Current party
- MC: Ancients Paladin 5/Swords Bard 3 - Polearm Master - Tank/Support
- Karlach: Berserker Barbarian 5/Thief Rogue 3 - GWM - Fontline DPR
- Shadowheart: Cleric 8 - Magic Initiate Druid - Support/Control
- Gale: Conjuration Wizard 8 - Control/Blaster
- Wyll: Fiend Warlock 6/Vengence Paladin 2 - SMITE
- Astarion: Thief Rogue 3/Swords Bard 5 - Sharpshooter - Ranged Ambush DPR
- Lae’zel: Eldritch Knight 8 - Tavern Brawler, Sentinel - Thrown Weapon DPR/Zone Control
Karlach’s build is nuts. She’s dealing 80-160 dmg per round when hasted and there just isn’t much that can survive a round next to her. That said I’m considering respecing her to Wild Magic or Wildheart since I’m not using Frenzied Strike that much. She Crits so much that I’ve mostly been using GWM’s bonus action attack and the Jump AOE thunder dmg from the maul I have her using.
Astarion’s is almost as good but CBE’s nerf really hurt. Though with the current stealth mechanics this build could probably solo the game.
Edit: Respeced Lae’zel and just about doubled her DPR. Also adjusted Astarion as Gloomstalker was nerfed from tabletop.
How does GWM Barb/Rogue work? There are no weapons that have both the heavy and finesse properties. Is sneak attack not limited to finesse and ranged weapons in BG3?
Edit: Or is Rogue just for Cunning Action?
You go Thief Rogue 3 for Athletics Expertise, Cunning Action, and Fast Hands.
The extra bonus action is super handy when paired with GWM, Reckless Attack, and Rage. Your first round is: pop Rage, run up and Reckless Attack, and hopefully you crit (happens ~2/3rds of the time, almost every time if Hasted) for the bonus action attack. Berzerker insures you have that BA attack every round, but you get one so often from GWM that I don’t really bother so I would actually recommend Wildheart or Wild Magic instead.
Not procing SA damage doesn’t even matter since the build generally puts out so much damage (80-160/round at lvl 8) that nothing in their vicinity really survives.
Oh I had no idea Fast Hands was good now! In tabletop it’s just “do things you don’t normally do in combat as a bonus action.”
Larian changed Fast Hands to “you can make an additional bonus action”, which makes it pretty insane.
My tav: Oath of ancients paladin
Wife’s tav: Circle of spores druid
Astarion: Arcane trickster rogue
Karlach: Bear heart barbarian
I forgot until this post that there’s other barbarian subclasses. The game funneled Karlach into Wildheart, might go respec her into berserker. Our party is already really good at focusing down big single targets so long as my wife and Astarion stay up, we even managed to take down the bulette in one round.
The game funneled Karlach into Wildheart
Really? It didn’t for me. It let me choose when I leveled her up.
Even after I respec’ed her, it skipped the menu to choose a subclass, defaulted to Wildheart, and had me choose an animal. I had to go back and switch from Wildheart to Berserkr. The option was always there, it just skipped some steps and I didn’t notice.
Warlock. Having so much fun Eldritch Blasting people to their deaths.
I was playing Rogue/Shadow Monk for my first playthrough, didn’t like the stealth gameplay that much. Swapped to pure Open Hand and liking it much more.
Hello from my edgy as possible drow Assassin Rogue/Gloom Stalker build.
Edit: To elaborate a little… Assassin Rogue gets automatic sneak attack crits on everyone they go before in initiative on the first round. Gloom Stalker gets initiative bonuses, plus an additional attack that does an extra d8 of damage on the first round. (Plus some other nice stuff). If you’re feeling really spicy, take Ranger to 5 for Extra Attack and dip 2 levels of Fighter for Action Surge to get 5 guaranteed crits, one of which gets Sneak Attack and one of which is your extra d8 Gloom Stalker attack.
I’m doing that build too, but going Monk instead of Fighter. You can Flurry of Blows on the surprise round instead of action surge (which is worse), but you can also flurry of blows more each short rest than action surge.
It’s overall worse, but Monk is more fun than Fighter. I’m only level 5 still, so probably going 3 Rogue/ 5 Ranger/4 Monk initially, but might respec at level 11 to try the 3 Rogue/3 Ranger/6 Monk split.
Having a grand old time insulting everyone I meet with Vicious Mockery, killing them, and then playing The Bard Dance over their corpse.
I played a polar bear (moon druid), beast master hunter, and a eldrich knight in EA.
Playing as a paladin now. With my own rules like never using the illithid powers (but I might have fucked up because I think I technically used it to free shadowheart). My smug, righteous ass slaying evil and protecting the innocent.
I’m running both good side and evil side save games at the same time.
For the good(er) side, a drow Warlock (Archfey - Pact of the Chain) / Bard (College of Swords). Just a fun all-arounder with dueling and ranged magic. If I could respec race, I’d probably change that to be gnome as that would probably make more thematic sense.
For the evil side, a half-orc Druid (Circle of the Moon) / Barbarian (Berzerker). I haven’t played too far with this one, but the plan is take Savage Attacker at 4th level. With Frenzy I should get two attacks and then stack SA on top to get advantage on both attacks. Basic strategy there is to tank out fights in bear form and then just wild shape back and go crazy ass orc everyone.
I enjoyed playing a bit of Paladin. It’s got some great role playing mechanics too where you can’t break your oath
Unarmed Monk or Greataxe Barbarian with Frenzy. It’s just so much fun to feel unstoppable.
I played druid in early access and I mostly liked it but there were a few encounters were I was nearly useless…but so was the rest of my party haha.
I’m doing a ranger/fighter multiclass in a solo playthrough but I’m not sure how much I like it. Feels worse than both rogue and pure fighter.
My co-op I did an oathbreaker paladin dark urge and that’s pretty fun. Nice mix of melee and range like the ranger/fighter, nice bulk. Lay on hands is better than second wind as a rule. Was thinking about bringing him into solo so I can do dialogue and such that I’ve missed since my friend is mostly the one instigating convos.
I’ve been using a druid of the Moon. I like the versatility. Cast buff or debuff spells, roll into wildshape, smack stuff around, unshape, cast again. I love talking to animals and finding out things I may not have known. Too far to jump? No problem -> spider form. Want to scout ahead? No problem -> cat form. So many fun things to try out with the various forms. I have been out of town for a few days and have not gotten to play much but watched a video last night of all the druid wildshapes to come in higher levels and I am STOKED!!!
Meanwhile, my husband has been playing a bard, another versatile character and he seems to really be enjoying it.
What are you playing?
Oh nice!
I’ve just got a load of standard single classes going on. I’m still only level 3 so it’s early days yet.
Tav is a blade pact fiend warlock, Karlach is a wildheart barb, Wyll I’ve respecced to bard 2/fiend warlock 1, and Shadowheart is now a light cleric.
Maybe it’s just the low level but I’m thinking of switching things up a bit, Tav and Karlach don’t have great action economy and ahead of extra attack at 5 their turns are a little one note. Maybe Karlach would work as a tavern brawler monk, and Tav as a dual hand-crossbow swords bard? Hmm
Lvl 1 fighter directly multi class into a Fiend Warlock. Now you have a warlock in heavy armor and with 2h fighting style at the cost of a single level.
At lvl 6 (lvl 1 fighter, lvl 5 warlock), you’re an absolute monster at everything.
Also doable with paladin instead of fighter but I don’t really see the point since I already have enough spells as it. I prefer to have an additional action point thx for fighter.
Gnome Bard, deception, lies and my lute - charming little bastard.
Build? I have no idea what is even going on in this game. I am so confused and just fumbling my way through at the moment. I don’t even know how to do anything that might be considered as making a build.