I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently.
-Escape From Tarkov, Single Player. Okay look, I have 3000 hours in EFT Live/regular. There is nothing that competes with it, nothing like the experience. But there are so many excessive and unlikely to be changed negatives to the experience that I simply cant put more time into it anymore, much less recommend it to others. LUCKILY the SPT version exists, and it is so fucking fun and refreshing. No cheater, no long load times, no disgusting server desync. No busted ass rogue and boss AI. Hate the stupid base exp rates? change them. Hate the ridiculous hideout install times that only exist to keep people from bullrushing high tier ammo in week 1? change them. I have mods installed that vastly improve the enemy AI, that fix the truly deranged shooting/recoil physics, that show you more data on different ammunition in game so you dont need a wiki open constantly, sell you gunsmith compatible guns so i dont have to build that shit for the 1000th time. Shit I even turned off fall damage so i could yeet myself off cliffs and chase down gun shots. It is simply much much much more fun. Its really the only Tarkov experience i can recommend these days.
-Mechabellum. This game is what ive wanted from the auto battle genre since it first popped up. Its got the perfect blend of conceptual strategy (think chess, the first game in the genre was auto-chess after all), randomness (the starting loadouts and perks on each round work as a very effective randomizing seed) and LACK of high APM micro bullshit that makes traditional multiplayer RTS a nightmare to pick up and learn. Its wonderful and im going to be playing so much of it as they are adding more coop modes and maps. 150 hours already.
-Monster Hunter Rise. This last year was the year that monster hunter really clicked for me, after like 5 years of on and off trying and failing to get into it. I think what changed was finally understanding that the game is just pushing you to improve on a purely mechanical perspective, constantly. In the same way that dark souls combat rewards you for ‘getting good’ (learning the movesets, knowing when to push and pull back, etc) Monster Hunter just wants you to be a goddamn badass, but youll have to work for it. Go slap that dragon with a big fish. 250 hours (yeesh)
-Hades. This is one of maybe 3 games ever that i could actually describe as ‘perfect’. Im sure a lot of people have read this sentiment online, but here’s the thing; I tried Hades 3 times previously and, while i did enjoy the experience and got like 2-5 successful patricides, it never really clicked into place. Until this time. The entire reason i got back into it was getting a steam deck, which i cannot recommend enough (if the price is right, be wary that a steam deck 2 in late 2024 is quite possible). but that was just a trigger. What actually made the difference was me slowing down a bit to appreciate the absolutely unparalleled and breathtaking attention to detail that the game constantly fulfills. 21000 voicelines, and ive never heard a repeat in 80 hours. Still unlocking new things like 30 or 40 successful runs in. Even the most supremely minor things: There is a decoration you can buy for your room, a big harp. you can run up to it and pluck some gross discordant notes. Neat, this kind of thing is in a lot of games, but still neat. EXCEPT plucking this thing enough gives you unique dialogues with a certain character. plucking it enough in between different runs shows you actually improving, making some less gross notes, then gross chords, then less gross chords, all with unique dialogue unlocks as you go. and eventually you pluck it and produce some real music. I cannot emphasize enough, this is a silly little decoration in your room that is totally optional and it wouldnt shock me if 95% of players completely miss it. THIS is the level of detail the game is constantly operating on. Super rare niche legendary boon from Demeter that kills stuff with a certain condition when its at 10% hp? bam, unique demeter voiceline for using it to beat the final boss. shit like that, is why this game is special, and what makes it next-level.
-Project Wingman VR. I love PW, i put like 30-40 hours in the regular game and it stands out to me as the best arcade flying game(ily AC7 but AC8 has to step up). But I recently got my VR headset working properly and tried PW in VR using my modest T.16000M throttle and stick, and oh my sweet lord there is something so transcendent about the experience. So rarely do i feel goosebumps when i play a game anymore (getting old) but this was like 2 straight hours of goosebumps. I also literally, actually, shit my pants a little when i collided with another plane, so thats nice.
Pizza Tower is genuinely amazing.
Cassette Beasts also surprised me in how good it was.
I enjoyed Cassette Beasts. I was talking to a friend about how remarkable it is that the game simultaneously feels like just a reskin of Pokémon, yet still has its own distinct personality. It’s a difficult balance for any game that’s taking inspiration from such an iconic game series, but it did great
The Blaster Master Zero series is a trip down memory lane and a fun romp. Excellent nostalgia feels if you ever played the original.
The horizon games have been good for both storytelling and gameplay.
Firewatch, while much too short, tells a moving story about the isolation that loss brings.
The Stanley Parable is one giant Easter egg with I finite replayability.
I’m a huge fan of “sky children of light” when I’m stressed out.
The free just cause games on PlayStation are kinda meditative in their own way, allowing you to fly across the countryside in a wingsuit.
I’ve also played BOTW, but am fairly disappointed in the lack of challenge. TOTK however, I am looking forward to.
Finally, Control. It has sweet gameplay, a cool story, a creepy as hell atmosphere, and links all the Remedy games together, all of which is love for the same reasons as I love Control. Of all the games I am looking forward to, Remedy is giving me the most antici…
pation.
Dave the diver. This is such a fun game, it’s hard to explain. Simple concept dive for fish and run a sushi joint. Somehow it’s managed to become all games in one and every angle of play is well thought out. The diving part is part shooter/adventure/exploration/rpg. The Sushi joint aspect is collector/rts/management simulator. The animations are top notch as well. I can’t recommend it enough.
Minecraft and Civilization VI.
Sounds bland? Somewhat. It’s more the fact that I started playing them with the kid and the wife for the first time effectively. The kid got a Minecraft account when it was three days old, both the wife and I played it heavily during the (horrible/stressful) pregnancy as she got sick from other games for some reason. Now playing it together was fucking wholesome and easily one of the most memorable experiences. We now run a small private server for us and some friends and it is an absolutely fantastic bonding experience - even more so as I can easily join when I am on one of my rather frequent business trips.
Civ6 is a bit similar experience wise but it also started a absolute transformation in the kid - it has read all (literally ALL) the childrens and adolescent history books in our rather well equipped local library and we now have to very carefully have to choose which adult books are appropriate - and therefore are learning a lot about history we never figured we would need to read about. (Scythian history? Really,kiddo?)
If anyone out there has never played Minecraft with a group you have got to give it a shot. Exploring and building together is really so much fun, it can’t be understated!
Usually I get a few friends to play on a realm or something but they always lose interest after a couple weeks. I just joined a more regular playgroup with a well maintained server, though, and it’s some of the most fun I’ve ever had in Minecraft.
the 2 week Minecraft binge is so much fun, tho it only lasts for like 2 weeks then everyone gets bored, but that happened like once or twice a year
hi fi rush hands down. particularly one cut scene which has the literally coolest transformation I’ve experienced in a game : https://youtu.be/cU5utimmtkg?t=96
I finished Omori a few months ago and it was a standout experience, really enjoyed every moment and could sing a lot of praise on its sound design and usage of gameplay mechanics to tell a story!
Elden Ring and Dead Cells stand out to me the most.
Hunt: Showdown.
The thrill, the suspense, and at times, action.
In theory, could do that with EfT too, but, EfT doesn’t work on Linux, so that doesn’t count :/ (And, with the recent changes, I feel EfT became too much of grindfest, while Hunt feels… chill at times. Which I love.)
Skimming through my Steam library, here are the games that I’d call memorable/left an imprint for me in the last year.
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Neon White - Score attack/leaderboard chasing is NOT my genre at all, but the game felt so good to get into a flow state and solve the puzzle, chasing that last Ace medal timing. There are more things I could have gone and chased, but getting all Ace medals, gifts and finishing the story was sufficient for me. I’d be curious to figure out if playing again, almost a year later, if I could do any of the later levels!
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Security Booth: Director’s Cut - A very short experience but such a fascinating and creepy one. You’re asked to man a security booth and let in or reject cars based on a list of license plates. Things get weird and that’s all I really want to say. This is also a game that feels like it was originally released on a PS1.
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The Case of the Golden Idol - Both Outer Wilds and Return of the Obra Dinn are some of my favorites of all time , so when I heard that Golden Idol was like both of them together I was extremely curious. It’s more Obra Dinn than Outer Wilds, but the core mystery in each level is so interesting to uncover. Nothing ever really comes out and says “So this is what happened” in a cutscene, but you read a letter in one room, maybe a letter in another, then you’re checking between them for the dates and trying to figure out what happened when. I felt so smart when a puzzle came together and when I saw/solved one of the big mysteries before they basically tell you the answer. So so so much fun and I need to get into the DLC.
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Marvel’s Spider Man and Miles Morales - I played the first Spider Man on Sony’s streaming service a couple years ago, so I knew all the story beats already. That didn’t stop the emotional impact from STILL hitting me from some of the final villain’s speech to Peter. I had also never played Miles Morales, so it was great to put them both back to back. The story can feel very routine/by the numbers but I almost didn’t care because I was having so much fun swinging through New York. Cannot wait for Spider Man 2.
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Ive been abusing steep for days now, and boy is that game the after dinner thin mint of gaming. Its gorgeous, and offers million of ways to go down tue several proposed mountains.
Sea of Thieves. I’ve had so many great interactions with other pirates, and the freedom the game gives me allows fights/battles to go in some very interesting ways. I’m not sure I’ve played another game that lets me outsmart my opponent in so many ways, and the ability to speak to other pirates can provide for some very interesting or funny moments. The other day I was attacked by a reaper ship, once they knocked down our mast I started swimming with a gunpowder barrel towards their ship. They swam right past me while looking for me, unfortunately I was killed just feet from their ship. But they had no idea about my second gunpowder barrel and started sailing closer to my ship. As it sunk, the barrel was freed from the chains of gravity and hit their ship, killing most of their crew. We all had a laugh in the ferry of the damned after that. They were pouting that we had no treasure so we teased them with how we just sold a giant pile of it when they started chasing us.
Another time we were about to log off so me, in a sloop, approached some random galleon to give them all our supplies. We were really lucky with finding them and had an absolute fuckton of supplies. The first words from them as we approached were “They’re here” and they all jumped on our deck ready to attack. We told them we come in peace, with gifts, and gave them our supplies. In return, they gave us a key to one of our chests, which had three items we needed inside of it, that we would have otherwise missed out on. Got like 5 achievements out of that interaction.
Do you have a guide or something to reference to setup EFT Single Player as you’ve described? I haven’t played in a long time (last time was right around when the first versions of the SP mod was made public) because I got fed up with the online experience. I’d love to jump back in to SP eventually to see what’s changed, I definitely miss the EFT gameplay.
Its actually really easy to set up.
-install the bsg launcher, update, install the base game
use this, following its instructions >
https://hub.sp-tarkov.com/files/file/672-spt-aki-installer/
IF there is a version mismatch with live, which happens, this is a really easy patcher that downgrades https://hub.sp-tarkov.com/files/file/204-aki-patcher/
thats it, really easy. As for the mods and changes ive listed, here
KMC server value tool. read instructions, you have to run it first to make it work right. This is the main tool for tweaking the games settings, and there are a lot of options. Be sure to make your own profile and save and load it, its a bit of a weird set up. Here are my current settings.
https://pixelfed.social/p/BDBoris/593146651199822769
If a tab isnt shown then i probably havent changed anything in it.
https://hub.sp-tarkov.com/files/file/379-kmc-server-value-modifier-svm/
Amands graphics, unfucks the game visually. defog, makes it less grey. https://hub.sp-tarkov.com/files/file/813-amands-s-graphics/
More checkmarks. gives you way more on the fly info about what items you need, what they barter for, etc. https://hub.sp-tarkov.com/files/file/1159-morecheckmarks/
SAIN, AI rework. Has two dependencies, be sure to get them. This is my prefered AI option, there are others but this one makes the most sense with the least problems imo. https://hub.sp-tarkov.com/files/file/1062-sain-2-0-solarint-s-ai-modifications-full-ai-combat-system-replacement/
Amands hitmarkers. nice to have, not necessary at all, but i like it for the immediate feedback. https://hub.sp-tarkov.com/files/file/798-amands-s-hitmarker/
Visceral dismemberment. Really over the top and gross but fun. https://hub.sp-tarkov.com/files/file/1092-visceral-dismemberment/
ammo stats in description. shows you what the actual fuck ammo is without sitting on eft monster or wiki. color coded too. https://hub.sp-tarkov.com/files/file/284-ammo-stats-in-description/
gunsmith, not technically up to date with SPT but it works anyway. https://hub.sp-tarkov.com/files/file/1022-gunsmith/?highlight=gunsmith
Thank you so much for the detailed guide. I finally got around to finishing the setup yesterday but only had time for a very short raid to test everything out. Definitely looking forward to playing around some more, seems like nearly all my annoyances with Tarkov are mitigated by the various mods you listed (especially KMC). I understand why it’s impossible but private coop would really make this perfect.
Have fun! it really does fix such a ridiculous amount of annoyances. I agree that making private co-op and running the server itself on another computer are the two things i want most from it, both of those may be possible with little work but AKI has to be very careful to avoid any ire from BSG
Just like you, Tears of the Kingdom. I played for 140 hours before attempting the final boss. Man, was it worth it. That ending was one of the best and most satisfying endings I’ve ever had to a game.
I’ve played for 150+ hours so far and haven’t even gone to do my first “divine beast” yet (idk what they’re called in TotK), I’m too busy mining in the depths for Zonaite so that I can max out my batteries, and of course, gathering materials for making OP elixirs and stuff lol.
Get as many hours as you can before the ending. It’s worth it!
I started playing Factorio about a month ago and I’m completely addicted. I love it so much. I guess there’s not much more I can say about it, given how everybody but me had already heard of and played this game. But it’s definitely my #1 gaming highlight of the year.
This one was a surprise for me too, got LOTS of gameplay out of the demo and looking forward to the full game!