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Yuritopiaposadism [none/use name] to [email protected]English • 1 year ago

A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles

www.pcgamer.com

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  • cross-posted to:
  • [email protected]
  • [email protected]
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A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles

www.pcgamer.com

Yuritopiaposadism [none/use name] to [email protected]English • 1 year ago
message-square
4
fedilink
  • cross-posted to:
  • [email protected]
  • [email protected]
  • [email protected]
  • [email protected]
  • [email protected]
  • [email protected]
A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'
www.pcgamer.com
external-link
It was supposed to be the "110% authentic, most hardcore Disco since Disco."
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  • jackmarxist [any]
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    10•1 year ago

    ZA/UM is over as a company. Their core fanbase hates them and nobody expects them to create something like Disco Elysium ever again.

    • M68040 [they/them]
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      5•1 year ago

      I hear Boots Riley got in touch with Kurvitz. I’m eager to see what his Death Stranding ends up being.

    • Hestia [she/her, fae/faer]
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      6•
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      1 year ago

      They’re joining the doomed commercial area

  • Spike [none/use name]
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    7•1 year ago

    I still hate People Makes Games for their video on this

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