceptions) kicks $5 into the kitty.

    Do you go out hard early in the month to get the best loot and most xp or be patient and let other people discover this months mechanics, be more likely to survive but also more likely to fall behind the curve? Wait to learn the different types of enemies or go full Leroy? Tweak your character to suit the different meta every month or be focused and pray? The interesting part would be that once it gets down to the last 100 players, people start getting paid a % of the kitty with #100 getting free entry next season and it going up from there.

  • @[email protected]
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    121 year ago

    mmorpg based on the world of avatar the last airbender!

    with a monthly subscription and no shop or similar, like wow back in the days. every progress and every item just achievable by playing.

    • @[email protected]
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      11 year ago

      Does anybody have a good way to play the games nowadays? Best I have found is spinning up an XP VM in VMware (iirc correctly it was only hypervisor still shipping new releases with full 3D support for XP) and even that would crash after some play time.

      • @[email protected]
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        11 year ago

        Sadly no. Like you I’ve seen VMs suggested and also there was a patched version kicking about 6-7-ish years ago last time I looked that worked on Win 7.

        I keep hoping that something like Proton will bridge the gap or we’ll get a new one but hope flies in the face of reality I think.