• @CaptObvious@literature.cafe
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    161 year ago

    Video games do not promote violence according to any modern ethical research on the question.

    I can’t imagine the pain of these families, and I’d want to lash out at any available target, too. They might even get lucky and have a settlement offer from Activision rather dragging everyone through a trial. But if this even makes it into a courtroom, I would bet that it will ultimately go nowhere. There’s just no credible evidence to support the claim.

    • @chadac@beehaw.org
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      1 year ago

      There’s evidence that they’re linked to additional violent thinking, but not a sole factor in making a sane, healthy person into a killer. The former is more nuanced than simply "ban because bad correlation’ though

      One thing I wish we could ban are opportunistic suits from hungry law firms that are just hoping that these companies will settle rather than fight an obviously frivolous suit. This is an insult to the civil legal system

      • What evidence links video games to violent thinking? I’m unaware of any.

        That question aside, there’s simply no evidence that gaming impacts behavior, which as you suggest is the major interest here.

        One thing I wish we could ban are opportunistic suits from hungry law firms that are just hoping that these companies will settle rather than fight an obviously frivolous suit. This is an insult to the civil legal system

        Agreed on all points.

        • @chadac@beehaw.org
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          21 year ago

          So here’s an article on a meta-analysis that covers the a positive correlation. You can also see some newer individual studies that link it to certain violent behaviors such as the treatment of firearms.

          Of course, media often overblows such studies because they don’t understand what a strong or weak correlation is and what behaviors these studies are correlating against, which leads to a lot of misunderstanding. Social science may be among the most difficult of the sciences simply because it is measuring patterns with unique biases in their subjects, such as the Hawthorne effect, and extremely high variance that can be difficult to address. For example, the frequency at which and types of games people play now vs 30 years ago is radically different. This is why meta-analyses that examine results across many studies can be valuable, as it often takes repeated studies under changing methodologies and populations to get a proper idea of a social correlation.

          I should also emphasize that a positive correlation doesn’t really imply games need to be banned or controlled. In fact the articles linked above mention exactly that – the real concern with a lot of studies is the influence of violent video games on children and their propensity to bully. This doesn’t necessarily imply that video games should be banned, but it can be helpful for guidance to counselors to understand how even minor factors influence social dynamics.

    • andrew_bidlaw
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      51 year ago

      I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that. Media does impact the consumer, and the bigger the initial predisposition, the worse the effect, and kids like shiny animated casino boxes. But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

      • I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that.

        For example? They couldn’t consult child psychologists for this purpose. It would be an ethics violation of the highest order and would get any license revoked.

        Media does impact the consumer…

        What kind of media? Evidence?

        But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

        Again, videogames simply do not influence social behavior. It’s difficult to find credible non-biased research, but here are a couple of relatively recent articles:

        • Tear, Morgan J., and Mark Nielsen. “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior.” PLoS ONE, vol. 8, no. 7, July 2013, pp. 1–7. doi: 10.1371/journal.pone.0068382.
        • Goodson, Simon, et al. “Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.” CyberPsychology, Behavior & Social Networking, vol. 24, no. 1, Jan. 2021, pp. 48–55. doi: 10.1089/cyber.2020.0029

        What “older demographics”? “Daily mass shootings”? Where do you live?

        All that said, environment does seem to impact social behavior. It’s likely a much stronger influence than a recreational activity.

      • game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable

        For example?

  • @Katana314@lemmy.world
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    121 year ago

    The most agonizing debate is one you agree with, but not nearly to the extreme degree of the position you’re responding to.

    There are some nuts out there that literally only buy a certain gun because “it’s in Call of Duty and it’s cool.” Worse, this demographic are not likely to be responsible gun owners - they are not buying for any perceived need. They don’t lock their guns correctly, or keep ammo separate. Those guns are the type most likely to be stolen for use in a mass shooting (or used by their owners). Arguably, those guns are designed to appeal to this exact crowd, not serve as a functional tool or hobby item.

    That said, there are much better targets for gun legislation than “scary looking black guns” or Call of Duty’s choice of theme.

  • adderaline
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    71 year ago

    some of y’all definitely aren’t reading the article. this isn’t a “video games cause violence” thing. they are suing Activision and the gun manufacturer Daniel Defense for marketing a specific model of gun in Call of Duty, and maybe? that the Uvalde shooter used that same model of gun in the shooting. i dunno if there’s merit to the argument, but like, categorically, this isn’t the “video games cause violence” argument y’all seem to think it is. its about a gun manufacturer advertising their product in a video game.

    • @abbenm@lemmy.ml
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      51 year ago

      So I did read the article, and… I’m not understanding a word you are saying. The families are suing a video game company for a gun in their video game. Also the article is not at all making the emphasis that you are making between marketing a specific game and video games writ large (the article kind of speaks to both of those at the same time and isn’t making any such distinction), so I don’t know what you are talking about. As far as the article is concerned this has everything to do with the fact that the gun was in a video game, and even Activisions statement in response was to defend themselves from the idea that their video game is a thing that pushing people to violence. So even Activision understands the lawsuit as tying their video game to violence.

      I’m not saying I agree with the logic of the suit, but I literally have no idea what you think in the article separates out video games from the particular model of gun because that is just not a thing the article does at all.

      • adderaline
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        61 year ago

        I’m not understanding a word you are saying

        that makes two of us, i guess? i don’t know what it is you’re trying to say i was saying. to be more clear, i’ve been seeing a lot of talk in this thread arguing against the “video games cause violence” claim, as if that was what the lawsuit was about. i don’t think the contents of the article present the families’ lawsuit as primarily concerning that particular claim. i then attempted to describe what i believe their actual claim to be.

        i’ve emphasized the words i think are relevant here:

        These new lawsuits, one filed in California and the other in Texas, turn attention to the marketing and sale of the rifle used by the shooter. The California suit claims that 2021’s Call of Duty: Modern Warfare featured the weapon, a Daniel Defense M4 V7, on a splash screen, and that playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday.

        that Call of Duty’s simulation of recognizable guns makes Activision “the most prolific and effective marketer of assault weapons in the United States.”

        the fact that Activision and Meta are framing this as an extension of the “video games cause violence” thing is certainly what they’ve decided to do, but it seems to be talking past what the complaint and lawsuit are about, which is the marketing of a Daniel Defense M4 V7 in 2021’s Call of Duty: Modern Warfare.

        the reason i emphasized the gun model is that that seems, to me, to be the core feature of the case the families are trying to make. not that video games cause violence, but that Activision bears responsibility for the actions of the shooter because the shooter played their game, then proceeded to kill people with the specific model of gun that was being advertised in that game. the fact that the article takes the time to reference another case where the specific naming of a gun model lead to a sizable settlement, and says this

        The notion that a game maker might be held liable for irresponsibly marketing a weapon, however, seems to be a new angle.

        seems to support my reading. that isn’t the same thing as saying video games make you violent, which is the claim a bunch of people in this thread seem to be shadowboxing.

        i dunno, maybe there’s some ambiguity there? are you arguing that the lawsuit is about rehashing the video games make you violent claim, or what? i genuinely don’t know what you’re trying to communicate to me. i hope this clarified my stance.

  • @thesmokingman@programming.dev
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    261 year ago

    I did some cursory searches to find the actual arguments and came up blank. It’s important to note this isn’t the standard “video games cause violence” lawsuit that has absolutely no merit. This is different. The summary presented in articles is that this gun manufacturer explicitly marketed their product for things like this using a sophisticated campaign. If I understand the summary correctly, it therefore hinges on both the marketing of this specific gun and its presence across the digital landscape. The parents aren’t going after shooting in games; they’re going after a company that actively markets its products on social media and in video games.

    It’s novel. I’m kinda skeptical because the solution would have to limit product placement and advertisement which has a massive lobby. There’s also nothing that really says “this specific gun leads to violence” without implicitly relying on the whole “video games cause violence” which is bullshit.

    • There’s precedent though. Alcohol and tobacco have significant restrictions on marketing material. I would argue that firearms should fall into the same category.

      My impression was the same- eye roll at the “videogames cause violence” argument that’s been beaten to death, but I actually think they may have a point when it comes to marketing.

      Sadly, I also think that COD is a military recruitment strategy (Boy Boy did a video breaking down the way the American recruiters use COD to capture a certain demographic) so I don’t think this lawsuit will go anywhere. Thought-provoking though.

  • @jet@hackertalks.com
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    221 year ago

    This kinda happens when your part of a three trillion dollar company. Those deep pockets attract nuisance lawsuits

  • @Bookmeat@lemmy.world
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    71 year ago

    Gun makers in the USA cozying up to government law makers to keep gun laws loose especially with respect to export and control is the force driving gun violence in the USA. Follow the $$$.

  • Nakedmole
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    1 year ago

    Video games are not the problem, the gun fetishism of american society is.

  • mechoman444
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    411 year ago

    My heart goes out to the parents of this horrible tragedy and they deserve compensation for their torment.

    But this just feels like a sleazy law firm looking for a quick settlement by exploiting the emotional turmoil this horrible event has caused.

  • kingthrillgore
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    881 year ago

    “No way to prevent this,” says only country where it happens every fucking day

  • @BroBot9000@lemmy.world
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    1 year ago

    Good!

    Its about time someone held these corporations accountable.

    For the peanut gallery: it’s not about the violence in games. It’s about not getting data tracked on every purchase. Just because someone bought a violent video game doesn’t mean they should be tracked and exposed to more guns just because the gun manufacturers want to sell a few more units.

    It’s exposing the mentally ill to targeted marketing campaigns and pushing them down the extremism pipeline that meta has created.

    • @henfredemars@infosec.pub
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      1 year ago

      Accountable for what actions exactly? Depicting a photorealistic gun in a video game?

      Note: not the downvote. Just want to understand.

      • @BroBot9000@lemmy.world
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        81 year ago

        “In terms of the Call of Duty publisher’s alleged responsibility, the lawsuits seek to connect the promotion of real-world weaponry to “vulnerable” young men who are "insecure about their masculinity, often bullied, eager to show strength and assert dominance.”

        “The suits reportedly paint a detailed picture of Daniel Defense’s aggressive marketing, using Facebook and Instagram to “bombard” Ramos with material glorifying assault rifles after he downloaded a Call of Duty: Modern Warfare game in November 2021.”

        It’s targeted data stalking on the mentally unstable and pushing them to extremism.

        There needs to be accountability and a stop to targeting people for the sake of profits.

        • mechoman444
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          31 year ago

          They’re not intentionally targeting the mentally ill to sell them guns so they can perform crimes with them.

          What’s happening is this mentally ill person was searching things, the algorithm caught on and sent them advertisements to persuade them to purchase more of the things he was looking at.

          The algorithm doesn’t really care what it is as long as it qualifies in whatever marketing parameters they have.

          Did the algorithm persuade or affect the person’s actions and promoted the crimes that they committed. Probably not. Do these predatory marketing firms have some kind of accountability? They probably do.

          But not for the reasons that you think.

          • @BroBot9000@lemmy.world
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            11 year ago

            You are literally making my argument.

            The algorithm is causing this and it’s creators need to be held accountable. Thats the fucking point.

            • mechoman444
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              11 year ago

              And I’m telling you that the algorithm isn’t causing this.

              The underlying root cause of these things have nothing to do with marketing or any algorithm that any marketing firm employs.

              The underlying issues are mental illness and a lack of mental health Care in America Not to mention the basically suggestions we have for gun control instead of laws.

              Marketing firms cannot and should not be held accountable for people freely using the internet or any other service that also have mental illness

              The relevant conundrum is that they should regardless take some kind of responsibility for this Even if they have no liability.

              The fact that you are even talking about stuff like this even if it is out of ignorance and probably naivety is that you are detracting from the underlying issues causing these things to occur in the first place.

              This whole thing is nothing more than a frivolous lawsuit specifically designed to make a little bit of profit from a settlement preying on the grief and torment of people who lost a child in that terrible shooting.

        • @octopus_ink@lemmy.ml
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          1 year ago

          There have been numerous studies debunking links between violent video games and violence. This is the 80’s Satanic Panic all over again with a different wrapper and target.

          400 police failed them, not activision. Then they voted for the same leadership at the next election. It’s like everyone from the first responders onward just takes turns reacting to this shooting in head scratching ways.

          • @BroBot9000@lemmy.world
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            1 year ago

            I’m not complaining about violent video games like some Christian boomer. I’ve played them all my life and have no issues with realistic violence.

            It’s the companies marketing them using data tracking and social media. Them getting directly connected to gun manufacturers through targeted ads is the issue. It’s exposing the mentality unstable to a barrage of targeted ads and pushing them down the crazy pipeline that social media has created.

            Meta needs to be held accountable and if it takes M$ and gun manufacturers with them all the better.

            • @octopus_ink@lemmy.ml
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              11 year ago

              Ah, I misunderstood the point you were making, I apologize for my assumptions.

              Much as I hate ads (and especially targeted ads which involve datamining by corporations), I’m still not convinced this is something that can win in court, but I do see the distinction you are drawing.

  • @mister_monster@monero.town
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    61 year ago

    Don’t you love it? Now the anti gun crowd is going to have to use Tue same arguments they pretend not to understand when defending videogames.

    • Che Banana
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      121 year ago

      Next time I read about a mass killing by someone firing fully automatic digital downloads of COD in a room full of children I will come back to this thread and apologize to you.

      Until then, I will consider you to be an absolute twat waffle defending the vague wording in a “living document*” that promotes profit over mass murder.

      (* back in the day we were taught in Civics class that the US constitution is a living document, meaning as society changes it too shall reflect the will of the people. At some point the education system dropped Civics classes because it gave way too much information to the masses and keeps the common person ignorant & therefore keeps them in place)