Seriously. I don’t know that it can be done on Linux. There was a user on protondb that claimed the game works “even with lots of mods” but there’s no way to message people on there and ask them how the fuck they got something to work.

Every single mod requires “Unnoffical Skyrim Special Edition Patch” just about. That mod has esps in it. Esp mods cannot be installed without LOOT which can’t run on Linux. Even if I add my mod load order in plugins.txt and write protect it, the game still somehow erases it and refused to load any mods.

Has anyone here got Skyrim special edition mods working on Linux? How did you hack the mod loading and the load order to work without LOOT?

WHY THE FUCK DO THEY HAVE TO MAKE THINGS MORE COMPLICATED THAN DRAGGING AND DROPPING SOME FUCKING FILES

  • ober
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    21 year ago

    Maybe a little late to reply but I use steamtinkerlaunch. You can set it as a compatibility tool and it’ll open a menu whenever you use it that’ll have an option to install/open Mod Organizer 2. Manually modding does work but I can’t remember exactly how I used to do it since it was a few years ago and I’m sure things have changed since.

      • Appoloin
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        11 year ago

        There shouldn’t have been a dependency error with wrye bash it has all in one installer. I’ve not seen path problems, for the larger mod I let wrye bash unpackage/extract the mod before installing.

  • K0W4L5K1
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    1 year ago

    You need a tool to edit mod load order you can easily manually mod but once you get a list the needs ordering. a sorting tool will save you a huge headache and MO2 and vortex do work on linux there’s many guides on how to set it up. But yeah its not easy to mod on linux still. Check out steam tinker launch it will set up MO2 or vortex for you read the instructions though

      • kbal
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        1 year ago

        If you’re using steam, it’s probably steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition/Plugins.txt. All the various tools will just try to modify that file for you.

        I have ~500 mods working well on linux just by manually installing them one at a time over a couple of years.

          • kbal
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            1 year ago

            Yeah there is no “plugins enabler” required, that’s just a starfield thing.

            If something is overwriting your plugins.txt it probably isn’t Skyrim. Maybe you’re launching something other than the actual game? Such as a mod organizer type of thing which isn’t working correctly. Skyrim itself definitely should not do that, nor should skse64_loader.exe which is what you’d want to run instead if you have skse (a very widely-used mod).

      • @[email protected]
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        51 year ago

        Well you can just manually install everything, activate and organize it in skyrim’s own mod loader, it’s a huge pain on both windows and linux but you can do it. I don’t think plugin.txt has been in use since Bethesda added their own internal mod loader, that’s probably why it’s not working. Also LOOT isn’t required, it just does the load order for you.

          • @[email protected]
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            31 year ago

            I have always used mod organizer since it has always worked perfectly so I never used the internal one more than just look at it once. You can access it by launching the game and the main menu should have the option to access it.

      • DarkThoughts
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        131 year ago

        I’m sorry but not using a mod manager is just stupid and asking for all sorts of trouble. It’s downright impossible to manually keep track of all the mods you install in case of updates or potential removals.

        I use this version of MO2 in Starfield just fine, just had to use the pipx version of Protontricks since the one from the Fedora repos & the Flatpak version were both borked and caused an error during installation.

      • @[email protected]
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        1 year ago

        I have the same setup with SE working. Why does it fail to run on your system? Did you install protontricks like it said in the MO2 installer readme?

      • @[email protected]
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        1 year ago

        Bethesda had absolutely nothing to do with “ruining skyrim mods”. Bethesda built the game for Windows, not Linux, it’s not their fault the game has issues running mods on a platform it wasn’t intended to run on. This is like saying “fuck toyota” because your gasoline car won’t run on diesel.

        As an aside, you absolutely can mod Skyrim on Linux, with USSEP and SKSE. With one quick google search I found multiple guides.

      • @[email protected]
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        51 year ago

        Mod organizer has options to select what exe to run, including SKSE. That can also be used to launch things like Nemesis to build animations.

  • @[email protected]
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    41 year ago

    It’s not as easy as dragging and dropping some files due to how the game works, whether its linux or windows. You kind of need mod tools to properly make everything work well together, at least if you have more than just texture packs, anyways.

    It’s definitely annoying and tedious to mod this game past using a couple mods. I personally keep my dual boot almost just to play modded Skyrim becuase I dont want to have to think about whether or not my game won’t run becuase of a molding error, or becuase I’m using non-native Linux molding tools on Linux. That way I can also just use the Wabbajack program as well to just auto mod the game for me since I’m tired of doing it myself at this point.

  • @[email protected]
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    11 year ago

    I don’t have a Linux PC, but I have Skyrim heavily modded on my Steam Deck. It has been quite a while since I set it up and I know very little about Linux, but if you search for tutorials for Steam Deck instead of Linux, you might find what you need.

    I’m definitely using SKSE and this may or may not be the guide I used to add it: https://retroresolve.com/guides/install-skse-on-steam-deck/ (I don’t remember the details, but I spent several evenings getting all my mods set up when I first got my deck).

    • @[email protected]
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      21 year ago

      Or you can directly put the mods in the corresponding directories. No need to use some tool, just to perform some copy paste of those files.

      • @[email protected]
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        81 year ago

        This is an incredibly wrong way to do it and absolutely terrible advice.

        The point of a modding tool is that it keeps your actual game directory clean, and that mods don’t end up physically overwriting either the game’s files or each other’s files.