God dammit Todd
It actually fixed a game breaking crash on Xbox so I’m not gonna complain.
I’m just happy to have the wasteland back
The base game is prettier and more stable in my few playthrough hours with the update.
I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.
Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.
Just one Bethesda fan’s perspective.
Really? Cuz I’ve had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I’m having way more issues with freezes on loads and fast travel.
My anecdotal experience- update looks and works great on my original steam deck. Of course, my limited experience doesn’t make it a good patch!
I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.
I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.
Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.
Sounds like normal gamer bullshit to me, lol.
Carry on with our days.
Not to come across as defending bethesdas awful history; having multiple mods can be precarious, especially if you dont manage the load order
Consider Tale of Two Wastelands if you have the Fallout and modding itches. I’ve got lifetime nexus premium back in the day so I loaded up a wabbajack playlist and was good to go in less than an hour. Otherwise, it just takes more time to follow a guide.
Capital punishment or Begin Again?
Begin Again
Does wabbajack now work on linux?
Nobody wants to make a Linux build?
It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.
Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.
I have heard of people making it work, but I can’t confirm for sure.
Be careful with your lifetime. Mine was “cancelled” after trying to do an account restore, and they gave me a few months free to compensate. Wish there was someplace else for mods that wasn’t run by scum.
Fallout really needs its own version of Minecraft’s Modrinth.
It just works.
Killed abandoned mods for money.
“Excellent Fallout series”
lol feck off
Do you think it’s bad? I’ve only heard good things about it 🤔
Nah, it’s good. Don’t listen to the salty “fanboys.”
There are literally like two discrepancies, but it’s really not a huge deal imo.
It changed a few small details like how becoming a ghoul works but other than that it’s really good.
It’s as excellent as a live action adaptation can be.
The Fallout fandom can be divided into two camps, Fallout fans and Bethesda fans. I don’t like Bethesda Fallout and from the little I watched of the show it wasn’t anything for me. 5/10 at best. I don’t care about ”the lore” or any discrepancies, I just thought it wasn’t very good.
Ah, so it’s more like the vibe of it for you, I guess? I kinda get that.
Lol shut up.
Oh, Bethesda. Bethesda, Bethesda, Bethesda.
I haven’t been having any major problems except for occasional framerate stuttering, but then I don’t use that many mods.
My only real complaint is that there’s really no new story content, it’s just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that’s bigger than all the other DLC combined.
I thought that it was going to be new Bethesda content, but then it was just workshop content, so it’s not substantial.
I should be surprised that a bunch of nerds are fixing game-breaking updates in their spare time that were created by a multi-billion dollar corporation, but I’m not, at all.
Plus, this is Bethesda, and in particular their open world games. They have always been shit the fans had to fix if they wanted to play it, as the foundation was solid but the company didn’t do any actual development.
When Bethesda began re-releasing Skyrim without ever fixing any of the many, many, MANY bugs, was when I realized they really don’t give a shit about quality. Unofficial Skyrim Patch has over a thousand bugs that haven’t been fixed by Bethesda, some as old as the original release.
This has been the gaming industry since the internet.
Back when gaming was still considered a niche pastime or just toys for kids, and the developers weren’t multi-billion corporations, the dynamic was one of a mutual love of the product.
That was like, barely a generation ago.
Bugthesda tried to patch something and fucked it up? Oh no, I am thoroughly shocked. Definitely didn’t see that coming.
- Tries to improve game
- makes everything significantly worse
Yep, classic Bethesda.
Average Bethesda experience I guess
Bethesda games are just a jobs program for modders at this point
From the article…
The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.
… and …
A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda’s update. As the project lead says, “[the patch] has, for a lack of a better term, screwed us over.”