I have really been loving my steam deck lately. I’ve now played through Fallout 3, New Vegas, all of their respective DLCs, and am about 100hrs into 4 right now.

Normally I play indie games since that’s where my interests are and I grow tired of the AAA jackassery.

I mention that to illustrate that I do use and live the deck. But I guess I’m not creative enough to use the back buttons at all. So to the title question:

  • What games do you play that make the most use of the back buttons?

  • What functions are mapped to those buttons?

  • Or are you like me and just never use them?

  • WerDei
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    241 year ago

    In first-person games, I always rebind the jump to one of the back buttons. Coming from kbm, it weels weird that looking around and jumping at the same time is not possible.

    • @[email protected]
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      151 year ago

      Yeah, ideal for any games where you don’t want to take your thumb off the right stick to press A/B/X/Y

      • MentalEdge
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        91 year ago

        Or games where you don’t want to take your finger off the left stick to hit a direction bound to some action on the D-Pad.

  • @[email protected]
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    21 year ago

    I use my deck for ffxiv a lot, so I bound dpad buttons to the back buttons. In any game, if you try to move and use something on the dpad at the same time, it’s pretty rough. A claw grip is the typical way to handle this (Monster Hunter fans probably are familiar with this). This binding allows me to move and use dpad skills without hand cramping.

  • @[email protected]
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    151 year ago

    In games that don’t have good auto-save (like Skyrim), I’ll map one of the back buttons to quick save.

  • @[email protected]
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    21 year ago

    I use the back buttons as alternative shoulder buttons.

    My right bumper button broke and I can’t find cheap replacement daughterboards, so bandaid it is. I can’t just solder in a new switch because the leads on the PCB broke. Seems to be a failure common mode for the bumpers if you ever hit the corner or drop it. The way the bumper is designed transfers the full force directly to the PCB instead of to the shell or any actual structural component.

  • MentalEdge
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    1 year ago

    Some games have button layouts that make certain actions a pain. Two examples.

    Horizon Zero Dawn - Healing is by default done by hitting dpad up. You generally want to press this button whenever you take damage to essentially trigger health regen, but doing so requires taking your thumb off the left stick, which means you can’t simultaneously avoid even more damage. Bind to back button, problem solved.

    BallisticNG - Weapons are bound to X, discard weapons is bound to B, and accelerate is on A. So when you pick up a weapon, to discard/use it you either have to drop thrust (bad, never do that) or awkwardly shimmy your thumb to either hit X or B without letting go of A. Bind X and B to back buttons, problems solved.

    • WFH
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      21 year ago

      BallisticNG

      Hey fellow WipEout junkie 👋

      • tiberius
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        21 year ago

        Thanks for connecting these two dots. BallisticNG never crossed my radar.

        • MentalEdge
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          21 year ago

          I set up [email protected] as I’ve seen the game mentioned all over lemmy now.

          Hoping to eventually organize some online tournaments, but we’re gonna need players :D

        • WFH
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          21 year ago

          Best “Classic WipEout” homage I ever played.

          • MentalEdge
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            1 year ago

            Put it in 2280 mode and it’s the best “Modern WipEout” homage there is, too.

            It’s literally the “get yourself a girl that does both” of WipEout games.

        • WFH
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          21 year ago

          Vita3k + WipEout 2048 + HD DLC + Fury DLC = almost Omega Collection on PC 🤣

          Runs great on Steam Deck too.

      • MentalEdge
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        11 year ago

        I set up [email protected] as I’ve seen the game mentioned all over lemmy now.

        Hoping to eventually organize some online tournaments, but we’re gonna need players :D

  • @[email protected]
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    91 year ago

    I use the back buttons in Deep Rock Galactic to mirror the A B X Y functions. This allows me to jump for instance without taking my right thumb off of the stick. I have found this is super useful as I can be steering my POV while jumping. Took a minute to get used to but now I absolutely love it.

    Rock and Stone, miners!

    • @[email protected]OP
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      31 year ago

      Oh that’s a great idea. I’ll have to try that. I did notice that I need to use the tall buttons that come with the Jsaux brand clear back shell. I have long fingers so they rest on the back of the deck, past the buttons. Tried the mediums and same issue, couldn’t trigger the buttons easily. And the stock ones are really difficult for me to activate at all.

  • Funderpants
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    101 year ago

    I pretty much never use them, don’t have the right hand shape and grip for it.

    • @[email protected]
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      21 year ago

      Yeah, I turn them off in a lot of games. Otherwise I accidentally hit them and trigger some weird effect.

    • @[email protected]
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      21 year ago

      I get a lot of joint pain from specific or repetitive movements (especially in my hands) and these are just slightly too stiff and in a hard enough to press place that using them for more than very occasional use will hurt. I bought some rubber things that make them a bit easier to press, but they still are difficult for me.

    • @[email protected]
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      71 year ago

      I initially tried pressing the bit that’s not flat against the back by squeezing it and it really wasn’t comfortable for my hand, but pressing the bit that is flat against the back is way easier

  • @[email protected]
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    31 year ago

    I’ve been playing a lot of Ziggurat 2 which is a roguelite fantasy-themed FPS with 4 categories of weapons. Instead of spamming Y to cycle through weapons, I can select my weapon directly with the back buttons.

  • @[email protected]
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    21 year ago

    flappy bappy wise the bottom ones are the joystick clicks, and the top ones are the shoulder buttons (i find my shoulder button pressed to be on the runliable side while using triggers)

  • @[email protected]
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    41 year ago

    YMMV, I treat it on demand, but in most cases it’s unused.

    Civ: End turn

    Driving games: Shift paddle

    It’s like the 4th mouse button. Sometimes you don’t realize how much you might enjoy having it mapped.

  • Dizzy Devil Ducky
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    21 year ago

    So far the only games I’ve ever played on Deck that require them would be Portal 2 alongside the Portal 2 mod Revolution (or something along those lines). I think jump and maybe 1 other function is tied to the back buttons. Otherwise, I haven’t messed around with controls enough to find a use for them.

  • @[email protected]
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    61 year ago

    My default move is to map the L3 and R3 clicks to two of them. (I even unmap the actual stick clicks sometimes because I click them by accident a lot.)

    I also find it useful in games where the situation changes and A B X & Y completely change what they do. Like if a game is mostly exploring but sometimes in a car/plane/spaceship/whatever, I’ll map the back buttons and use them when I’m in the secondary situation. (There’s lots of other examples of games that temporarily switch genres on you here and there and using the back buttons helps me remember the controls.)