Games that I put in this category: The first spyro game (not sure about the later ones, havent played) and A Link Between Worlds are both very fun and rewarding to complete and never feel like a chore to do so.
One game that is very much NOT in this category, as is often said, is DK64 lol. But everyone says that. I’ve also heard people say Super Mario Oddessy is fun to beat but not fun to complete, same with BOTW because of the Koroks. People usually say this about SM Sunshine as well but I dont really mind it in this game.
Sidenote complain about the world: Sandbox games combined with my autistic obsessive compulsive need for completionism lead to me playing them with very frusterating habits lmao. No Man’s Sky is the worst for me. I LOVE that game but god the respawning ROCKS ruin the experiance kind of. If the rocks stayed gone, I could use them to gradually explore the worlds I’m on in a completiony way. (Even knowing that like even a single planet is kind of impossible to fully explore let alone the entire fucking universe lol). But I cant!!!
Sorry I need to shove that rant into everything. Completionist mindset also limits me with games like Terraria, Minecraft, and Starbound as well but not as badly because I at least can keep track of exploration in those (Or just dig deep pits in minecraft as I enjoy doing to waste time while I watch streams lol).
I also get myself caught in absurd goals that NOONE expects you to do and the game doesnt keep track of (no achievemnt for it or anything) sometimes like doing all coin runs in Mario 64 or marrying, seeing the 14 star event, and then divorcing every spouse in Stardew Valley lol. (I acutally havent started the second thing but it is sort of in my head as a goal).
This turned into a general rant about how my completionism effects me lmao but anyway thoughts.
God of war (PC) was the last one that I 100% and horizon zero dawn before that. Both were rewarding and didn’t feel like a slog. I used to want to 100% everything also, but I’ve gradually moved to only doing as much completionist stuff as I can before i beat the main story. I’ll delay doing main quests until I’ve finished everything else up to a point but if it starts feeling like a chore then I go back to the story and once that’s done I’m usually over the game for a while.
Running Remnant 2 multiple times to unlock everything is always a good time
Especially unlocking the Archon archetype which took the playerbase data mining the game to figure out exactly how to do it
Hadn’t heard of this game. I’ll check it out.
It’s been a while but I remember enjoying filling out the Assassins Creed 4 map and doing all of the side quests.
I like when I can unlock the fast travel towers for a region and it will tell me where all of the side stuff is. Also love LotR: Shadow of War for similar reasons.
Yeah Recent Asscreed games seem to just have TOO MUCH open world stuff and exploration to really be fun but a smaller scale of that would probably be enjoyable to me. I haven’t tried 4 but it is in my steam library. Thanks!
This is kind of where I landed on Odyssey. It has the bones of a decent Witcher 3 clone, but dear god it is tedious as fuck if you try to 100% the Steam/UPlay achievements. It’s almost the No Man’s Sky problem due to the sheer scope, even though it’s not an infinite/procedurally generated world. Still, the initial exploration is pretty chill, especially if you get one of the women’s choir ship’s crews. Sometimes all you really need out of life is a gaggle of sirens or Ares cultists singing a song to remind you not to piss off Poseidon.
AssCreed Rogue works a little bit better since it feels like the maps are a bit smaller.
Do you like monster catching games? Cassette Beasts and Monster Sanctuary held me for a while. Also, Ni No Kuni to some extent.
Both of the modern Rayman games were pretty fun to collect everything for.
I’d suggest any Monster Hunter game but trying to get everything in some of those will literally take over 1000 hours
I do like monster catching games in theory, but when I played Pokemon X I got so caught up in the details (largely Pokemon aimie, lol) that I never finished the actual game lmao. I have Monster Sanctuary in my steam library already so I’ll make a mental note to check that out. Cassete Beasts is wishlisted. I have the Rayman games as well.
Monster Hunter never really caught my interest personally.
Maybe Death Stranding, but only if the game appeals to you. There was something satisfying to me completing all the missions and maxing out all of the delivery locations to get all the little stars on your uniform.
IDK, I did this in 2020 and it really worked for me then. Haven’t touched the Director’s Cut content, and I don’t plan on it tbh
Metal Gear Solid 5 is the opposite and seems like a nightmare to do a completionist run.
I still dont know how I’d feel about Death Stranding in practice. Like I look at it and I just cannot sus out how itd feel to play so I’m going to just have to try it some day.
I think I’d actually like completeing MGS5 but i know what you mean
I liked death stranding a lot more than I expected to. Its really satisfying delivering boxes.
I like Death Stranding but I think it would be better if it were even more of a walking simulator.
Yeah, I totally agree on Death Stranding being a difficult sell. The exploration and indirect cooperative play just really worked in a unique way for my tastes lol. I think it has come up as an EGS freebie before, so that (having it come up for free again) might be a way to get it for free without disabling the online components. I think the Director’s Cut version has more elements to make it more MGSV-ey, but I never played that version so IDK for sure.
I did a completionist run. My advice is to beat the game first, unlock all the cool gadgets and shit, and then do it. It’s pretty fun that way
Brütal Legend
Risk of Rain 2 is a third-person shooter roguelike (especially in co-op) with a very fun metaprogression where you get new characters, alternate moves for those characters, items, and variant modes by getting achievements. I deliberately went out of my way to do everything, when I normally wouldn’t.
Vampire Survivors just worked for me, and I enjoyed continually playing through the game after “finishing” it to unlock all the secret characters and upgrades (though I did have to look up how to do a lot of them).
Normal Tunic:
100% Tunic:Thank you for reminding me to grab this
A friend recomended me Tunic recently. I want to check it out, but the fact that its a Zeldalike thats more focused on combat than puzzles is a bit of a put off for me? Or at least I was told thats what its like lol. Im more into Zeldas for puzzles.
I don’t think that’s true, at least if you are going for completion it’s really heavy on the puzzles.
Any chance you could set rules for yourself and try to just see credit screens or something? I sorta’ get stuck in similar situations but to a much lesser degree. I was trying to beat all the 150 and 200cc ghosts for the MK8DX DLC tracks and gave up halfway through when I realized I wasn’t enjoying it and was only doing it because of the completionist urge that’s never benefited me.
I’m not sure I could with like the No Man’ Sky example but I could maybe in some other games that arent sandbox open world stuff. But its a hard habit to break lol.
Sidenote complain about the world: Sandbox games combined with my autistic obsessive compulsive need for completionism lead to me playing them with very frusterating habits lmao.
I feel this so hard. I really enjoyed Subnautica, but I think I spent more than half of my playtime farming a giant locker full of every single material because I thought I might need them later, but it turns out that you barely need anything to complete the game and there isn’t an endgame to speak of. Whoops. It could have been justified if I were into basebuilding, I guess, but that’s not my thing.
Another issue I run into is overoptimization–just figuring out the cheese strat or collecting so much that the game becomes trivial. I think that’s why I enjoy Resident Evil so much, since survival horror games are designed for you to be a compulsive loot goblin and therefore don’t fall apart even when you collect every last bit of ammo.
Speaking of Resident Evil: with Resident Evil: Village, I didn’t get true 100% because I don’t like the arcade submode The Mercenaries, but I had tons of fun doing a bunch of NG+ runs to max out all the weapons and get all the unlockable collectibles through the main campaign. I find the process of fighting through the first run with the intense experience of not knowing anything and then continuously getting more experienced and more powerful until you’re sprinting through and headshotting enemies with your infinite ammo revolver on the highest difficulty by run six.
Others have mentioned SM64 and Super Mario Galaxy, and I’d also add Super Mario Wonder. The final secret level (unlocked after you complete everything else in the game) is a bit frustrating due to the sparse checkpoints, and there’s one or two treasure hunt levels where I had to look up a location or two, but I appreciate that otherwise I could 100% the game just using my platform skill and natural loot goblin instincts. I did my whole run through on Ryujinx and it ran perfectly, too!
One that I wouldn’t recommend for this is Control, even though I enjoyed the game and it’s got a very cool atmosphere. They have this very unfortunate system where they offer four randomly generated generic missions (Kill X of Y enemy [in Z location] or get X kills with Y weapon/ability) and each mission awards a random selection from a tier and an equippable skill/weapon enhancement. You can see both the exact mission as well as the tier and category of reward before accepting a mission (of which you can have three active) and there’s no penalty for dropping a mission. This led me to sitting at the assignment board endlessly regenerating missions until I would get a full loadout of missions with the highest tier rewards and reasonably achievable objectives, after which I’d go do those missions, rinse, and repeat. I would not be surprised if I spent twice as much time doing this than actually playing the game normally, and I sank a good 60+ hours into the game. Oh, the worst part is that the rewards aren’t unique and there’s unspecified variability within tiers (so a tier VI shotgun enhancement could be like +35% damage, but then you get a +36% damage enhancement and are like, “wait, how high does it go?”). And also, you can only see the broadest category type, so the odds are high that you’ll get an enhancement that you don’t even want. It’s funny–I suspect the devs made the system flexible to avoid forcing people to do missions they don’t want to, but it created a perfect trap for people like me.
While Mario Odyssey is a little tedious to 100%, the other Mario games are awesome for that. The secret levels and puzzles are usually the most interesting and challenging.
The other mainline 3D Mario games have 120 stars is a classic “easy” 100% to get. The Mario 3D Land games and New Super Mario Bros games usually have explicit stats on each level about how many secrets you’ve missed. Mario 3 and Mario World have more esoteric secrets, but everything is telegraphed if you pay attention to the levels.
I’ve heard that the Sunshine 100% is a bit tedious but I think I could manage it. Unfortunately with 64 I set up an arbitrarily difficult goal for myself of all coining every level lol. Not just the 100 coin star thats obvious, getin every unique coin. Thats the way my silly brain works.
Binding of Isaac, if you like roguelikes! Unlocking all the achievements is the true goal of the game, and every time you unlock one, it adds something to the game (even if it’s just something small, like a possible item drop)
Ooo nice. Sometimes when I try Roguelikes I feel like its impossible to really experience everything which takes me out of it a lot. But I do really like Death Road to Canada in spite of that. The achievement unlocking being the goal sounds fun.
I’m growing to really enjoy appreciate the Soulslike approach to items and exploration rewards. I may never use 99% the items, but I want all of them because the descriptions are cool and it’s always fun to get something unique. This is all reliant on stuff also being interesting, which the Souls games have managed for me at least.
Yeah the teaching lore through item descripttions thing is a fun feature.
Fallout 1 and 2
If you go around to all the settlements helping people, you get a different and better outcome for each of those places during the ending sequence of the game. Not sure what that looks like if you go around committing evil, cuz evil playthroughs are whack
Evil playthroughs in games with writing strong enough for you to care do suck, but the very completionist in me that Ive been talking about drives me to experiance everything a game has to offer lol
Hades and Hades 2 have fun extra goals after you start consistently beating runs, but not so many that it takes a staggering amount of time or skill to seal the deal. 32 heat/vows are hard but not wickedly so. Chatting with the gods is consistently interesting as there is a lot of conversations to unlock.
Baldurs gate 2 and it’s expansions are a lot of fun if you don’t mind the dated game style. Exploring every nook and cranny in the game makes you far more powerful than if you just go through the main quest line. There is a lot of content and interesting stuff to see in that one.
there is a lot of conversations to unlock.
Unlocking conversations is my favorite type of completionism! I’ve been meaning to try Hades.
Like when I was a kid I’d play JPRGs but run from battles so I could get to the next town and just talk to people and that was like one line of dialog each! I love talking to people in games always have. So that sounds fun.
would you say hades 2 is in a place where its worth playing instead of waiting a bit for early access to end?
It’s very good now but I’m sure the full release will be better