Sure as long as you donate 100,000 USD a year to my bank account.
This reminds me of a legendary thread in the forums of the German gaming magazine GameStar:
https://www.gamestar.de/xenforo/threads/world-of-warcraft-2.337502/
Me: reads the comment
Me: reads “German gaming magazine”
German
Still me: clicks the link and is disappointed when it’s all in German
For some reason, I click it, and Google translated it for me?
Hello,
me and my team (we are atm 3: me and 2 school colleagues) started a pretty big project last week. I know it sounds crazy, but we are working on a successor to WoW. Please don’t say we can’t do it anyway, because we are very ambitious and are very experienced WoW players. I’m posting here to find more people for our team. We have a modeler (me), a musician (for the background music and sound effects) and a community manager. We are still looking for a programmer to bring the whole thing to life. If you would like to apply, please post what experience you have so far with game programming and what programming languages you know (we want to write the game in Java because we already learned a bit of Java at school last year).
Our goals/motivation: Wow is now a few years old and Blizzard doesn’t seem to be thinking about a successor. Instead, they create one extension at a time. The graphics are quite old and WoW2 is supposed to look much better (my models are almost photorealistic). The quests should be more exciting (don’t always kill XY, get XY). >There will be epic battles with up to 500vs500 fighters. We have invented two new classes: Necromancer and Hobblings. But I don’t want to tell you everything here and save it for later. I will send a project plan to anyone who is interested. ^We can’t pay for the work, but when we publish it, for example, we share the subscription fees we get ($10 per player).
Greetings. Wow2
The OP replied a few time as well, reiterating that this is a serious project. They even uploaded some of the “photorealistic” models, but the pics are offline, sadly.
I don’t think it was ever truly revealed whether it was an elaborate troll or just a spark of adolescent folly.
Clearly adolescent folly. I too remember thinking making a video game would be very easy.
It is, you just have an idea, do some art and then glue it together with code.
2008
Thinking WoW is old
2008 + 16
WoW still runs, no successor will ever come
I once read an article about a guy, whos just doing this. He is selling gaming ideas to studios. But to be fair, he did develop some indie game by him self. He just realized, that he is not good in developing and the hates the whole programming and design part. He only has good ideas.
i mean, provided you actually want to put in effort that’s called “being a game designer”, it’s perfectly valid to not write code or create assets.
Asking for and/or expecting unpaid volunteers is most definitely not valid.
If he wants to pay them properly, then I would agree.
My first thought was, “Have you talked to the Fallout modding community?” They’re huge masochists and love being shit on, even though they create such amazing things and deserve nothing but praise and monetary rewards…
Funny thing is, it’s actually not that hard to get additional volunteers for an ongoing project if you’re competent enough, only recent issues are YanDev messing up a lot of things (both his game and life) which might create some skepticism towards indie devs looking for such volunteering, and people not understanding how solo indie development works and fetishizing successes without truly understanding them.
Great idea, how about you describe it in so much minute details it bores your goddamn mind? Can’t do it? Sorry, then you’re not cut for being the idea guy, you’re fired.
If the fucker can’t do the above, he’s what programmers call a client: an asshole who thinks too highly of himself and his ideas and will annoy everyone every time he changes the goals.
Me fr
Except in this case it won’t be open and all profits go to the idea guy
Such as?
Science-based dragon MMO
It’s been years since the last time that I’ve seen this referenced lol
Is this the current version of that game? is the 100% science lady involved in this?
is the 100% science lady involved in this?
Not gonna lie I also have the burning curiosity to find this out, but it’s after midnight and could initiate a hyperfocus rabbithole time warp…
… But I think that’d be pretty wholesome as heck if that turned out to be true!
I don’t know, but that writing is phenomenal.
I can’t think of any FOSS games that would invite an idea guy to drive the project. They’re made of volunteers, sure, but FOSS game teams still expect tangible contributions. Otherwise it’s just another feature request and will get picked up if the team thinks it’s worth it.
More specifically with FOSS projects, whoever puts in the work makes the actual decisions.
Like, if there’s a change that one person wants and the others actively disagree with (and it can’t be made configurable either), then that won’t happen.
But usually, there’s hundreds of features that make sense in principle. And if someone scratches their own itch, i.e. implements the feature that they’re missing, then that obviously won’t be rejected, even if it’s not the most requested feature.So, yeah, such an idea guy would need really good ideas and present them so well, that others selfishly want to implement those ideas (and moreso than all their other ideas).
MY TOWN IS IN THE NEWS!!!
Yea this just screams VCU student.
Oh god have had people try this exact thing with me before.
I got asked by a team of first timers who have never done any professional coding or design if I wanted to chip in on a competitive MMOFPS they want to make.
That’s not going to happen. Between the rise of cheating, the insane hardware and optimization requirements of an MMOFPS, the general lack of interest in the genre (most have died due to low player counts), and the sheer amount of time and effort involved in designing and balancing the game even after it’s largely feature complete? Forget it, I’m better off buying lottery tickets than hoping for anything to come of that.
It’s got some real scientifically based dragons vibes.
DNA based mating system for an MMO battle RPG? Sign me up.
Sounds like most AAA games we where promised but never got
He already did the hard part! Why won’t you lazy fucks implement his great ideas?
And sign this NDA and I keep 95% since it was my idea!
Just have ChatGPT do it then. Not so sophisticated AI after all, huh?
It is, in fact, very easy to code a game!
from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run()
I’m glad that there’s no micro transactions nor loot boxes.
That part comes when they find a publisher.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don’t do that here. We’re more along the lines of:
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
I’m writing this down. Fuck, my first game!!!
You can’t do that, you’re committing copyright infringement! Change
game
tomygame
though, and you’re golden.Ah see I knew it would be too much work after all