Games that I put in this category: The first spyro game (not sure about the later ones, havent played) and A Link Between Worlds are both very fun and rewarding to complete and never feel like a chore to do so.

One game that is very much NOT in this category, as is often said, is DK64 lol. But everyone says that. I’ve also heard people say Super Mario Oddessy is fun to beat but not fun to complete, same with BOTW because of the Koroks. People usually say this about SM Sunshine as well but I dont really mind it in this game.

Sidenote complain about the world: Sandbox games combined with my autistic obsessive compulsive need for completionism lead to me playing them with very frusterating habits lmao. No Man’s Sky is the worst for me. I LOVE that game but god the respawning ROCKS ruin the experiance kind of. If the rocks stayed gone, I could use them to gradually explore the worlds I’m on in a completiony way. (Even knowing that like even a single planet is kind of impossible to fully explore let alone the entire fucking universe lol). But I cant!!!

Sorry I need to shove that rant into everything. Completionist mindset also limits me with games like Terraria, Minecraft, and Starbound as well but not as badly because I at least can keep track of exploration in those (Or just dig deep pits in minecraft as I enjoy doing to waste time while I watch streams lol).

I also get myself caught in absurd goals that NOONE expects you to do and the game doesnt keep track of (no achievemnt for it or anything) sometimes like doing all coin runs in Mario 64 or marrying, seeing the 14 star event, and then divorcing every spouse in Stardew Valley lol. (I acutally havent started the second thing but it is sort of in my head as a goal).

This turned into a general rant about how my completionism effects me lmao but anyway thoughts.

  • TheBroodian [none/use name]
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    41 year ago

    Pokemon, at least up to gen 6 anyway. Completing the Pokedex in each gen opened my eyes to the fact that gamefreak had built in a ton of little mini games in the form of Pokemon. Catching feebas for example is a whole fucking thing in Gen 3. A game within a game

  • @[email protected]
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    51 year ago

    I’m not really an achievement hunter, but I did 100% Spiderman and Sunset Overdrive just because they were fun enough for me to want to do everything the games offered. Traveling around the map in both of those games is just so much fun.

  • GuyWTriangle [none/use name]
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    31 year ago

    Stardew Valley. You could argue the game’s "story end’ is completing the community center but there’s literally a “Perfection” post game ending

    • autismdragon [he/him, they/them]OP
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      21 year ago

      Oh I’ve played a fair amount of SDV on multiplayer with friends. I do want to do a completionist run at some point on my own to do perfection. Though it bothers me that theres no in game modless way to see all the spouses 14 heart events :( . Ill probably be adding the polyamory mod just so I can do that. (or doing it hardway and marrying and then divorcing all of them just for the meaningless bragging rights lol)

  • LaGG_3 [he/him, comrade/them]
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    71 year ago

    Maybe Death Stranding, but only if the game appeals to you. There was something satisfying to me completing all the missions and maxing out all of the delivery locations to get all the little stars on your uniform.

    IDK, I did this in 2020 and it really worked for me then. Haven’t touched the Director’s Cut content, and I don’t plan on it tbh

    Metal Gear Solid 5 is the opposite and seems like a nightmare to do a completionist run.

    • @[email protected]
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      51 year ago

      I did a completionist run. My advice is to beat the game first, unlock all the cool gadgets and shit, and then do it. It’s pretty fun that way

    • autismdragon [he/him, they/them]OP
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      41 year ago

      I still dont know how I’d feel about Death Stranding in practice. Like I look at it and I just cannot sus out how itd feel to play so I’m going to just have to try it some day.

      I think I’d actually like completeing MGS5 but i know what you mean

      • LaGG_3 [he/him, comrade/them]
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        31 year ago

        Yeah, I totally agree on Death Stranding being a difficult sell. The exploration and indirect cooperative play just really worked in a unique way for my tastes lol. I think it has come up as an EGS freebie before, so that (having it come up for free again) might be a way to get it for free without disabling the online components. I think the Director’s Cut version has more elements to make it more MGSV-ey, but I never played that version so IDK for sure.

  • @[email protected]
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    41 year ago

    Metal Gear Solid 4 was tremendous fun to replay and complete. Beating the game in various ways unlocks new gear (that’s maybe a little broken) for your next playthrough.

    It’s a linear game, so I could see it getting repetitive for some people, but it kept me entertained.

  • carpoftruth [any, any]
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    111 year ago

    Hades and Hades 2 have fun extra goals after you start consistently beating runs, but not so many that it takes a staggering amount of time or skill to seal the deal. 32 heat/vows are hard but not wickedly so. Chatting with the gods is consistently interesting as there is a lot of conversations to unlock.

    Baldurs gate 2 and it’s expansions are a lot of fun if you don’t mind the dated game style. Exploring every nook and cranny in the game makes you far more powerful than if you just go through the main quest line. There is a lot of content and interesting stuff to see in that one.

    • autismdragon [he/him, they/them]OP
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      91 year ago

      there is a lot of conversations to unlock.

      Unlocking conversations is my favorite type of completionism! I’ve been meaning to try Hades.

      Like when I was a kid I’d play JPRGs but run from battles so I could get to the next town and just talk to people and that was like one line of dialog each! I love talking to people in games always have. So that sounds fun.

    • IzyaKatzmann [he/him]
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      61 year ago

      would you say hades 2 is in a place where its worth playing instead of waiting a bit for early access to end?

  • Egon [they/them]
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    1 year ago

    Disco Elysium.
    Dragon Age Origins (I will find all nugs)
    Hollow knight? Though some of the challenges were awful difficult
    Assassin’s Creed black flag is sort of an inverse of what you’re describing. Only the side content is good.
    Sid Meier’s pirates! Is great fun and there’s a lot of side content there too

    • autismdragon [he/him, they/them]OP
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      21 year ago

      Disco Elysium.

      Been wondering about this because I still havent tried it. About how many playthroughs would it take to experiance everything?

      • Egon [they/them]
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        21 year ago

        There’s quests specific to political ideologies and failing doesn’t mean you hit a dead end, but you’ll probably feel like you’ve seen almost everything after 2-3 playthroughs. I used console to make my harry a 10 in everything on one playthrough, which was honestly quite funny

  • NoYouLogOff [he/him, they/them]
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    101 year ago

    I’m growing to really enjoy appreciate the Soulslike approach to items and exploration rewards. I may never use 99% the items, but I want all of them because the descriptions are cool and it’s always fun to get something unique. This is all reliant on stuff also being interesting, which the Souls games have managed for me at least.

  • barrbaric [he/him]
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    31 year ago

    Risk of Rain 2 is a third-person shooter roguelike (especially in co-op) with a very fun metaprogression where you get new characters, alternate moves for those characters, items, and variant modes by getting achievements. I deliberately went out of my way to do everything, when I normally wouldn’t.

    Vampire Survivors just worked for me, and I enjoyed continually playing through the game after “finishing” it to unlock all the secret characters and upgrades (though I did have to look up how to do a lot of them).

  • buckykat [none/use name]
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    81 year ago

    Far Cry 3 is one of the only games I ever got to the end of and wanted more, so I went to the options and reset all the enemy bases so I could knife hunt them again.

    Most games I play though don’t really have game conditions I would even regard as “end” or “complete,” or if they do I ignore them, like the rocket in Rimworld or Factorio. In Minecraft my self-appointed win condition is typically using whatever modpack I’m playing to make all materials completely infinite and post scarcity rather than exploration. I kinda resent when a modpack forces too much exploration, honestly.

    • autismdragon [he/him, they/them]OP
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      41 year ago

      Yeah I tend to cheat for post-scarcity with Minecraft these days too so I can just dig and/or build (but Im not good enough of a builder to build really). Or when I did multiplayer servers I let other people build the farms and do the end exploration.

      • buckykat [none/use name]
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        31 year ago

        I don’t mean that I cheat for postscarcity, I mean that my main form of gameplay is to build vast caverns full of inscrutable blocks of machinery which generate infinite quantities of every item in the pack and grumble when I realize that one part of the block of machinery I need to build requires going to the end, or start editing config files if I realize that the modpack is arranged such that I would have to go to the end twice. I also always play with mobgriefing off and never play vanilla.

        • autismdragon [he/him, they/them]OP
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          41 year ago

          I almost always play vanilla lol havent messed with more than just QOL mods personally but I do agree with mobgriefing off (but with mods so villagers can still farm preferably) and I also always do keepinv. I hate losing my shit lol. Autistically unacceptable for me lol.

          • buckykat [none/use name]
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            41 year ago

            Last time I played minecraft vanilla was before 1.0. I exclusively play elaborate tech modpacks now. Most big modpacks at this point seem to have a gravestone mod that keeps all your shit in a block instead of spreading it over the ground and a map mod that marks your death point so it’s easy to collect again. Makes it low friction enough that I haven’t felt the need to completely disable dropping items on death.

  • T34_69 [none/use name]
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    1 year ago

    Fallout 1 and 2

    If you go around to all the settlements helping people, you get a different and better outcome for each of those places during the ending sequence of the game. Not sure what that looks like if you go around committing evil, cuz evil playthroughs are whack

    • autismdragon [he/him, they/them]OP
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      91 year ago

      Evil playthroughs in games with writing strong enough for you to care do suck, but the very completionist in me that Ive been talking about drives me to experiance everything a game has to offer lol

  • @[email protected]
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    31 year ago

    Old School Runescape. it’s too long to “100%” though it has insane grinds, but it’s fun once you get it.

  • FlakesBongler [they/them]
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    51 year ago

    Running Remnant 2 multiple times to unlock everything is always a good time

    Especially unlocking the Archon archetype which took the playerbase data mining the game to figure out exactly how to do it

    • autismdragon [he/him, they/them]OP
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      21 year ago

      A friend recomended me Tunic recently. I want to check it out, but the fact that its a Zeldalike thats more focused on combat than puzzles is a bit of a put off for me? Or at least I was told thats what its like lol. Im more into Zeldas for puzzles.

      • mustGo [any]
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        21 year ago

        I don’t think that’s true, at least if you are going for completion it’s really heavy on the puzzles.