I can think of a handful of games that, despite being games that I’ve enjoyed, never really became part of a “genre”. Do you have any like this, and if so, which?

Are they games that you’d like to see another entrant to the genre to? Would you recommend the original game as one to keep playing?

  • @[email protected]
    link
    fedilink
    English
    21 year ago

    I agree with many that have already been said, but I’ll add braid, dust force, and prison architect

  • missingno
    link
    fedilink
    31 year ago

    I recently got hooked on Twinkle Star Sprites, a Neo Geo versus shmup. Chaining enemies on your screen sends attacks to the opponent’s screen. Those attacks can be bounced back, and reversing a reversal can create special attacks or even a boss summon. There’s a lot going on and it’s tragic that no spiritual successor ever tried to recreate this formula.

    It did get a JP-only PS2 sequel, but it looks to just be largely the same game, just with a different cast of characters and the lovely spritework replaced with a much worse low poly 3D.

  • @[email protected]
    link
    fedilink
    English
    21 year ago

    Space Station 14!

    There’s no other game like it. It’s so absurdly in depth! You can play super hardcore with loads of knowledge and be next to a total casual in the same shift both enjoying your time together!

    It’s in early access on Steam right now. Ask and you shall receive!

  • @[email protected]
    link
    fedilink
    English
    71 year ago

    Return of the Obra Dinn is a great and very unique game in my opinion. A fun investigation game that makes me feel smart for solving it. I wish I could replay it, but once you’ve solved how everyone has died aboard the Obra Dinn, there’s not much reason to replay.

  • @[email protected]
    link
    fedilink
    English
    31 year ago

    Dino Crisis, was the world’s only game in the “Panic Horror” genre AFAIK. It was similar to a survival horror game but enemies were much faster and could follow you into different rooms if you left them alive. There were also a few other mechanics that made it different from Resident Evil, which was made by the same people.

    Absolutely would recommend the first two games. Which are the ONLY Dino Crisis games. They never made another Dino Crisis game after 2.

  • 🔍🦘🛎
    link
    fedilink
    English
    4
    edit-2
    1 year ago

    Diary of a Spaceport Janitor is a slice of life/poverty simulator in which you scrape by earning pennies, dreaming of escape and adventure. Full of charm!

    Miasmata is a horror/cartography game where you have to triangulate PoIs in order to fill out your map as you search for a cure to your disease on an uninhibited tropical island.

    Yoku’s Island Express is a metroidvania/pinball game in which you traverse the world vis flippers, chutes, and as a bug rolling a ball.

  • @[email protected]OP
    link
    fedilink
    English
    31
    edit-2
    1 year ago

    I’ve got a couple games that maybe fit this category.

    • Kerbal Space Program. This had a sequel coming out that apparently wasn’t going very well and was cancelled, so right now, the possibility of a complete additional game isn’t that great. Spaceflight simulator, where one can design and craft spacecraft and amospheric craft, as well as space bases. One can fly to other planets, set up bases, set up satellite networks, etc. There are some “build your own vehicle”-type games, but not as much of a hard sim as this. I believe that X-Plane can handle atmospheric craft modeling, though the scope of that game is much smaller and it focuses more on flying the aircraft. Has a campaign to progress through, where one performs discoveries and conducts research. I’d recommend this to someone who hasn’t played it and likes sim games.

    • Kenshi. There’s a sequel coming out, so maybe it won’t be unique at some point. They player controls a squad that moves around the world in real-time – there isn’t an “overworld map”. The squad can be split up into multiple squads. One can build outposts and defenses and such and have something of an automated economy. There’s a tech tree. The world has various factions and dynamic control of regions, something like Mount & Blade: Warband. There are unique biomes to travel through. A fair bit of the world is placed. The world starts out in a mostly-hand-crafted, fixed state, but evolves over time. Character progression isn’t based on point allocation, but on specific experience; have a character get hurt, and over time his ability to take damage will rise, and so forth. I think that this is still worth playing, though it’s by no means a beautiful game and possibly (hopefully) will be surpassed by its sequel.

    • Majesty: The Fantasy Kingdom Sim. A real-time colony sim that can mostly run itself. One has indirect control for the most part; one directly controls upgrades, certain spell and structure abilities, and can spend money to create “incentive flags” to create missions for characters to fulfill. I don’t know if it’s right to call it a single-game genre – it’s a colony sim, and other colony sims exist, like Rimworld, Dwarf Fortress, and such. Populus and some god games have direct control over spells. But I don’t know of any other colony sim that plays much like it – most of the focus is on upgrades and on countering waves of invaders, and the gold economy is ununusual. The same developer tried making a sequel, but eliminated the “sandbox” mode, and turned it into more of a puzzle game, and that game didn’t do very well. One builds a colony in real time. There is no direct control over the individual characters, but for certain actions, one can spend money to incentivize them to do certain things. Characters level up and purchase equipment using gold they earn and that you expend on them to purchase items. Some of your control comes from things like building inns to cause them to spend idle time in particular locations. Building construction and maintenance is carried out automatically by peasants. As adventurers spend gold at buildings, it comes back to your control. I think that I’d have a hard time recommending today due to its age (you’re going to have 2d pixel graphics that are going to be tiny on a current computer).

    • Pinball Construction Set. This is a video pinball game where the player can use premade elements to easily put together their own pinball board. Very elderly now, dates back to the early 1980s. I remember being absolutely fascinated by this back in the day. Since that time, there have been many video pinball games, as well as some systems that permit some level of authoring capability (e.g. Visual Pinball can run user-created pinball boards), but these require a lot more effort and expertise and “real” authoring tools to put together a pinball board; one can’t just drop in in-game and start throwing elements together. I don’t think that I can recommend this, as it’s absolutely ancient today.

    • Noita. It’s based on Liero, but really not at all like it. It’s an action-roguelite (well, that’s a genre, but nothing really similar beneath that level of specificity) that has side-scrolling over an open world. Various materials interact and have their interactions simulated at a per-pixel level, something like the “falling sand” genre. However, there are enemies running around, and the player controls a character that walks and floats through the world. One can find various containers of substances; one can try and mix things together to manipulate the world. One finds wands with spells; one can combine spells and various spell modifiers on wands to create all sorts of custom magic weapons that can range from utility to offensive. The aim, as with many many roguelites, is to try to use some luck and synergies between various items to come up with truly game-breaking combinations. I can definitely recommend this game; I found it to be very good value-for-money.

    Honorable mention:

    • Hostile Waters: Antaeus Rising. This is not a single-game genre, but there have only been two successful games in the genre, and one, Carrier Command, is from the 1980s (and which I’ve never played). You control a carrier (strictly speaking, an amphibious assault ship) that moves along an island chain; it can create surface, amphibious, land, and aircraft and weapons for these. One has a limited number of AIs that can control some vehicles automatically; one can give general orders to these, control the vehicles directly. One can capture more resources from the islands to expand one’s abilities. There was a remake of Carrier Command, which flopped, and a sequel, Carrier Command 2, a relatively-recent game, but unlike Hostile Waters, is really intended to be played cooperative multiplayer; playing single-player places a very heavy workload on the player…so I have a hard time placing it in the same genre, even if it has many similarities and was inspired by the same game. While I enjoyed Hostile Waters and I think that it could still be enjoyed, it’s getting a bit long-in-the-tooth graphically, and I recall it being a bit unstable even back in the day.
    • Sabata
      link
      fedilink
      English
      11 year ago

      Noita.

      The main section of the game is the tip of the iceberg. Everything is hidden and blocked off, you got to make game breaking combos to start picking up the threads. Finding the mystery/puzzles feels like you no clipped out and found more content that’s not supposed to be seen. You feel like a crazy investigator hinging threads at a cork board once you got game play down.

      • @[email protected]
        link
        fedilink
        English
        21 year ago

        That first time when you look at a world map and scroll out.

        And scroll out

        And scroll out.

    • Tedrow
      link
      fedilink
      English
      51 year ago

      I always hurt inside when I remember Majesty. It’s such a cool concept that could be expanded much more today.

      • @[email protected]OP
        link
        fedilink
        English
        3
        edit-2
        1 year ago

        Rise to Ruins is maybe the most-similar game in terms of gameplay that I can think of. You initiate construction of buildings. You have automated characters build them (kind of like Majesty and Settlers). You can upgrade them, and they can provide equipment to characters. It has the same ramping difficulty of attackers. It doesn’t start with a map populated with monster generators the way Majesty does – instead, they show up over time. It has spells. You can build “defensive buildings”. It starts with the map covered with a fog of war. Your colony’s NPCs level up over time. You can put beefy, non-critical structures to act as something like a tank to absorb attacks while your characters make their way over to deal with a threat, kind of like Majesty.

        It’s got some major gameplay differences, though:

        • It’s one of the “unwinnable” games – absent some ways to kinda cheese the game and win, you’re just expected to survive for as long as possible. There’s a – I forget the term, but “corruption” – that spreads around the map, making terrain more-and-more hostile, and eventually overwhelming you. Majesty is about surviving the most-unpleasant bit, but if you can overcome that, you’ll win a round.

        • No gold economy or NPC incentives. Well, IIRC one can create a “golem attractor” that will tend to make a that particular type of NPCs show up in an area, and you can create structures that NPCs will frequent to tend to make them hang out in a given area.

        • A strategic map (which some may like).

        • Survival aspects, like needing water and food.

        • Path efficiency and building roads and such matters.

        • The NPCs do get more-durable, but not to the extreme level that they do in Majesty, and they don’t quite work together in the same sorts of ways.

        • It’s got more of a maze-building tower-defense aspect.

  • @[email protected]
    link
    fedilink
    English
    21 year ago

    I’ll update with links when I’m on my comp next (mobile now), but a few off the top of my head:

    Portal 1 and 2. It’s so popular that it doesn’t seem like it even can be ‘unique’, but the game play really is one of a kind, and it’s pretty great.

    Enderal - total conversion mod for Skyrim, but in the steam store as it’s own game. It’s got familiar combat and game mechanics, but the antagonists aren’t your typical big-bad-evil-guy, but things like emotions, mental states, and philosophies. Somehow they managed to work that kind of content into a fantasy RPG… it’s a fucking masterpiece, and it’s free if you have Skyrim in your library already (it uses Skyrim’s assets and engine, but is not related to Elder Scrolls in any way).

    Zelda Majora’s Mask, for the N64. This game is fucking weird, even by the Zelda franchise’s standards. Every scene is bizarre in a way that other games haven’t hit before or since Zelda MJ. It’s built around the Kübler-Ross 5 stages of grief; it never draws attention to that, but guides you through them beautifully.

    Secret World Legends. Technically an MMO, but treat it like a single player RPG - the MMO elements are shit. This game will have you running all over the globe to basically do Men In Black shit, but instead of aliens, it’s occult weirdness, and things like urban legends that turn out to be true. Heavy Lovecraftian influence. One of the more challenging parts of the game are investigative missions, which I’d encourage you to give a solid effort before turning to the web for answers. The objectives can be something like “investigate the murder of John Doe” …and that’s it. You have to tackle it the same way you would IRL, so you’d go to places that make sense like a police station or town hall. It doesn’t tell you, which makes it probably the most intellectually challenging games I’ve ever played. If you dive in, you’ll need to choose a faction when you make your character: and trust me in this, choose Illuminati. The story writing is way better than the other two for their faction-specific missions; and the rest of the game doesn’t change by faction (you’ll be in the same zones, grouping and working together with players in other factions; there’s just a few off-shoots of solo faction story time)

  • @[email protected]OP
    link
    fedilink
    English
    5
    edit-2
    1 year ago

    Maybe SimEarth.

    This simulates a tile-based planet map. Animals grow and evolve, and things like atmospheric concentration and other aspects like surface albedo can be altered. More a toy than a game. Had a lot of fun playing with the levers.

    1990 release – it’s still playable, though it’d feel pretty ancient and will not be very beautiful.

    I haven’t played SimLife or Spore, and there might be some similarities there.

    I’m not aware of anything else that’d be comparable.

    EDIT: Liquid War. This is open-source and part of the GNU project. One has a map with some areas closed off and some open space that liquid can flow through. There are two or more “blobs” of liquid of different color; each is attempting to destroy the other. Your blob is attracted to your mouse cursor. “Moving into” a pixel of the other color eventually converts it to your own. If two liquids meet in a bottleneck, they tend to stalemate. One wins by getting liquid on multiple sides of the opponent’s liquid, so that one can move one’s own liquid from multiple directions into it. Maybe a bit closer to a tech demo than a full-on game. I wouldn’t call it mind-blowing, but it is free and as far as I know unique, and I had fun with it.

    • @[email protected]
      link
      fedilink
      English
      21 year ago

      I never went very far into SimEarth (I remember getting a bunch of maxis’s simstuff in the 90s, and not having the patience to really get into some of them back then).

      However, I did play Spore during its prime. It’s very shallow, on all levels. Don’t expect any kind of simulation in there, especially not physics or even basic biology and evolution really.

      Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don’t know.

      You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets “suitable” for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.

    • Deconceptualist
      link
      fedilink
      English
      2
      edit-2
      1 year ago

      I almost forgot about SimEarth. For some reason I was allowed to play it in grade school computer lab. I wish they would remake it so I can recreate my sentient cephalopod uprising, except with graphics that aren’t complete ass.

      I never played SimLife. But no, Spore is really not like SimEarth at all. As the other person said, Spore is disappointingly shallow on all levels.

    • @[email protected]
      link
      fedilink
      English
      11 year ago

      Liquid War was awesome. One of my favorite things about it was that you could make your own maps using black and white bitmaps.

  • @[email protected]
    link
    fedilink
    English
    41 year ago

    Gods Will Be Watching is the one that comes to mind for me. It’s a strategy game of sorts with about 7 or 8 totally different scenarios where you’re managing a very bad situation. In one, you’re holding hostages while executing a heist, and in another you’re wandering through a desert with limited resources. Each one is a balancing act, and a through line forms the narrative across them all. It was probably hamstrung by its punishing difficulty at launch, which was later addressed by additional difficulty modes, but there’s a lot of room to iterate on this concept without it ever getting old.

  • ...m...
    link
    fedilink
    English
    4
    edit-2
    1 year ago

    Frog Fractions
    Universal Paperclips
    Freedom Force
    Pilotwings 64

  • Chozo
    link
    fedilink
    181 year ago

    While it’s a series, it’s really the only franchise like it, so it kinda is its own genre: Katamari.

      • @[email protected]
        link
        fedilink
        English
        21 year ago

        I have that one in the alarm library on my phone.

        Its not good as a daily driver - if you use it every day you will end up with the song stuck in your head. But its great as a sometimes tone, I think I have it set for Wednesdays at the moment.

        • @[email protected]
          link
          fedilink
          English
          21 year ago

          I haven’t heard it in years and it got stuck in my head true second I read the name above.

    • @[email protected]
      link
      fedilink
      English
      11 year ago

      I’ve been meaning to try that game where you play a hole that gets bigger by devouring everything.

      • Chozo
        link
        fedilink
        11 year ago

        If it’s the same game I’m thinking of (but can’t remember the name of), I remember it feeling like a much more shallow version of Katamari. You never realize how important the rolling physics truly are to the Katamari experience until you take them away. It was a pretty neat idea, but just didn’t capitalize on it very much.

  • @[email protected]
    link
    fedilink
    English
    81 year ago

    Hardspace shipbreaker. You are a wage slave in orbit, disassembling and salvaging ships and binning the components. It’s very dystopian. Essentially it’s a puzzle game, to maximize profit and completion rate, but with physics and lasers.